Common program elements
There are a few additional building blocks that you use
to create an ActionScript program.
OperatorsOperators are special
symbols (or occasionally words) that are used to perform calculations.
They are mostly used for math operations, and also used when comparing
values to each other. Generally, an operator uses one or more values and
“works out” to a single result. For example:
The addition operator (+) adds two values
together, resulting in a single number:
var sum:Number = 23 + 32;
The multiplication operator (*) multiplies
one value by another, resulting in a single number:
var energy:Number = mass * speedOfLight * speedOfLight;
The equality operator (==) compares two
values to see if they are equal, resulting in a single true-or-false
(Boolean) value:
if (dayOfWeek == "Wednesday")
{
takeOutTrash();
}
As shown here, the equality operator and the other
“comparison” operators are most commonly used with the if statement
to determine whether or not certain instructions are carried out.
CommentsAs you’re writing ActionScript,
you’ll often want to leave notes to yourself. For example, sometimes
you want to explain how certain lines of code work or why you made
a particular choice. Code comments are a tool you can use
to write text that the computer ignores in your code. ActionScript
includes two kinds of comments:
Single-line comment: A single-line comment is designated
by placing two slashes anywhere on a line. The computer ignores
everything after the slashes up to the end of that line:
// This is a comment; it's ignored by the computer.
var age:Number = 10; // Set the age to 10 by default.
Multiline comments: A multiline comment includes a starting
comment marker (/*), then the comment content,
and an ending comment marker (*/). The computer
ignores everything between the starting and ending markers regardless
of how many lines the comment spans:
/*
This is a long description explaining what a particular
function is used for or explaining a section of code.
In any case, the computer ignores these lines.
*/
Another common use of comments is to temporarily “turn off” one
or more lines of code. For example, you can use comments if you’re
testing out a different way of doing something. You can also use
them to try to figure out why certain ActionScript code isn’t working
the way you expect.
Flow controlMany times in a program, you
want to repeat certain actions, perform only certain actions and
not others, perform alternative actions depending on certain conditions,
and so on. Flow control is the control over which actions
are performed. There are several types of flow control elements
available in ActionScript.
Functions: Functions are like shortcuts. They provide
a way to group a series of actions under a single name, and can
be used to perform calculations. Functions are necessary for handling
events, but are also used as a general tool for grouping a series
of instructions.
Loops: Loop structures let you designate a set of instructions
that the computer performs a set number of times or until some condition
changes. Often loops are used to manipulate several related items,
using a variable whose value changes each time the computer works
through the loop.
Conditional statements: Conditional statements provide a
way to designate certain instructions that are carried out only
under certain circumstances. They are also used to provide alternative
sets of instructions for different conditions. The most common type
of conditional statement is the if statement. The if statement
checks a value or expression in its parentheses. If the value is true, the
lines of code in curly brackets are carried out. Otherwise, they
are ignored. For example:
if (age < 20)
{
// show special teenager-targeted content
}
The if statement’s companion,
the else statement, lets you designate alternative
instructions that the computer performs if the condition is not true:
if (username == "admin")
{
// do some administrator-only things, like showing extra options
}
else
{
// do some non-administrator things
}
|
|