The flash.display3D package contains the core classes that the Flash Player uses to provide a high-performance rendering context.
Classes
Class | Description | |
---|---|---|
Context3D | The Context3D class provides a context for rendering geometrically defined graphics. | |
Context3DBlendFactor | Defines the values to use for specifying the source and destination blend factors. | |
Context3DBufferUsage | Defines the values to use for specifying the buffer usage type. | |
Context3DClearMask | Defines the values to use for specifying Context3D clear masks. | |
Context3DCompareMode | Defines the values to use for specifying 3D buffer comparisons in the setDepthTest() and setStencilAction() methods of a Context3D instance. | |
Context3DFillMode | Defines the values to use for specifying 3D render fill mode in the setFillMode() methods of a Context3D instance. | |
Context3DMipFilter | Defines the values to use for sampler mipmap filter mode | |
Context3DProfile | Defines the values to use for specifying the Context3D profile. | |
Context3DProgramType | Defines the values to use for specifying whether a shader program is a fragment or a vertex program. | |
Context3DRenderMode | Defines the values to use for specifying the Context3D render mode. | |
Context3DStencilAction | Defines the values to use for specifying stencil actions. | |
Context3DTextureFilter | Defines the values to use for sampler filter mode. | |
Context3DTextureFormat | Defines the values to use for specifying a texture format. | |
Context3DTriangleFace | Constants to specify the orientation of a triangle relative to the view point. | |
Context3DVertexBufferFormat | Defines the values to use for specifying vertex buffers. | |
Context3DWrapMode | Defines the values to use for sampler wrap mode | |
IndexBuffer3D | IndexBuffer3D is used to represent lists of vertex indices comprising graphic elements retained by the graphics subsystem. | |
Program3D | The Program3D class represents a pair of rendering programs (also called "shaders") uploaded to the rendering context. | |
VertexBuffer3D | The VertexBuffer3D class represents a set of vertex data uploaded to a rendering context. |
Thu Dec 6 2018, 01:47 PM -08:00