Communicating with other Flash Player and AIR instances

Flash Player 9 and later, Adobe AIR 1.0 and later

The LocalConnection class enables communications between Adobe® AIR® applications, as well as between SWF content running in the browser. You can also use the LocalConnection class to communicate between an AIR application and SWF content running in the browser. The LocalConnection class allows you to build versatile applications that can share data between Flash Player and AIR instances.

About the LocalConnection class

The LocalConnection class lets you develop SWF files that can send instructions to other SWF files without the use of the fscommand() method or JavaScript. LocalConnection objects can communicate only among SWF files that are running on the same client computer, but they can run in different applications. For example, a SWF file running in a browser and a SWF file running in a projector can share information, with the projector maintaining local information and the browser-based SWF file connecting remotely. (A projector is a SWF file saved in a format that can run as a stand-alone application—that is, the projector doesn’t require Flash Player to be installed because it is embedded inside the executable.)

LocalConnection objects can be used to communicate between SWFs using different ActionScript versions:

  • ActionScript 3.0 LocalConnection objects can communicate with LocalConnection objects created in ActionScript 1.0 or 2.0.

  • ActionScript 1.0 or 2.0 LocalConnection objects can communicate with LocalConnection objects created in ActionScript 3.0.

Flash Player handles this communication between LocalConnection objects of different versions automatically.

The simplest way to use a LocalConnection object is to allow communication only between LocalConnection objects located in the same domain or the same AIR application. That way, you do not have to worry about security issues. However, if you need to allow communication between domains, you have several ways to implement security measures. For more information, see the discussion of the connectionName parameter of the send() method and the allowDomain() and domain entries in the LocalConnection class listing in the ActionScript 3.0 Reference for the Adobe Flash Platform .

It is possible to use LocalConnection objects to send and receive data within a single SWF file, but Adobe does not recommended doing so. Instead, use shared objects.

There are three ways to add callback methods to your LocalConnection objects:

  • Subclass the LocalConnection class and add methods.

  • Set the LocalConnection.client property to an object that implements the methods.

  • Create a dynamic class that extends LocalConnection and dynamically attach methods.

The first way to add callback methods is to extend the LocalConnection class. You define the methods within the custom class instead of dynamically adding them to the LocalConnection instance. This approach is demonstrated in the following code:

package 
{ 
    import flash.net.LocalConnection; 
    public class CustomLocalConnection extends LocalConnection 
    { 
        public function CustomLocalConnection(connectionName:String) 
        { 
            try 
            { 
                connect(connectionName); 
            } 
            catch (error:ArgumentError) 
            { 
                // server already created/connected 
            } 
        } 
        public function onMethod(timeString:String):void 
        { 
            trace("onMethod called at: " + timeString); 
        } 
    } 
}

In order to create a new instance of the CustomLocalConnection class, you can use the following code:

var serverLC:CustomLocalConnection; 
serverLC = new CustomLocalConnection("serverName");

The second way to add callback methods is to use the LocalConnection.client property. This involves creating a custom class and assigning a new instance to the client property, as the following code shows:

var lc:LocalConnection = new LocalConnection(); 
lc.client = new CustomClient();

The LocalConnection.client property indicates the object callback methods that should be invoked. In the previous code, the client property was set to a new instance of a custom class, CustomClient. The default value for the client property is the current LocalConnection instance. You can use the client property if you have two data handlers that have the same set of methods but act differently—for example, in an application where a button in one window toggles the view in a second window.

To create the CustomClient class, you could use the following code:

package 
{ 
    public class CustomClient extends Object 
    { 
        public function onMethod(timeString:String):void 
        { 
            trace("onMethod called at: " + timeString); 
        } 
    } 
}

The third way to add callback methods, creating a dynamic class and dynamically attaching the methods, is very similar to using the LocalConnection class in earlier versions of ActionScript, as the following code shows:

import flash.net.LocalConnection; 
dynamic class DynamicLocalConnection extends LocalConnection {}

Callback methods can be dynamically added to this class by using the following code:

var connection:DynamicLocalConnection = new DynamicLocalConnection(); 
connection.onMethod = this.onMethod; 
// Add your code here. 
public function onMethod(timeString:String):void 
{ 
    trace("onMethod called at: " + timeString); 
}

