Embedding SWF content in HTML

Adobe AIR 1.0 and later

You can embed SWF content in HTML content within an AIR application just as you would in a browser. Embed the SWF content using an object tag, an embed tag, or both.

Note: A common web development practice is to use both an object tag and an embed tag to display SWF content in an HTML page. This practice has no benefit in AIR. You can use the W3C-standard object tag by itself in content to be displayed in AIR. At the same time, you can continue to use the object and embed tags together, if necessary, for HTML content that is also displayed in a browser.

If you have enabled transparency in the NativeWindow object displaying the HTML and SWF content, then AIR does not display the SWF content when window mode ( wmode ) used to embed the content is set to the value: window . To display SWF content in an HTML page of a transparent window, set the wmode parameter to opaque or transparent . The window is the default value for wmode , so if you do not specify a value, your content may not be displayed.

The following example illustrates the use of the HTML object tag to display a SWF file within HTML content. The wmode parameter is set to opaque so that the content is displayed, even if the underlying NativeWindow object is transparent. The SWF file is loaded from the application directory, but you can use any of the URL schemes supported by AIR. (The location from which the SWF file is loaded determines the security sandbox in which AIR places the content.)

<object type="application/x-shockwave-flash" width="100%" height="100%"> 
    <param name="movie" value="app:/SWFFile.swf"></param> 
    <param name="wmode" value="opaque"></param> 
</object>

You can also use a script to load content dynamically. The following example creates an object node to display the SWF file specified in the urlString parameter. The example adds the node as a child of the page element with the ID specified by the elementID parameter:

<script> 
function showSWF(urlString, elementID){ 
    var displayContainer = document.getElementById(elementID); 
    var flash = createSWFObject(urlString, 'opaque', 650, 650); 
    displayContainer.appendChild(flash); 
} 
function createSWFObject(urlString, wmodeString, width, height){ 
    var SWFObject = document.createElement("object"); 
    SWFObject.setAttribute("type","application/x-shockwave-flash"); 
    SWFObject.setAttribute("width","100%"); 
    SWFObject.setAttribute("height","100%"); 
    var movieParam = document.createElement("param"); 
    movieParam.setAttribute("name","movie"); 
    movieParam.setAttribute("value",urlString); 
    SWFObject.appendChild(movieParam); 
    var wmodeParam = document.createElement("param"); 
    wmodeParam.setAttribute("name","wmode"); 
    wmodeParam.setAttribute("value",wmodeString); 
    SWFObject.appendChild(wmodeParam);      
    return SWFObject; 
} 
</script>

SWF content is not displayed if the HTMLLoader object is scaled or rotated, or if the alpha property is set to a value other than 1.0. Prior to AIR 1.5.2, SWF content was not displayed in a transparent window no matter which wmode value was set.

Note: When an embedded SWF object attempts to load an external asset like a video file, the SWF content may not be rendered properly if an absolute path to the video file is not provided in the HTML file. However, an embedded SWF object can load an external image file using a relative path.

The following example depicts how external assets can be loaded through a SWF object embedded in an HTML content:

    var imageLoader; 
     
    function showSWF(urlString, elementID){ 
        var displayContainer = document.getElementById(elementID); 
        imageLoader = createSWFObject(urlString,650,650); 
        displayContainer.appendChild(imageLoader); 
    } 
 
    function createSWFObject(urlString, width, height){ 
    
        var SWFObject = document.createElement("object"); 
            SWFObject.setAttribute("type","application/x-shockwave-flash"); 
            SWFObject.setAttribute("width","100%"); 
            SWFObject.setAttribute("height","100%"); 
             
        var movieParam = document.createElement("param"); 
            movieParam.setAttribute("name","movie"); 
            movieParam.setAttribute("value",urlString); 
            SWFObject.appendChild(movieParam); 
             
        var flashVars = document.createElement("param"); 
            flashVars.setAttribute("name","FlashVars");    
    
        //Load the asset inside the SWF content. 
            flashVars.setAttribute("value","imgPath=air.jpg");    
            SWFObject.appendChild(flashVars); 
    
        return SWFObject; 
    } 
    function loadImage() 
    { 
      showSWF("ImageLoader.swf", "imageSpot"); 
      
    }

In the following ActionScript example, the image path passed by the HTML file is read and the image is loaded on stage:

package 
{ 
      import flash.display.Sprite; 
      import flash.display.LoaderInfo; 
      import flash.display.StageScaleMode; 
      import flash.display.StageAlign; 
      import flash.display.Loader; 
      import flash.net.URLRequest; 
      
      public class ImageLoader extends Sprite 
      { 
            public function ImageLoader() 
            { 
                  
                  var flashvars = LoaderInfo(this.loaderInfo).parameters; 
                  
                  if(flashvars.imgPath){ 
                        var imageLoader = new Loader(); 
                        var image = new URLRequest(flashvars.imgPath); 
                        imageLoader.load(image); 
                        addChild(imageLoader); 
                        imageLoader.x = 0; 
                        imageLoader.y = 0; 
                        stage.scaleMode=StageScaleMode.NO_SCALE;                    
                        stage.align=StageAlign.TOP_LEFT; 
                  } 
            } 
      } 
}

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