Package | flash.events |
Class | public class ShaderEvent |
Inheritance | ShaderEvent Event Object |
Language Version: | ActionScript 3.0 |
Runtime Versions: | Flash Player 10, AIR 1.5 |
Related API Elements
Property | Defined By | ||
---|---|---|---|
bitmapData : BitmapData
The BitmapData object that was passed to the ShaderJob.start() method. | ShaderEvent | ||
bubbles : Boolean [read-only]
Indicates whether an event is a bubbling event. | Event | ||
byteArray : ByteArray
The ByteArray object that was passed to the ShaderJob.start() method. | ShaderEvent | ||
cancelable : Boolean [read-only]
Indicates whether the behavior associated with the event can be prevented. | Event | ||
constructor : Object
A reference to the class object or constructor function for a given object instance. | Object | ||
currentTarget : Object [read-only]
The object that is actively processing the Event object with an event listener. | Event | ||
eventPhase : uint [read-only]
The current phase in the event flow. | Event | ||
target : Object [read-only]
The event target. | Event | ||
type : String [read-only]
The type of event. | Event | ||
vector : Vector.<Number>
The Vector.<Number> object that was passed to the ShaderJob.start() method. | ShaderEvent |
Method | Defined By | ||
---|---|---|---|
ShaderEvent(type:String, bubbles:Boolean = false, cancelable:Boolean = false, bitmap:BitmapData = null, array:ByteArray = null, vector:Vector.<Number> = null)
Creates a ShaderEvent object to pass to event listeners. | ShaderEvent | ||
[override]
Creates a copy of the ShaderEvent object and sets the value of each property
to match that of the original. | ShaderEvent | ||
A utility function for implementing the toString() method in custom
ActionScript 3.0 Event classes. | Event | ||
Indicates whether an object has a specified property defined. | Object | ||
Checks whether the preventDefault() method has been called on the event. | Event | ||
Indicates whether an instance of the Object class is in the prototype chain of the object specified
as the parameter. | Object | ||
Cancels an event's default behavior if that behavior can be canceled. | Event | ||
Indicates whether the specified property exists and is enumerable. | Object | ||
Sets the availability of a dynamic property for loop operations. | Object | ||
Prevents processing of any event listeners in the current node and any subsequent nodes in
the event flow. | Event | ||
Prevents processing of any event listeners in nodes subsequent to the current node in the
event flow. | Event | ||
Returns the string representation of this object, formatted according to locale-specific conventions. | Object | ||
[override]
Returns a string that contains all the properties of the ShaderEvent object. | ShaderEvent | ||
Returns the primitive value of the specified object. | Object |
Constant | Defined By | ||
---|---|---|---|
COMPLETE : String = "complete" [static]
Defines the value of the type property of a complete event object. | ShaderEvent |
bitmapData | property |
bitmapData:BitmapData
Language Version: | ActionScript 3.0 |
Runtime Versions: | Flash Player 10, AIR 1.5 |
The BitmapData object that was passed to the ShaderJob.start()
method.
If a ByteArray or Vector.<Number> was passed to the start()
method
this property is null
.
Implementation
public function get bitmapData():BitmapData
public function set bitmapData(value:BitmapData):void
Related API Elements
byteArray | property |
byteArray:ByteArray
Language Version: | ActionScript 3.0 |
Runtime Versions: | Flash Player 10, AIR 1.5 |
The ByteArray object that was passed to the ShaderJob.start()
method.
If a BitmapData or Vector.<Number> object was passed to the start()
method
this property is null
.
Implementation
public function get byteArray():ByteArray
public function set byteArray(value:ByteArray):void
Related API Elements
vector | property |
vector:Vector.<Number>
Language Version: | ActionScript 3.0 |
Runtime Versions: | Flash Player 10, AIR 1.5 |
The Vector.<Number> object that was passed to the ShaderJob.start()
method.
If a BitmapData or ByteArray object was passed to the start()
method
this property is null
.
Implementation
public function get vector():Vector.<Number>
public function set vector(value:Vector.<Number>):void
Related API Elements
ShaderEvent | () | Constructor |
public function ShaderEvent(type:String, bubbles:Boolean = false, cancelable:Boolean = false, bitmap:BitmapData = null, array:ByteArray = null, vector:Vector.<Number> = null)
Language Version: | ActionScript 3.0 |
Runtime Versions: | Flash Player 10, AIR 1.5 |
Creates a ShaderEvent object to pass to event listeners.
Parameterstype:String — The type of the event, available in the
type property.
| |
bubbles:Boolean (default = false ) — Determines whether the Event object participates
in the bubbling stage of the event flow. The default value
is false .
| |
cancelable:Boolean (default = false ) — Determines whether the Event object can be
canceled. The default value is false .
| |
bitmap:BitmapData (default = null ) — The BitmapData object containing the result of the
operation that finished (or null if
the target wasn't a BitmapData object).
| |
array:ByteArray (default = null ) — The ByteArray object containing the result of the
operation that finished (or null if
the target wasn't a ByteArray object).
| |
vector:Vector.<Number> (default = null ) — The Vector.<Number> instance containing the result of the
operation that finished (or null if
the target wasn't a Vector.<Number> instance).
|
clone | () | method |
override public function clone():Event
Language Version: | ActionScript 3.0 |
Runtime Versions: | Flash Player 10, AIR 1.5 |
Creates a copy of the ShaderEvent object and sets the value of each property to match that of the original.
ReturnsEvent — A new ShaderEvent object with property values that match the values of
the original.
|
toString | () | method |
override public function toString():String
Language Version: | ActionScript 3.0 |
Runtime Versions: | Flash Player 10, AIR 1.5 |
Returns a string that contains all the properties of the ShaderEvent object. The string is in the following format:
[ShaderEvent type=value bubbles=value
cancelable=value eventPhase=value
bitmapData=value byteArray=value vector=value]
String — A string that contains all the properties of the ShaderEvent object.
|
COMPLETE | Constant |
public static const COMPLETE:String = "complete"
Language Version: | ActionScript 3.0 |
Runtime Versions: | Flash Player 10, AIR 1.5 |
Defines the value of the type
property of a complete
event object.
This event has the following properties:
Property | Value |
---|---|
bubbles | false |
bitmapData | The BitmapData object
containing the result of the operation that finished (or
null if the target wasn't a BitmapData object). |
byteArray | The ByteArray object containing
the result of the operation that finished (or null if
the target wasn't a ByteArray object). |
cancelable | false ; there is
no default behavior to cancel. |
currentTarget | The object that is actively processing the event object with an event listener. |
target | The ShaderJob object reporting completion. |
vector | The Vector.<Number> instance
containing the result of the operation that finished (or null if
the target wasn't a Vector.<Number> instance). |
Related API Elements
Thu Dec 6 2018, 01:12 PM -08:00