Package | fl.transitions |
Class | public class TransitionManager |
Inheritance | TransitionManager EventDispatcher Object |
Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 9, AIR 1.0 |
You can create a TransitionManager instance in two ways:
- Call the
TransitionManager.start()
method. This is the simplest and recommended way to create a TransitionManager instance. - Use the
new
operator. You then designate the transition properties and start the transition effect in a second step by calling theTransitionManager.startTransition()
method.
Related API Elements
TransitionManager constructor function
TransitionManager.startTransition()
fl.transitions.Tween
fl.transitions.easing
Property | Defined By | ||
---|---|---|---|
constructor : Object
A reference to the class object or constructor function for a given object instance. | Object | ||
content : MovieClip
The movie clip instance to which TransitionManager is to apply a transition. | TransitionManager | ||
contentAppearance : Object [read-only]
An object that contains the saved visual properties of the content (target movie clip)
to which the transitions will be applied. | TransitionManager |
Method | Defined By | ||
---|---|---|---|
TransitionManager(content:MovieClip)
Constructor function for creating a new TransitionManager instance. | TransitionManager | ||
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
Registers an event listener object with an EventDispatcher object so that the listener
receives notification of an event. | EventDispatcher | ||
Dispatches an event into the event flow. | EventDispatcher | ||
Checks whether the EventDispatcher object has any listeners registered for a specific type
of event. | EventDispatcher | ||
Indicates whether an object has a specified property defined. | Object | ||
Indicates whether an instance of the Object class is in the prototype chain of the object specified
as the parameter. | Object | ||
Indicates whether the specified property exists and is enumerable. | Object | ||
Removes a listener from the EventDispatcher object. | EventDispatcher | ||
Sets the availability of a dynamic property for loop operations. | Object | ||
[static]
Creates a new TransitionManager instance, designates the target object, applies a transition, and starts the transition. | TransitionManager | ||
Creates a transition instance and starts it. | TransitionManager | ||
Returns the string representation of this object, formatted according to locale-specific conventions. | Object | ||
Returns the string representation of the specified object. | Object | ||
Returns the primitive value of the specified object. | Object | ||
Checks whether an event listener is registered with this EventDispatcher object or any of
its ancestors for the specified event type. | EventDispatcher |
content | property |
content:MovieClip
Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 9, AIR 1.0 |
The movie clip instance to which TransitionManager is to apply a transition.
Implementation
public function get content():MovieClip
public function set content(value:MovieClip):void
contentAppearance | property |
contentAppearance:Object
[read-only] Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 9, AIR 1.0 |
An object that contains the saved visual properties of the content (target movie clip) to which the transitions will be applied.
Implementation
public function get contentAppearance():Object
TransitionManager | () | Constructor |
public function TransitionManager(content:MovieClip)
Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 9, AIR 1.0 |
Constructor function for creating a new TransitionManager instance. However, the TransitionManager.start()
method is a more efficient way of creating and implementing a TransitionManager instance. If you do use the TransitionManager constructor function to create an instance, use the new
operator then designate the transition properties and start the transition effect in a second step by calling the TransitionManager.startTransition()
method.
For example:
import fl.transitions.*; import fl.transitions.easing.*; var myTransitionManager:TransitionManager = new TransitionManager(myMovieClip); myTransitionManager.startTransition({type:Zoom, direction:Transition.IN, duration:1, easing:Bounce.easeOut});Copy
content:MovieClip — The MovieClip object to which to apply the transition effect.
|
Related API Elements
start | () | method |
public static function start(content:MovieClip, transParams:Object):fl.transitions:Transition
Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 9, AIR 1.0 |
Creates a new TransitionManager instance, designates the target object, applies a transition, and starts the transition. Specifically, calling this method creates an instance of the TransitionManager class if one does not already exist, creates an instance of the specified transition class designated in the transParams
parameter, and then starts the transition. The transition is applied to the movie clip that is designated in the content
parameter.
For example:
import fl.transitions.*; import fl.transitions.easing.*; TransitionManager.start(myMovieClip, {type:Zoom, direction:Transition.IN, duration:1, easing:Bounce.easeOut});
Parameters
content:MovieClip — The MovieClip object to which to apply the transition effect.
| |
transParams:Object — A collection of parameters that are passed within an object. The
transParams object should contain a type parameter that indicates
the transition effect class to be applied, followed by direction , duration ,
and easing parameters. In addition, you must include any parameters required by that
transition effect class. For example, the fl.transitions.Iris transition effect class requires additional
startPoint and shape parameters. So, in addition to the
type , duration , and easing parameters that every
transition requires, you would also add (to the transParams object) the
startPoint and shape parameters that the fl.transitions.Iris
effect requires.
|
fl.transitions:Transition — The Transition instance.
|
startTransition | () | method |
public function startTransition(transParams:Object):fl.transitions:Transition
Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 9, AIR 1.0 |
Creates a transition instance and starts it. If a matching transition already exists, the existing transition is removed and a new transition is created and started. This method is used in conjunction with the constructor function.
For example:
import fl.transitions.*; import fl.transitions.easing.*; var myTransitionManager:TransitionManager = new TransitionManager(myMovieClip); myTransitionManager.startTransition({type:Zoom, direction:Transition.IN, duration:1, easing:Bounce.easeOut});
Alternatively, you can use the TransitionManager.start()
method, which is
a more efficient way of implementing a transition effect.
Parameters
transParams:Object — A collection of parameters that are passed within an object. The
transParams object should contain a type parameter that indicates
the transition effect class to be applied, followed by direction, duration, and easing
parameters. In addition, you must include any parameters required by that transition effect
class. For example, the fl.transitions.Iris transition effect class requires additional
startPoint and shape parameters. So, in addition to the
type , duration , and easing parameters that every
transition requires, you would also add (to the transParams object) the
startPoint and shape parameters that the fl.transitions.Iris
effect requires.
|
fl.transitions:Transition — The Transition instance.
|
Related API Elements
Thu Dec 6 2018, 01:12 PM -08:00