Package | spark.effects |
Class | public class Wipe |
Inheritance | Wipe AnimateTransitionShader Animate Effect EventDispatcher Object |
Language Version: | ActionScript 3.0 |
Product Version: | Flex 4 |
Runtime Versions: | Flash Player 10, AIR 1.5 |
The Wipe effect uses Pixel Bender, which is not supported for AIR mobile applications. |
The Wipe effect performs a bitmap transition effect by running a directional wipe between the first and second bitmaps. This wipe exposes the second bitmap over the course of the animation in a direction indicated by the
direction
property.
A pixel-shader program loaded by the effect
runs the underlying bitmap effect.
If you want to use
a different Wipe behavior, you can specify a custom pixel-shader program.
The pixel-shader program must adhere to the constraints
specified for the shaderByteCode
property of AnimateTransitionShader class, and supply three additional
parameters.
The extra parameters required by the Wipe shader
are:
- An int
direction
parameter, whose value means the same as the related String property in the Wipe class. - Two floating point parameters:
imageWidth
andimageHeight
.
All of these parameters are set on the shader when the effect starts playing, so the parameters need to exist and do something appropriate in order for the effect to function correctly.
MXML SyntaxHide MXML SyntaxThe <s:Wipe>
tag
inherits all of the tag attributes of its superclass,
and adds the following tag attributes:
<s:Wipe Properties id="ID" direction="right" />
Default MXML PropertymotionPaths
More examples
Applying a pixel-shader effect
Creating a custom pixel shader
Learn more
About Spark effects
Spark pixel-shader effects
Handling Spark effect events
About transitions
Related API Elements
spark.effects.AnimateTransitionShader
spark.effects.AnimateTransitionShader.shaderByteCode
Property | Defined By | ||
---|---|---|---|
bitmapFrom : BitmapData
The bitmap data representing the start state of this effect. | AnimateTransitionShader | ||
bitmapTo : BitmapData
The bitmap data representing the end state of this effect. | AnimateTransitionShader | ||
className : String [read-only]
The name of the effect class, such as "Fade". | Effect | ||
constructor : Object
A reference to the class object or constructor function for a given object instance. | Object | ||
customFilter : mx.effects:EffectTargetFilter
Specifies a custom filter object, of type EffectTargetFilter,
used by the effect to determine the targets
on which to play the effect. | Effect | ||
direction : String = "right"
The direction that the wipe moves during the animation:
WipeDirection.RIGHT, WipeDirection.LEFT,
WipeDirection.UP, or WipeDirection.DOWN. | Wipe | ||
disableLayout : Boolean
If true, the effect disables layout on its
targets' parent containers, setting the containers autoLayout
property to false, and also disables any layout constraints on the
target objects. | Animate | ||
duration : Number
Duration of the effect in milliseconds. | Effect | ||
easer : IEaser
The easing behavior for this effect. | Animate | ||
effectTargetHost : mx.effects:IEffectTargetHost
A property that lets you access the target list-based control
of a data effect. | Effect | ||
filter : String
Specifies an algorithm for filtering targets for an effect. | Effect | ||
hideFocusRing : Boolean
Determines whether the effect should hide the focus ring
when starting the effect. | Effect | ||
instanceClass : Class
An object of type Class that specifies the effect
instance class class for this effect class. | Effect | ||
interpolator : IInterpolator
The interpolator used by this effect to calculate values between
the start and end values of a property. | Animate | ||
isPlaying : Boolean [read-only]
A read-only flag which is true if any instances of the effect
are currently playing, and false if none are. | Effect | ||
motionPaths : Vector.<MotionPath>
A Vector of MotionPath objects, each of which holds the
name of a property being animated and the values that the property
takes during the animation. | Animate | ||
perElementOffset : Number
Additional delay, in milliseconds, for effect targets
after the first target of the effect. | Effect | ||
playheadTime : Number
Current time position of the effect. | Effect | ||
relevantProperties : Array
An Array of property names to use when performing filtering. | Effect | ||
relevantStyles : Array
An Array of style names to use when performing filtering. | Effect | ||
repeatBehavior : String
The behavior of a repeating effect, which means an effect
with repeatCount equal to either 0 or > 1. | Animate | ||
repeatCount : int = 1
Number of times to repeat the effect. | Effect | ||
repeatDelay : int = 0
Amount of time, in milliseconds, to wait before repeating the effect. | Effect | ||
shaderByteCode : Object
The bytecode for the pixel-shader program that the effect uses
to animate between the two bitmaps. | AnimateTransitionShader | ||
shaderProperties : Object
A map of parameter name/value pairs passed to the pixel-shader program
before playing. | AnimateTransitionShader | ||
startDelay : int = 0
Amount of time, in milliseconds, to wait before starting the effect. | Effect | ||
target : Object
The object to which this effect is applied. | Effect | ||
targets : Array
An Array of objects that are targets for the effect. | Effect | ||
triggerEvent : Event
The Event object passed to this Effect
by the EffectManager when an effect is triggered,
or null if the effect is not being
played by the EffectManager. | Effect |
Method | Defined By | ||
---|---|---|---|
Constructor. | Wipe | ||
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
Registers an event listener object with an EventDispatcher object so that the listener
receives notification of an event. | EventDispatcher | ||
Captures the current values of the relevant properties
on the effect's targets and saves them as end values. | Effect | ||
Captures the current values of the relevant properties
of an additional set of targets
Flex uses this function when a data change
effect is run.
