window.runtime property | window.runtime.flash.display3D.Context3DVertexBufferFormat |
Inheritance | Context3DVertexBufferFormat Object |
Runtime Versions: | 3 |
A vertex attribute is a set of data, such as position or color, that is passed into a vertex program in a single attribute register. The smallest attribute format is a single 32-bit value; the largest is a vector of four 32-bit values.
See also
Public Methods
Constants
Constant | Defined By | ||
---|---|---|---|
BYTES_4 : String = "bytes4" [static]
A vector of four 8-bit values. | Context3DVertexBufferFormat | ||
FLOAT_1 : String = "float1" [static]
A single, 32-bit floating-point number. | Context3DVertexBufferFormat | ||
FLOAT_2 : String = "float2" [static]
A vector of two 32-bit floating point numbers. | Context3DVertexBufferFormat | ||
FLOAT_3 : String = "float3" [static]
A vector of three 32-bit floating point numbers. | Context3DVertexBufferFormat | ||
FLOAT_4 : String = "float4" [static]
A vector of four 32-bit floating point numbers. | Context3DVertexBufferFormat |
Constant Detail
BYTES_4 | Constant |
public static const BYTES_4:String = "bytes4"
Runtime Versions: | 3 |
A vector of four 8-bit values.
FLOAT_1 | Constant |
public static const FLOAT_1:String = "float1"
Runtime Versions: | 3 |
A single, 32-bit floating-point number.
FLOAT_2 | Constant |
public static const FLOAT_2:String = "float2"
Runtime Versions: | 3 |
A vector of two 32-bit floating point numbers.
FLOAT_3 | Constant |
public static const FLOAT_3:String = "float3"
Runtime Versions: | 3 |
A vector of three 32-bit floating point numbers.
FLOAT_4 | Constant |
public static const FLOAT_4:String = "float4"
Runtime Versions: | 3 |
A vector of four 32-bit floating point numbers.
Thu Sep 29 2011, 02:34 AM -07:00