The flash.ui package contains user interface classes, such as classes for interacting with the mouse and keyboard.
|The ContextMenu class provides control over the items displayed in context menus.
|The ContextMenuBuiltInItems class describes the items that are built in to a context menu.
|The ContextMenuClipboardItems class lets you enable or disable the commands in the clipboard context menu.
|The ContextMenuItem class represents an item in the context menu.
|The GameInput class is the entry point into the GameInput API.
|The GameInputControl class represents a control on an input device.
|The GameInputDevice class represents a single input device commonly used for gaming.
|The Keyboard class is used to build an interface that can be controlled by a user with a standard keyboard.
|The KeyboardType class is an enumeration class that provides values for different categories of physical computer or device keyboards.
|The KeyLocation class contains constants that indicate the location of a key pressed on the keyboard or keyboard-like input device.
|The methods of the Mouse class are used to hide and show the mouse pointer, or to set the pointer to a specific style.
|The MouseCursor class is an enumeration of constant values used in setting the cursor property of the Mouse class.
|The MouseCursorData class lets you define the appearance of a "native" mouse cursor.
|The Multitouch class manages and provides information about the current environment's support for handling contact from user input devices, including contact that has two or more touch points (such as a user's fingers on a touch screen).
|The MultitouchInputMode class provides values for the inputMode property in the flash.ui.Multitouch class.
Thu Dec 6 2018, 01:47 PM -08:00