The previous way of adding callback methods is not recommended because the code is not very portable. In addition, using this method of creating local connections could create performance issues, because accessing dynamic properties is dramatically slower than accessing sealed properties.

isPerUser property

The isPerUser property was added to Flash Player (10.0.32) and AIR (1.5.2) to resolve a conflict that occurs when more than one user is logged into a Mac computer. On other operating systems, the property is ignored since the local connection has always been scoped to individual users. The isPerUser property should be set to true in new code. However, the default value is currently false for backward compatibility. The default may be changed in future versions of the runtimes.

Sending messages between two applications

You use the LocalConnection class to communicate between different AIR applications and between different Adobe® Flash® Player (SWF) applications running in a browser. You can also use the LocalConnection class to communicate between an AIR application and a SWF application running in a browser.

For example, you could have multiple Flash Player instances on a web page, or have a Flash Player instance retrieve data from a Flash Player instance in a pop-up window.

The following code defines a LocalConnection object that acts as a server and accepts incoming LocalConnection calls from other applications:
package 
{ 
    import flash.net.LocalConnection; 
    import flash.display.Sprite; 
    public class ServerLC extends Sprite 
    { 
        public function ServerLC() 
        { 
            var lc:LocalConnection = new LocalConnection(); 
            lc.client = new CustomClient1(); 
            try 
            { 
                lc.connect("conn1"); 
            } 
            catch (error:Error) 
            { 
                trace("error:: already connected"); 
            } 
        } 
    } 
}

This code first creates a LocalConnection object named lc and sets the client property to an object, clientObject . When another application calls a method in this LocalConnection instance, the runtime looks for that method in the clientObject object.

If you already have a connection with the specified name, an Argument Error exception is thrown, indicating that the connection attempt failed because the object is already connected.

Whenever a Flash Player instance connects to this SWF file and tries to invoke any method for the specified local connection, the request is sent to the class specified by the client property, which is set to the CustomClient1 class:

package 
{ 
    import flash.events.*; 
    import flash.system.fscommand; 
    import flash.utils.Timer; 
    public class CustomClient1 extends Object 
    { 
        public function doMessage(value:String = ""):void 
        { 
            trace(value); 
        } 
        public function doQuit():void 
        { 
            trace("quitting in 5 seconds"); 
            this.close(); 
            var quitTimer:Timer = new Timer(5000, 1); 
            quitTimer.addEventListener(TimerEvent.TIMER, closeHandler); 
        } 
        public function closeHandler(event:TimerEvent):void 
        { 
            fscommand("quit"); 
        } 
    } 
}

To create a LocalConnection server, call the LocalConnection.connect() method and provide a unique connection name. If you already have a connection with the specified name, an ArgumentError error is generated, indicating that the connection attempt failed because the object is already connected.

The following snippet demonstrates how to create a LocalConnection with the name conn1 :
try 
{ 
    connection.connect("conn1"); 
} 
catch (error:ArgumentError) 
{ 
    trace("Error! Server already exists\n"); 
}
Connecting to the primary application from a secondary application requires that you first create a LocalConnection object in the sending LocalConnection object; then call the LocalConnection.send() method with the name of the connection and the name of the method to execute. For example, to send the doQuit method to the LocalConnection object that you created earlier, use the following code:
sendingConnection.send("conn1", "doQuit");

This code connects to an existing LocalConnection object with the connection name conn1 and invokes the doMessage() method in the remote application. If you want to send parameters to the remote application, you specify additional arguments after the method name in the send() method, as the following snippet shows:

sendingConnection.send("conn1", "doMessage", "Hello world");

Connecting to content in different domains and to AIR applications

To allow communications only from specific domains, you call the allowDomain() or allowInsecureDomain() method of the LocalConnection class and pass a list of one or more domains that are allowed to access this LocalConnection object, passing one or more names of domains to be allowed.

In earlier versions of ActionScript, LocalConnection.allowDomain() and LocalConnection.allowInsecureDomain() were callback methods that had to be implemented by developers and that had to return a Boolean value. In ActionScript 3.0, LocalConnection.allowDomain() and LocalConnection.allowInsecureDomain() are both built-in methods, which developers can call just like Security.allowDomain() and Security.allowInsecureDomain() , passing one or more names of domains to be allowed.

