Package | flashx.textLayout.events |
Class | public class SelectionEvent |
Inheritance | SelectionEvent Event Object |
Language Version: | ActionScript 3.0 |
Runtime Versions: | Flash Player 10, AIR 1.5 |
Property | Defined By | ||
---|---|---|---|
bubbles : Boolean [read-only]
Indicates whether an event is a bubbling event. | Event | ||
cancelable : Boolean [read-only]
Indicates whether the behavior associated with the event can be prevented. | Event | ||
constructor : Object
A reference to the class object or constructor function for a given object instance. | Object | ||
currentTarget : Object [read-only]
The object that is actively processing the Event object with an event listener. | Event | ||
eventPhase : uint [read-only]
The current phase in the event flow. | Event | ||
selectionState : SelectionState
An object of type SelectionState that represents the selected range associated with this SelectionEvent. | SelectionEvent | ||
target : Object [read-only]
The event target. | Event | ||
type : String [read-only]
The type of event. | Event |
Method | Defined By | ||
---|---|---|---|
SelectionEvent(type:String, bubbles:Boolean = false, cancelable:Boolean = false, selectionState:SelectionState = null)
Creates an event object that contains information about a flow operation. | SelectionEvent | ||
Duplicates an instance of an Event subclass. | Event | ||
A utility function for implementing the toString() method in custom
ActionScript 3.0 Event classes. | Event | ||
Indicates whether an object has a specified property defined. | Object | ||
Checks whether the preventDefault() method has been called on the event. | Event | ||
Indicates whether an instance of the Object class is in the prototype chain of the object specified
as the parameter. | Object | ||
Cancels an event's default behavior if that behavior can be canceled. | Event | ||
Indicates whether the specified property exists and is enumerable. | Object | ||
Sets the availability of a dynamic property for loop operations. | Object | ||
Prevents processing of any event listeners in the current node and any subsequent nodes in
the event flow. | Event | ||
Prevents processing of any event listeners in nodes subsequent to the current node in the
event flow. | Event | ||
Returns the string representation of this object, formatted according to locale-specific conventions. | Object | ||
Returns a string containing all the properties of the Event object. | Event | ||
Returns the primitive value of the specified object. | Object |
Constant | Defined By | ||
---|---|---|---|
SELECTION_CHANGE : String = "selectionChange" [static]
The SelectionEvent.SELECTION_CHANGE constant defines the value of the
type property of the event object for a selection event. | SelectionEvent |
selectionState | property |
selectionState:SelectionState
Language Version: | ActionScript 3.0 |
Runtime Versions: | Flash Player 10, AIR 1.5 |
An object of type SelectionState that represents the selected range associated with this SelectionEvent.
You can use this property, along with the ElementRange class, to create an ElementRange
instance that represents the range of selected text.
You can use the following line of code to create an instance of the
ElementRange class that represents the range of selected text
(the ev
variable represents the event object, and the conditional operator
is used to guard against a null
value for the selectionState
property):
// Find selected element range var range:ElementRange = ev.selectionState ? ElementRange.createElementRange(ev.selectionState.textFlow, ev.selectionState.absoluteStart, ev.selectionState.absoluteEnd) : null;
Implementation
public function get selectionState():SelectionState
public function set selectionState(value:SelectionState):void
Related API Elements
SelectionEvent | () | Constructor |
public function SelectionEvent(type:String, bubbles:Boolean = false, cancelable:Boolean = false, selectionState:SelectionState = null)
Language Version: | ActionScript 3.0 |
Runtime Versions: | Flash Player 10, AIR 1.5 |
Creates an event object that contains information about a flow operation.
Parameterstype:String — The type of the event. Event listeners can access this information through the
inherited type property. There is only one type of SelectionEvent:
SelectionEvent.SELECTION_CHANGE ;
| |
bubbles:Boolean (default = false ) — Indicates whether an event is a bubbling event.This event does not bubble.
| |
cancelable:Boolean (default = false ) — Indicates whether the behavior associated with the event can be prevented.
| |
selectionState:SelectionState (default = null ) — An object of type ElementRange that describes the range of text selected.
|
SELECTION_CHANGE | Constant |
public static const SELECTION_CHANGE:String = "selectionChange"
Language Version: | ActionScript 3.0 |
Runtime Versions: | Flash Player 10, AIR 1.5 |
The SelectionEvent.SELECTION_CHANGE constant defines the value of the type property of the event object for a selection event.
This example shows how to listen for changes to the selection
of text in a text flow. The two key steps are to call the addEventListener()
method on the text flow and to create an event handler function.
The call to addEventListener()
is made on the TextFlow instance.
You can use the simple string "selectionChange"
,
but it is safer to use the static constant SelectionEvent.SELECTION_CHANGE
.
The event handler function in this example is named selectionHandler()
.
The selectionHandler()
method uses the trace()
function
to produce trace statements that indicate the starting and ending points for the
range of text. This information is accessible through the event object's
selectedElementRange
property.
package flashx.textLayout.events.examples { import flash.display.Sprite; import flashx.textLayout.container.ContainerController; import flashx.textLayout.edit.ElementRange; import flashx.textLayout.elements.TextFlow; import flashx.textLayout.elements.ParagraphElement; import flashx.textLayout.elements.SpanElement; import flashx.textLayout.edit.SelectionManager; import flashx.textLayout.edit.SelectionState; import flashx.textLayout.events.SelectionEvent; public class SelectionEvent_example extends Sprite { private var tf:TextFlow; private var sm:SelectionManager; public function SelectionEvent_example() { //define TextFlow and manager objects tf = new TextFlow(); sm = new SelectionManager(); tf.interactionManager = sm; //define elements to contain text var p:ParagraphElement = new ParagraphElement(); var s:SpanElement = new SpanElement(); s.text ="This is sample text for the SelectionEvent example."; //add the elements to the TextFlow p.addChild(s); // add span as child of paragraph tf.addChild(p); // add paragraph to text flow //compose TextFlow to display tf.flowComposer.addController(new ContainerController(this,600,400)); tf.flowComposer.updateAllControllers(); //add event handler to listen for SelectionEvent tf.addEventListener(SelectionEvent.SELECTION_CHANGE, selectionHandler); } private function selectionHandler(ev:SelectionEvent):void{ trace("Selection event detected."); // Find selected element range var range:ElementRange = ev.selectionState ? ElementRange.createElementRange(ev.selectionState.textFlow, ev.selectionState.absoluteStart, ev.selectionState.absoluteEnd) : null; trace("Starting index of selection range: " + range.absoluteStart); trace("Ending index of selection range: " + range.absoluteEnd); } } }
Thu Dec 6 2018, 01:12 PM -08:00