Package | flash.geom |
Class | public class Transform |
Inheritance | Transform Object |
Subclasses | Transform |
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0, Flash Player 9, Flash Lite 4 |
concatenatedColorTransform
and concatenatedMatrix
properties.
To apply color transformations: create a ColorTransform object,
set the color adjustments using the object's methods and properties, and then assign the
colorTransformation
property of the transform
property of the
display object to the new ColorTransformation object.
To apply two-dimensional transformations: create a Matrix object,
set the matrix's two-dimensional transformation, and then assign the transform.matrix
property of the display object to the new Matrix object.
To apply three-dimensional transformations: start with a three-dimensional display object.
A three-dimensional display object has a z
property value other than zero.
You do not need to create the Matrix3D object. For all three-dimensional objects, a Matrix3D object
is created automatically when you assign a z
value to a display object. You can
access the display object's Matrix3D object through the display object's transform
property.
Using the methods of the Matrix3D class, you can add to or modify the existing transformation settings. Also, you can
create a custom Matrix3D object, set the custom Matrix3D object's transformation elements,
and then assign the new Matrix3D object to the display object using the transform.matrix
property.
To modify a perspective projection of the stage or root object:
use the transform.matrix
property of the root display object to gain access to the
PerspectiveProjection object. Or, apply different perspective projection
properties to a display object by setting the perspective projection properties of the display
object's parent. The child display object inherits the new properties. Specifically, create a
PerspectiveProjection object and set its properties, then assign the PerspectiveProjection
object to the perspectiveProjection
property of the parent display object's
transform
property. The specified projection transformation then applies
to all the display object's three-dimensional children.
Since both PerspectiveProjection and Matrix3D objects perform perspective transformations, do not assign both to a display object at the same time. Use the PerspectiveProjection object for focal length and projection center changes. For more control over the perspective transformation, create a perspective projection Matrix3D object.
Related API Elements
flash.geom.ColorTransform
flash.geom.Matrix
flash.geom.Matrix3D
flash.geom.PerspectiveProjection
Property | Defined By | ||
---|---|---|---|
colorTransform : flash.geom:ColorTransform
A ColorTransform object containing values that universally adjust the colors in
the display object. | Transform | ||
concatenatedColorTransform : flash.geom:ColorTransform [read-only]
A ColorTransform object representing the combined color transformations applied to the display object
and all of its parent objects, back to the root level. | Transform | ||
concatenatedMatrix : Matrix [read-only]
A Matrix object representing the combined transformation matrixes of the
display object and all of its parent objects, back to the root level. | Transform | ||
constructor : Object
A reference to the class object or constructor function for a given object instance. | Object | ||
matrix : Matrix
A Matrix object containing values that alter the scaling, rotation,
and translation of the display object. | Transform | ||
matrix3D : Matrix3D
Provides access to the Matrix3D object of a three-dimensional display object. | Transform | ||
perspectiveProjection : PerspectiveProjection
Provides access to the PerspectiveProjection object of a three-dimensional display
object. | Transform | ||
pixelBounds : Rectangle [read-only]
A Rectangle object that defines the bounding rectangle of the display object on the stage. | Transform |
Method | Defined By | ||
---|---|---|---|
Returns a Matrix3D object, which can transform the space of a specified
display object in relation to the current display object's space. | Transform | ||
Indicates whether an object has a specified property defined. | Object | ||
Indicates whether an instance of the Object class is in the prototype chain of the object specified
as the parameter. | Object | ||
Indicates whether the specified property exists and is enumerable. | Object | ||
Sets the availability of a dynamic property for loop operations. | Object | ||
Returns the string representation of this object, formatted according to locale-specific conventions. | Object | ||
Returns the string representation of the specified object. | Object | ||
Returns the primitive value of the specified object. | Object |
colorTransform | property |
colorTransform:flash.geom:ColorTransform
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0, Flash Player 9, Flash Lite 4 |
A ColorTransform object containing values that universally adjust the colors in the display object.
Implementation
public function get colorTransform():flash.geom:ColorTransform
public function set colorTransform(value:flash.geom:ColorTransform):void
Throws
TypeError — The colorTransform is null when being set
|
More examples
Related API Elements
concatenatedColorTransform | property |
concatenatedColorTransform:flash.geom:ColorTransform
[read-only] Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0, Flash Player 9, Flash Lite 4 |
A ColorTransform object representing the combined color transformations applied to the display object and all of its parent objects, back to the root level. If different color transformations have been applied at different levels, all of those transformations are concatenated into one ColorTransform object for this property.
Implementation
public function get concatenatedColorTransform():flash.geom:ColorTransform
Related API Elements
concatenatedMatrix | property |
concatenatedMatrix:Matrix
[read-only] Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0, Flash Player 9, Flash Lite 4 |
A Matrix object representing the combined transformation matrixes of the display object and all of its parent objects, back to the root level. If different transformation matrixes have been applied at different levels, all of those matrixes are concatenated into one matrix for this property. Also, for resizeable SWF content running in the browser, this property factors in the difference between stage coordinates and window coordinates due to window resizing. Thus, the property converts local coordinates to window coordinates, which may not be the same coordinate space as that of the Stage.
