Basics of filtering display objects
Flash Player 9 and later, Adobe AIR 1.0 and
later
One of the ways to add polish to an application is to add simple
graphic effects. You can add a drop shadow behind a photo to create
the illusion of 3-d, or a glow around a button to show that it is
active. ActionScript 3.0 includes ten filters that you can apply
to any display object or to a BitmapData instance. The built-in filters
range from basic, such as the drop shadow and glow filters, to complex, such
as the displacement map filter and the convolution filter.
Important concepts and terms
The following
reference list contains important terms that you might encounter when
creating filters:
-
Bevel
-
An edge created by lightening pixels on two sides and darkening
pixels on the opposite two sides. This effect creates the appearance
of a three-dimensional border. The effect is commonly used for raised
or indented buttons and similar graphics.
-
Convolution
-
Distorting pixels in an image by combining each pixel’s value
with the values of some or all of its neighboring pixels, using
various ratios.
-
Displacement
-
Shifting or moving pixels in an image to a new position.
-
Matrix
-
A grid of numbers used to perform certain mathematical calculations
by applying the numbers in the grid to various values, then combining
the results.
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