External API example: Communicating between ActionScript and JavaScript in a web browser

Flash Player 9 and later, Adobe AIR 1.0 and later

This sample application demonstrates appropriate techniques for communicating between ActionScript and JavaScript in a web browser, in the context of an Instant Messaging application that allows a person to chat with him or herself (hence the name of the application: Introvert IM). Messages are sent between an HTML form in the web page and a SWF interface using the external API. The techniques demonstrated by this example include the following:

  • Properly initiating communication by verifying that the browser is ready to communicate before setting up communication

  • Checking whether the container supports the external API

  • Calling JavaScript functions from ActionScript, passing parameters, and receiving values in response

  • Making ActionScript methods available to be called by JavaScript, and performing those calls

To get the application files for this sample, see www.adobe.com/go/learn_programmingAS3samples_flash . The Introvert IM application files can be found in the Samples/IntrovertIM_HTML folder. The application consists of the following files:

File

Description

IntrovertIMApp.fla

or

IntrovertIMApp.mxml

The main application file for Flash (FLA) or Flex (MXML).

com/example/programmingas3/introvertIM/IMManager.as

The class that establishes and manages communication between ActionScript and the container.

com/example/programmingas3/introvertIM/IMMessageEvent.as

Custom event type, dispatched by the IMManager class when a message is received from the container.

com/example/programmingas3/introvertIM/IMStatus.as

Enumeration whose values represent the different “availability” status values that can be selected in the application.

html-flash/IntrovertIMApp.html

or

html-template/index.template.html

The HTML page for the application for Flash (html-flash/IntrovertIMApp.html) or the template that is used to create the container HTML page for the application for Adobe Flex (html-template/index.template.html). This file contains all the JavaScript functions that make up the container part of the application.

Preparing for ActionScript-browser communication

One of the most common uses for the external API is to allow ActionScript applications to communicate with a web browser. Using the external API, ActionScript methods can call code written in JavaScript and vice versa. Because of the complexity of browsers and how they render pages internally, there is no way to guarantee that a SWF document will register its callbacks before the first JavaScript on the HTML page runs. For that reason, before calling functions in the SWF document from JavaScript, your SWF document should always call the HTML page to notify it that the SWF document is ready to accept connections.

For example, through a series of steps performed by the IMManager class, the Introvert IM determines whether the browser is ready for communication and prepares the SWF file for communication. The first step, determining when the browser is ready for communication, happens in the IMManager constructor, as follows:

public function IMManager(initialStatus:IMStatus) 
{ 
    _status = initialStatus; 
 
    // Check if the container is able to use the external API. 
    if (ExternalInterface.available) 
    { 
        try 
        { 
            // This calls the isContainerReady() method, which in turn calls 
            // the container to see if Flash Player has loaded and the container 
            // is ready to receive calls from the SWF. 
            var containerReady:Boolean = isContainerReady(); 
            if (containerReady) 
            { 
                // If the container is ready, register the SWF's functions. 
                setupCallbacks(); 
            } 
            else 
            { 
                // If the container is not ready, set up a Timer to call the 
                // container at 100ms intervals. Once the container responds that 
                // it's ready, the timer will be stopped. 
                var readyTimer:Timer = new Timer(100); 
                readyTimer.addEventListener(TimerEvent.TIMER, timerHandler); 
                readyTimer.start(); 
            } 
        } 
        ... 
    } 
    else 
    { 
        trace("External interface is not available for this container."); 
    } 
}

First of all, the code checks whether the external API is even available in the current container using the ExternalInterface.available property. If so, it begins the process of setting up communication. Because security exceptions and other errors can occur when you attempt communication with an external application, the code is wrapped in a try block (the corresponding catch blocks were omitted from the listing for brevity).

The code next calls the isContainerReady() method, listed here:

private function isContainerReady():Boolean 
{ 
    var result:Boolean = ExternalInterface.call("isReady"); 
    return result; 
}

The isContainerReady() method in turn uses ExternalInterface.call() method to call the JavaScript function isReady() , as follows:

<script language="JavaScript"> 
<!-- 
// ------- Private vars ------- 
var jsReady = false; 
... 
// ------- functions called by ActionScript ------- 
// called to check if the page has initialized and JavaScript is available 
function isReady() 
{ 
    return jsReady; 
} 
... 
// called by the onload event of the <body> tag 
function pageInit() 
{ 
    // Record that JavaScript is ready to go. 
    jsReady = true; 
} 
... 
//--> 
</script>

The isReady() function simply returns the value of the jsReady variable. That variable is initially false ; once the onload event of the web page has been triggered, the variable’s value is changed to true . In other words, if ActionScript calls the isReady() function before the page is loaded, JavaScript returns false to ExternalInterface.call("isReady") , and consequently the ActionScript isContainerReady() method returns false . Once the page has loaded, the JavaScript isReady() function returns true , so the ActionScript isContainerReady() method also returns true .

Back in the IMManager constructor, one of two things happens depending on the readiness of the container. If isContainerReady() returns true , the code simply calls the setupCallbacks() method, which completes the process of setting up communication with JavaScript. On the other hand, if isContainerReady() returns false , the process is essentially put on hold. A Timer object is created and is told to call the timerHandler() method every 100 milliseconds, as follows:

private function timerHandler(event:TimerEvent):void 
{ 
    // Check if the container is now ready. 
    var isReady:Boolean = isContainerReady(); 
    if (isReady) 
    { 
        // If the container has become ready, we don't need to check anymore, 
        // so stop the timer. 
        Timer(event.target).stop(); 
        // Set up the ActionScript methods that will be available to be 
        // called by the container. 
        setupCallbacks(); 
    } 
}

Each time the timerHandler() method gets called, it once again checks the result of the isContainerReady() method. Once the container is initialized, that method returns true. The code then stops the Timer and calls the setupCallbacks() method to finish the process of setting up communication with the browser.

