The Array
class is one of the few core classes that is not final, which means
that you can create your own subclass of Array. This section provides
an example of how to create a subclass of Array and discusses some
of the issues that can arise during the process.
As mentioned previously, arrays in ActionScript are not typed,
but you can create a subclass of Array that accepts elements of
only a specific data type. The example in the following sections
defines an Array subclass named TypedArray that limits its elements
to values of the data type specified in the first parameter. The
TypedArray class is presented merely as an example of how to extend
the Array class and may not be suitable for production purposes
for several reasons. First, type checking occurs at run time rather
than at compile time. Second, when a TypedArray method encounters
a mismatch, the mismatch is ignored and no exception is thrown,
although the methods can be easily modified to throw exceptions.
Third, the class cannot prevent the use of the array access operator
to insert values of any type into the array. Fourth, the coding
style favors simplicity over performance optimization.
Note:
You can use the technique described here to create a typed
array. However, a better approach is to use a Vector object. A Vector
instance is a true typed array, and provides performance and other
improvements over the Array class or any subclass. The purpose of
this discussion is to demonstrate how to create an Array subclass.
Declaring the subclass
Use the
extends
keyword
to indicate that a class is a subclass of Array. A subclass of Array
should use the
dynamic
attribute, just as the Array
class does. Otherwise, your subclass will not function properly.
The
following code shows the definition of the TypedArray class, which
contains a constant to hold the data type, a constructor method,
and the four methods that are capable of adding elements to the
array. The code for each method is omitted in this example, but
is delineated and explained fully in the sections that follow:
public dynamic class TypedArray extends Array
{
private const dataType:Class;
public function TypedArray(...args) {}
AS3 override function concat(...args):Array {}
AS3 override function push(...args):uint {}
AS3 override function splice(...args) {}
AS3 override function unshift(...args):uint {}
}
The four overridden methods all use the
AS3 namespace instead of the
public
attribute because
this example assumes that the compiler option
-as3
is
set to
true
and the compiler option
-es
is
set to
false
. These are the default settings for
Adobe Flash Builder and for AdobeFlashProfessional.
If
you are an advanced developer who prefers to use prototype inheritance,
you can make two minor changes to the TypedArray class to make it
compile with the compiler option
-es
set to
true
.
First, remove all occurrences of the
override
attribute
and replace the AS3 namespace with the
public
attribute.
Second, substitute
Array.prototype
for all four
occurrences of
super
.
TypedArray constructor
The subclass constructor poses an interesting
challenge because the constructor must accept a list of arguments
of arbitrary length. The challenge is how to pass the arguments
on to the superconstructor to create the array. If you pass the
list of arguments as an array, the superconstructor considers it
a single argument of type Array and the resulting array is always
1 element long. The traditional way to handle pass-through argument
lists is to use the
Function.apply()
method, which
takes an array of arguments as its second parameter but converts it
to a list of arguments when executing the function. Unfortunately,
the
Function.apply()
method cannot be used with
constructors.
The
only option left is to recreate the logic of the Array constructor
in the TypedArray constructor. The following code shows the algorithm
used in the Array class constructor, which you can reuse in your
Array subclass constructor:
public dynamic class Array
{
public function Array(...args)
{
var n:uint = args.length
if (n == 1 && (args[0] is Number))
{
var dlen:Number = args[0];
var ulen:uint = dlen;
if (ulen != dlen)
{
throw new RangeError("Array index is not a 32-bit unsigned integer ("+dlen+")");
}
length = ulen;
}
else
{
length = n;
for (var i:int=0; i < n; i++)
{
this[i] = args[i]
}
}
}
}
The TypedArray constructor shares
most of the code from the Array constructor, with only four changes
to the code. First, the parameter list includes a new required parameter
of type Class that allows specification of the array’s data type. Second,
the data type passed to the constructor is assigned to the
dataType
variable.
Third, in the
else
statement, the value of the
length
property
is assigned after the
for
loop so that
length
includes
only arguments that are the proper type. Fourth, the body of the
for
loop
uses the overridden version of the
push()
method
so that only arguments of the correct data type are added to the
array. The following example shows the TypedArray constructor function:
public dynamic class TypedArray extends Array
{
private var dataType:Class;
public function TypedArray(typeParam:Class, ...args)
{
dataType = typeParam;
var n:uint = args.length
if (n == 1 && (args[0] is Number))
{
var dlen:Number = args[0];
var ulen:uint = dlen
if (ulen != dlen)
{
throw new RangeError("Array index is not a 32-bit unsigned integer ("+dlen+")")
}
length = ulen;
}
else
{
for (var i:int=0; i < n; i++)
{
// type check done in push()
this.push(args[i])
}
length = this.length;
}
}
}
TypedArray overridden methods
The TypedArray
class overrides the four methods of the Array class that are capable
of adding elements to an array. In each case, the overridden method adds
a type check that prevents the addition of elements that are not
the correct data type. Subsequently, each method calls the superclass
version of itself.
The
push()
method iterates
through the list of arguments with a
for..in
loop
and does a type check on each argument. Any argument that is not
the correct type is removed from the
args
array
with the
splice()
method. After the
for..in
loop
ends, the
args
array contains values only of type
dataType
.
The superclass version of
push()
is then called
with the updated
args
array, as the following code
shows:
AS3 override function push(...args):uint
{
for (var i:* in args)
{
if (!(args[i] is dataType))
{
args.splice(i,1);
}
}
return (super.push.apply(this, args));
}
The
concat()
method creates a
temporary TypedArray named
passArgs
to store the
arguments that pass the type check. This allows the reuse of the
type check code that exists in the
push()
method.
A
for..in
loop iterates through the
args
array,
and calls
push()
on each argument. Because
passArgs
is typed
as TypedArray, the TypedArray version of
push()
is
executed. The
concat()
method then calls its own
superclass version, as the following code shows:
AS3 override function concat(...args):Array
{
var passArgs:TypedArray = new TypedArray(dataType);
for (var i:* in args)
{
// type check done in push()
passArgs.push(args[i]);
}
return (super.concat.apply(this, passArgs));
}
The
splice()
method takes an
arbitrary list of arguments, but the first two arguments always
refer to an index number and the number of elements to delete. This
is why the overridden
splice()
method does type
checking only for
args
array elements in index
positions 2 or higher. One point of interest in the code is that
there appears to be a recursive call to
splice()
inside
the
for
loop, but this is not a recursive call
because
args
is of type Array rather than TypedArray,
which means that the call to
args.splice()
is a
call to the superclass version of the method. After the
for..in
loop
concludes, the
args
array contains only values
of the correct type in index positions 2 or higher, and
splice()
calls
its own superclass version, as shown in the following code:
AS3 override function splice(...args):*
{
if (args.length > 2)
{
for (var i:int=2; i< args.length; i++)
{
if (!(args[i] is dataType))
{
args.splice(i,1);
}
}
}
return (super.splice.apply(this, args));
}
The
unshift()
method, which adds
elements to the beginning of an array, also accepts an arbitrary
list of arguments. The overridden
unshift()
method uses
an algorithm very similar to that used by the
push()
method,
as shown in the following example code:
AS3 override function unshift(...args):uint
{
for (var i:* in args)
{
if (!(args[i] is dataType))
{
args.splice(i,1);
}
}
return (super.unshift.apply(this, args));
}
}