window.runtime property | window.runtime.flash.display3D.textures.Texture |
Inheritance | Texture TextureBase EventDispatcher Object |
Runtime Versions: | 3 |
Defines a 2D texture for use during rendering.
Texture cannot be instantiated directly. Create instances by using
Context3D createTexture()
method.
Public Methods
Method | Defined By | ||
---|---|---|---|
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
Registers an event listener object with an EventDispatcher object so that the listener
receives notification of an event. | EventDispatcher | ||
dispatchEvent(event:Event):Boolean
Dispatches an event into the event flow. | EventDispatcher | ||
dispose():void
Frees all GPU resources associated with this texture. | TextureBase | ||
hasEventListener(type:String):Boolean
Checks whether the EventDispatcher object has any listeners registered for a specific type
of event. | EventDispatcher | ||
hasOwnProperty(name:String):Boolean
Indicates whether an object has a specified property defined. | Object | ||
isPrototypeOf(theClass:Object):Boolean
Indicates whether an instance of the Object class is in the prototype chain of the object specified
as the parameter. | Object | ||
propertyIsEnumerable(name:String):Boolean
Indicates whether the specified property exists and is enumerable. | Object | ||
removeEventListener(type:String, listener:Function, useCapture:Boolean = false):void
Removes a listener from the EventDispatcher object. | EventDispatcher | ||
setPropertyIsEnumerable(name:String, isEnum:Boolean = true):void
Sets the availability of a dynamic property for loop operations. | Object | ||
toLocaleString():String
Returns the string representation of this object, formatted according to locale-specific conventions. | Object | ||
toString():String
Returns the string representation of the specified object. | Object | ||
uploadCompressedTextureFromByteArray(data:ByteArray, byteArrayOffset:uint, async:Boolean = false):void
Uploads a compressed texture in Adobe Texture Format (ATF) from a ByteArray object. | Texture | ||
uploadFromBitmapData(source:BitmapData, miplevel:uint = 0):void
Uploads a texture from a BitmapData object. | Texture | ||
uploadFromByteArray(data:ByteArray, byteArrayOffset:uint, miplevel:uint = 0):void
Uploads a texture from a ByteArray. | Texture | ||
valueOf():Object
Returns the primitive value of the specified object. | Object | ||
willTrigger(type:String):Boolean
Checks whether an event listener is registered with this EventDispatcher object or any of
its ancestors for the specified event type. | EventDispatcher |
Method Detail
uploadCompressedTextureFromByteArray | () | method |
public function uploadCompressedTextureFromByteArray(data:ByteArray, byteArrayOffset:uint, async:Boolean = false):void
Runtime Versions: | 3 |
Uploads a compressed texture in Adobe Texture Format (ATF) from a ByteArray object.
Parameters
data:ByteArray — a byte array that contains a compressed texture
including mipmaps. The ByteArray object must use the little endian format.
| |
byteArrayOffset:uint — the position in the byte array at which to start reading the texture data.
| |
async:Boolean (default = false )
|
Throws
TypeError — Null Pointer Error: when data is null.
| |
ArgumentError — Texture Decoding Failed: when the compression format of this object cannot be
derived from the format of the compressed data in data .
| |
ArgumentError — Texture Size Does Not Match: when the width and height of the decompressed
texture do not equal the dimensions of this Texture object.
| |
ArgumentError — Miplevel Too Large: if the mip level of the decompressed texture is greater
than that implied by the size of the texture.
| |
ArgumentError — Texture Format Mismatch: if the decompressed texture is not in BGRA format.
|
uploadFromBitmapData | () | method |
public function uploadFromBitmapData(source:BitmapData, miplevel:uint = 0):void
Runtime Versions: | 3 |
Uploads a texture from a BitmapData object.
Parameters
source:BitmapData — a bitmap.
| |
miplevel:uint (default = 0 ) — the mip level to be loaded, level zero being the top-level
full-resolution image.
|
Throws
TypeError — Null Pointer Error: when source is null.
| |
ArgumentError — Miplevel Too Large: if the specified mip level is greater than that
implied by the larger of the Texture's dimensions.
| |
ArgumentError — Invalid BitmapData Error: if source if the BitmapData
object does not contain a valid cube texture face. The image must have sides
equal to a power of two, and the correct size for the miplevel specified.
|
uploadFromByteArray | () | method |
public function uploadFromByteArray(data:ByteArray, byteArrayOffset:uint, miplevel:uint = 0):void
Runtime Versions: | 3 |
Uploads a texture from a ByteArray.
Parameters
data:ByteArray — a byte array that is contains enough bytes in the textures internal format to fill the texture.
rgba textures are read as bytes per texel component (1 or 4).
float textures are read as floats per texel component (1 or 4).
The ByteArray object must use the little endian format.
| |
byteArrayOffset:uint — the position in the byte array object at which to start reading the texture data.
| |
miplevel:uint (default = 0 ) — the mip level to be loaded, level zero is the top-level,
full-resolution image.
|
Throws
TypeError — Null Pointer Error: when data is null.
| |
ArgumentError — Miplevel Too Large: if the specified mip level is greater than
that implied by the larger of the Texture's dimensions.
| |
RangeError — Bad Input Size: if the number of bytes available from byteArrayOffset
to the end of the data byte array is less than the amount of data required
for a texture of this mip level.
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Thu Sep 29 2011, 02:34 AM -07:00