Implementation
public function get concatenatedMatrix():Matrix
matrix | property |
matrix:Matrix
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 1.0, Flash Player 9, Flash Lite 4 |
A Matrix object containing values that alter the scaling, rotation, and translation of the display object.
If the matrix
property is set to a value (not null
), the
matrix3D
property is null
. And if the matrix3D
property
is set to a value (not null
), the matrix
property is null
.
Implementation
public function get matrix():Matrix
public function set matrix(value:Matrix):void
Throws
TypeError — The matrix is null when being set
|
Related API Elements
matrix3D | property |
matrix3D:Matrix3D
Language Version: | ActionScript 3.0 |
Runtime Versions: | Flash Player 10, AIR 1.5 |
Provides access to the Matrix3D object of a three-dimensional display object. The Matrix3D object represents a transformation matrix that determines the display object's position and orientation. A Matrix3D object can also perform perspective projection.
If the matrix
property is set to a value (not null
), the
matrix3D
property is null
. And if the matrix3D
property
is set to a value (not null
), the matrix
property is null
.
Implementation
public function get matrix3D():Matrix3D
public function set matrix3D(value:Matrix3D):void
Related API Elements
perspectiveProjection | property |
perspectiveProjection:PerspectiveProjection
Language Version: | ActionScript 3.0 |
Runtime Versions: | Flash Player 10, AIR 1.5 |
Provides access to the PerspectiveProjection object of a three-dimensional display object. The PerspectiveProjection object can be used to modify the perspective transformation of the stage or to assign a perspective transformation to all the three-dimensional children of a display object.
Based on the field of view and aspect ratio (dimensions) of the stage, a default PerspectiveProjection object is assigned to the root object.
Implementation
public function get perspectiveProjection():PerspectiveProjection
public function set perspectiveProjection(value:PerspectiveProjection):void
More examples
Related API Elements
pixelBounds | property |
getRelativeMatrix3D | () | method |
public function getRelativeMatrix3D(relativeTo:DisplayObject):Matrix3D
Language Version: | ActionScript 3.0 |
Runtime Versions: | Flash Player 10, AIR 1.5 |
Returns a Matrix3D object, which can transform the space of a specified
display object in relation to the current display object's space. You can use the
getRelativeMatrix3D()
method to move one three-dimensional display
object relative to another three-dimensional display object.
Parameters
relativeTo:DisplayObject — The display object relative to which the transformation occurs.
To get a Matrix3D object relative to the stage, set the parameter to the root
or stage object. To get the world-relative matrix of the display object,
set the parameter to a display object that has a perspective transformation applied to it.
|
Matrix3D — A Matrix3D object that can be used to transform the space from the relativeTo
display object to the current display object space.
|
More examples
Related API Elements
- The
TransformExample()
constructor creates a new sprite objecttarget
. - The
TransformExample()
constructor calls thedraw()
method, which draws a gradient square in the sprite. - The
TransformExample()
constructor adds a click event listener for the sprite, which is handled by theclickHandler()
method. - The
clickHandler()
method creates a new Matrix object,skewMatrix
, which is set to apply a skew effect. Another matrix,tempMatrix
, is assigned to the current transformation matrix of the sprite, and then is combined withskewMatrix
using theconcat()
method. This matrix is assigned to thetransform.matrix
property of the square sprite. Each time the user clicks the square, the call to theclickHandler()
modifies the shape of the square by skewing it. - Additionally, the
clickHandler()
method creates a new ColorTransform object. TheredOffset
property of the new ColorTransform is set to the current value of redOffset and increased by 25. Likewise, theblueOffset
property is reduced by 25. With each click, the colors of the sprite change.
package { import flash.display.Sprite; import flash.display.GradientType; import flash.geom.Matrix; import flash.geom.ColorTransform; import flash.events.MouseEvent; public class TransformExample extends Sprite { public function TransformExample() { var target:Sprite = new Sprite(); draw(target); addChild(target); target.useHandCursor = true; target.buttonMode = true; target.addEventListener(MouseEvent.CLICK, clickHandler) } public function draw(sprite:Sprite):void { var red:uint = 0xFF0000; var green:uint = 0x00FF00; var blue:uint = 0x0000FF; var size:Number = 100; sprite.graphics.beginGradientFill(GradientType.LINEAR, [red, blue, green], [1, 0.5, 1], [0, 200, 255]); sprite.graphics.drawRect(0, 0, 100, 100); } public function clickHandler(event:MouseEvent):void { var skewMatrix:Matrix = new Matrix(); skewMatrix.c = 0.25; var tempMatrix:Matrix = this.transform.matrix; tempMatrix.concat(skewMatrix); this.transform.matrix = tempMatrix; var rOffset:Number = this.transform.colorTransform.redOffset + 25; var bOffset:Number = this.transform.colorTransform.blueOffset - 25; this.transform.colorTransform = new ColorTransform(1, 1, 1, 1, rOffset, 0, bOffset, 0); } } }
Thu Dec 6 2018, 01:12 PM -08:00