Exposing ActionScript methods to JavaScript

As the previous example showed, once the code determines that the browser is ready, the setupCallbacks() method is called. This method prepares ActionScript to receive calls from JavaScript, as shown here:

private function setupCallbacks():void 
{ 
    // Register the SWF client functions with the container 
    ExternalInterface.addCallback("newMessage", newMessage); 
    ExternalInterface.addCallback("getStatus", getStatus); 
    // Notify the container that the SWF is ready to be called. 
    ExternalInterface.call("setSWFIsReady"); 
}

The setCallBacks() method finishes the task of preparing for communication with the container by calling ExternalInterface.addCallback() to register the two methods that will be available to be called from JavaScript. In this code, the first parameter—the name by which the method is known to JavaScript ( "newMessage" and "getStatus" )—is the same as the method’s name in ActionScript. (In this case, there was no benefit to using different names, so the same name was reused for simplicity.) Finally, the ExternalInterface.call() method is used to call the JavaScript function setSWFIsReady() , which notifies the container that the ActionScript functions have been registered.

Communication from ActionScript to the browser

The Introvert IM application demonstrates a range of examples of calling JavaScript functions in the container page. In the simplest case (an example from the setupCallbacks() method), the JavaScript function setSWFIsReady() is called without passing any parameters or receiving a value in return:

ExternalInterface.call("setSWFIsReady");

In another example from the isContainerReady() method, ActionScript calls the isReady() function and receives a Boolean value in response:

var result:Boolean = ExternalInterface.call("isReady");

You can also pass parameters to JavaScript functions using the external API. For instance, consider the IMManager class’s sendMessage() method, which is called when the user is sending a new message to his or her “conversation partner”:

public function sendMessage(message:String):void 
{ 
    ExternalInterface.call("newMessage", message); 
}

Once again, ExternalInterface.call() is used to call the designated JavaScript function, notifying the browser of the new message. In addition, the message itself is passed as an additional parameter to ExternalInterface.call() , and consequently it is passed as a parameter to the JavaScript function newMessage() .

Calling ActionScript code from JavaScript

Communication is supposed to be a two-way street, and the Introvert IM application is no exception. Not only does the Flash Player IM client call JavaScript to send messages, but the HTML form calls JavaScript code to send messages to and ask for information from the SWF file as well. For example, when the SWF file notifies the container that it has finished establishing contact and it’s ready to communicate, the first thing the browser does is call the IMManager class’s getStatus() method to retrieve the initial user availability status from the SWF IM client. This is done in the web page, in the updateStatus() function, as follows:

<script language="JavaScript"> 
... 
function updateStatus() 
{ 
    if (swfReady) 
    { 
        var currentStatus = getSWF("IntrovertIMApp").getStatus(); 
        document.forms["imForm"].status.value = currentStatus; 
    } 
} 
... 
</script>

The code checks the value of the swfReady variable, which tracks whether the SWF file has notified the browser that it has registered its methods with the ExternalInterface class. If the SWF file is ready to receive communication, the next line ( var currentStatus = ...) actually calls the getStatus() method in the IMManager class. Three things happen in this line of code:

  • The getSWF() JavaScript function is called, returning a reference to the JavaScript object representing the SWF file. The parameter passed to getSWF() determines which browser object is returned in case there is more than one SWF file in an HTML page. The value passed to that parameter must match the id attribute of the object tag and name attribute of the embed tag used to include the SWF file.

  • Using the reference to the SWF file, the getStatus() method is called as though it’s a method of the SWF object. In this case the function name “ getStatus ” is used because that’s the name under which the ActionScript function is registered using ExternalInterface.addCallback() .

  • The getStatus() ActionScript method returns a value, and that value is assigned to the currentStatus variable, which is then assigned as the content (the value property) of the status text field.

Note: If you’re following along in the code, you’ve probably noticed that in the source code for the updateStatus() function, the line of code that calls the getSWF() function, is actually written as follows: var currentStatus = getSWF("${application}").getStatus(); The ${application} text is a placeholder in the HTML page template; when Adobe Flash Builder generates the actual HTML page for the application, this placeholder text is replaced by the same text that is used as the object tag’s id attribute and the embed tag’s name attribute ( IntrovertIMApp in the example). That is the value that is expected by the getSWF() function.

The sendMessage() JavaScript function demonstrates passing a parameter to an ActionScript function. ( sendMessage() is thefunction that is called when the user presses the Send button on the HTML page.)

<script language="JavaScript"> 
... 
function sendMessage(message) 
{ 
    if (swfReady) 
    { 
        ... 
        getSWF("IntrovertIMApp").newMessage(message); 
    } 
} 
... 
</script>

The newMessage() ActionScript method expects one parameter, so the JavaScript message variable gets passed to ActionScript by using it as a parameter in the newMessage() method call in the JavaScript code.

Detecting the browser type

Because of differences in how browsers access content, it’s important to always use JavaScript to detect which browser the user is running and to access the movie according to the browser-specific syntax, using the window or document object, as shown in the getSWF() JavaScript function in this example:

<script language="JavaScript"> 
... 
function getSWF(movieName) 
{ 
    if (navigator.appName.indexOf("Microsoft") != -1) 
    { 
        return window[movieName]; 
    } 
    else 
    { 
        return document[movieName]; 
    } 
} 
... 
</script>

If your script does not detect the user’s browser type, the user might see unexpected behavior when playing SWF files in an HTML container.

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