Working in three dimensions (3D)
Flash Player 10 and later, Adobe AIR 1.5 and
The Flash Player and AIR runtimes support 3D graphics in two
ways. You can use three-dimensional display objects on the Flash
display list. This is appropriate for adding three-dimensional effects
to Flash content and for low polygon-count objects. In Flash Player
11and AIR 3, or later, you can render complex 3D scenes using the
A Stage3D viewport is not a display object. Instead, the 3D graphics
are rendered to a viewport that is displayed underneath the Flash
display list (and above any StageVideo viewport planes). Rather
than using the Flash DisplayObject classes to create a scene, you
use a programmable 3D-pipeline (similar to OpenGL and Direct3D).
This pipeline takes triangle data and textures as input and renders
the scene using shader programs that you provide. Hardware acceleration
is used when a compatible graphics processing unit (GPU) with supported
drivers, is available on the client computer.
Stage3D provides a very low-level
API. In an application, you are encouraged to use a 3D framework
that supports Stage3D. You can create your own framework or use
one of several commercial and open source frameworks already available.
For more information about developing 3D applications using Stage3D
and about available 3D frameworks, visit the Flash Player
Developer Center: Stage 3D.