| Effect | ||
Captures the current values of the relevant properties
on the effect's targets. | Effect | ||
Creates a single effect instance and initializes it. | Effect | ||
Takes an Array of target objects and invokes the
createInstance() method on each target. | Effect | ||
Removes event listeners from an instance
and removes it from the list of instances. | Effect | ||
Dispatches an event into the event flow. | EventDispatcher | ||
Interrupts an effect that is currently playing,
and jumps immediately to the end of the effect. | Effect | ||
Returns an Array of Strings, where each String is the name
of a property changed by this effect. | Effect | ||
Checks whether the EventDispatcher object has any listeners registered for a specific type
of event. | EventDispatcher | ||
Indicates whether an object has a specified property defined. | Object | ||
Indicates whether an instance of the Object class is in the prototype chain of the object specified
as the parameter. | Object | ||
Pauses the effect until you call the resume() method. | Effect | ||
Begins playing the effect. | Effect | ||
Indicates whether the specified property exists and is enumerable. | Object | ||
Removes a listener from the EventDispatcher object. | EventDispatcher | ||
Resumes the effect after it has been paused
by a call to the pause() method. | Effect | ||
Plays the effect in reverse, if the effect is currently playing,
starting from the current position of the effect. | Effect | ||
Sets the availability of a dynamic property for loop operations. | Object | ||
Stops the effect, leaving the effect targets in their current state. | Effect | ||
Returns the string representation of this object, formatted according to locale-specific conventions. | Object | ||
Returns the string representation of the specified object. | Object | ||
Returns the primitive value of the specified object. | Object | ||
Checks whether an event listener is registered with this EventDispatcher object or any of
its ancestors for the specified event type. | EventDispatcher |
direction | property |
public var direction:String = "right"
Language Version: | ActionScript 3.0 |
Product Version: | Flex 4 |
Runtime Versions: | Flash Player 10, AIR 1.5 |
The direction that the wipe moves during the animation:
WipeDirection.RIGHT
, WipeDirection.LEFT
,
WipeDirection.UP
, or WipeDirection.DOWN
.
The default value is WipeDirection.RIGHT.
Related API Elements
Wipe | () | Constructor |
<?xml version="1.0" encoding="utf-8"?> <s:Application xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:mx="library://ns.adobe.com/flex/mx" xmlns:s="library://ns.adobe.com/flex/spark"> <s:states> <s:State name="default"/> <s:State name="flipped"/> </s:states> <s:transitions> <s:Transition id="t1"> <s:Wipe id="wipe" direction="right" target="{holder}" duration="1000" /> </s:Transition> </s:transitions> <s:Panel title="Wipe Example" width="75%" height="75%"> <s:HGroup width="100%" height="100%" left="5" top="5" horizontalCenter="0" verticalCenter="0"> <s:Group id="holder"> <s:BitmapImage source="@Embed('assets/back2.png')" visible="true" visible.flipped="false"/> <s:BitmapImage source="@Embed('assets/c2.png')" visible="false" visible.flipped="true"/> </s:Group> <!-- Directions --> <s:VGroup id="detailsBox" width="50%" left="0"> <s:Label width="99%" color="blue" text="Wipe wipes from bitmapFrom to the bitmapTo image in the given direction. Click the 'Wipe Right' button to see the effect."/> </s:VGroup> </s:HGroup> <s:Rect left="0" right="0" bottom="0" height="30"> <s:fill> <s:LinearGradient rotation="90"> <s:GradientEntry color="0xE2E2E2" /> <s:GradientEntry color="0xD9D9D9" /> </s:LinearGradient> </s:fill> </s:Rect> <s:Button left="5" bottom="5" label="Wipe Right" click="currentState = (currentState == 'flipped') ? 'default' : 'flipped';"/> </s:Panel> </s:Application>
Thu Dec 6 2018, 01:12 PM -08:00