Flash Player 8 introduced security restrictions on local SWF files. A SWF file that is allowed to access the Internet cannot also have access to the local file system. If you specify localhost , any local SWF file can access the SWF file. If the LocalConnection.send() method attempts to communicate with a SWF file from a security sandbox to which the calling code does not have access, a securityError event( SecurityErrorEvent.SECURITY_ERROR ) is dispatched. To work around this error, you can specify the caller's domain in the receiver's LocalConnection.allowDomain() method.

There are two special values that you can pass to the LocalConnection.allowDomain() and LocalConnection.allowInsecureDomain() methods: * and localhost . The asterisk value (*) allows access from all domains. The string localhost allows calls to the application from content locally installed, but outside of the application resource directory.

If the LocalConnection.send() method attempts to communicate with an application from a security sandbox to which the calling code does not have access, a securityError event( SecurityErrorEvent.SECURITY_ERROR ) is dispatched. To work around this error, you can specify the caller's domain in the receiver's LocalConnection.allowDomain() method.

If you implement communication only between content in the same domain, you can specify a connectionName parameter that does not begin with an underscore ( _ ) and does not specify a domain name (for example, myDomain:connectionName ). Use the same string in the LocalConnection.connect(connectionName) command.

If you implement communication between content in different domains, you specify a connectionName parameter that begins with an underscore. Specifying the underscore makes the content with the receiving LocalConnection object more portable between domains. Here are the two possible cases:

  • If the string for connectionName does not begin with an underscore, the runtime adds a prefix with the superdomain name and a colon (for example, myDomain:connectionName ). Although this ensures that your connection does not conflict with connections of the same name from other domains, any sending LocalConnection objects must specify this superdomain (for example, myDomain:connectionName ). If you move the HTML or SWF file with the receiving LocalConnection object to another domain, the runtime changes the prefix to reflect the new superdomain (for example, anotherDomain:connectionName ). All sending LocalConnection objects have to be manually edited to point to the new superdomain.

  • If the string for connectionName begins with an underscore (for example, _connectionName ), the runtime does not add a prefix to the string. This means the receiving and sending LocalConnection objects use identical strings for connectionName . If the receiving object uses LocalConnection.allowDomain() to specify that connections from any domain will be accepted, you can move the HTML or SWF file with the receiving LocalConnection object to another domain without altering any sending LocalConnection objects.

    A downside to using underscore names in connectionName is the potential for collisions, such as when two applications both try to connect using the same connectionName . A second, related downside is security-related. Connection names that use underscore syntax do not identify the domain of the listening application. For these reasons, domain-qualified names are preferred.

Adobe AIR

To communicate with content running in the AIR application security sandbox (content installed with the AIR application), you must prefix the connection name with a superdomain identifying the AIR application. The superdomain string starts with app# followed by the application ID followed by a dot (.) character, followed by the publisher ID (if defined). For example, the proper superdomain to use in the connectionName parameter for an application with the application ID, com.example.air.MyApp , and no publisher ID is: "app#com.example.air.MyApp" . Thus, if the base connection name is “appConnection,” then the entire string to use in the connectionName parameter is: "app#com.example.air.MyApp:appConnection" . If the application has the publisher ID, then the that ID must also be included in the superdomain string: "app#com.example.air.MyApp.B146A943FBD637B68C334022D304CEA226D129B4.1" .

When you allow another AIR application to communicate with your application through the local connection, you must call the allowDomain() of the LocalConnection object, passing in the local connection domain name. For an AIR application, this domain name is formed from the application and publisher IDs in the same fashion as the connection string. For example, if the sending AIR application has an application ID of com.example.air.FriendlyApp and a publisher ID of 214649436BD677B62C33D02233043EA236D13934.1 , then the domain string that you would use to allow this application to connect is: app#com.example.air.FriendlyApp.214649436BD677B62C33D02233043EA236D13934.1 . (As of AIR 1.5.3, not all AIR applications have publisher IDs.)

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