window.runtime property | window.runtime.flash.desktop.Icon |
Inheritance | Icon EventDispatcher Object |
Runtime Versions: | 1.0 |
An Icon object has one property, bitmaps
, which is an array
of BitmapData objects. Only one image is displayed at a time. The operating
system selects the image closest in size to the icon's current display size,
scaling if necessary.
See also
Property | Defined By | ||
---|---|---|---|
bitmaps : Array
The icon image as an array of BitmapData objects of different sizes. | Icon | ||
constructor : Object
A reference to the class object or constructor function for a given object instance. | Object | ||
prototype : Object [static]
A reference to the prototype object of a class or function object. | Object |
bitmaps | property |
bitmaps:Array
Runtime Versions: | 1.0 |
The icon image as an array of BitmapData objects of different sizes.
When an icon is displayed in a given operating system context, the bitmap in the array closest to the displayed size is used (and scaled if necessary). Common sizes include 16x16, 32x32, 48x48, and 128x128. (512x512 pixel icons may be used for some operating system icons in the near future.)
In some contexts, the operating system may use a default system icon
if nothing has been assigned to the bitmaps
property.
In other contexts, no icon appears.
To set or change the icon appearance, assign an array of
BitmapData objects to the bitmaps
property:
icon.bitmaps = new Array(icon16x16.bitmapData, icon128x128.bitmapData);
Modifying the bitmaps
array directly has no effect.
To clear the icon image, assign an empty array to the
bitmaps
property.
Note: When loading image files for an icon, the PNG file format generally provides the best alpha blending. The GIF format supports only on or off transparency (no blending). The JPG format does not support transparency at all.
See also
Thu Sep 29 2011, 02:34 AM -07:00