ActionScript® 3.0 Reference for the Adobe® Flash® Platform
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adobe.utils
air.desktop
air.net
air.update
air.update.events
coldfusion.air
coldfusion.air.errors
coldfusion.air.events
coldfusion.service
coldfusion.service.events
coldfusion.service.mxml
com.adobe.acm.solutions.authoring.domain.extensions
com.adobe.acm.solutions.ccr.domain.extensions
com.adobe.consulting.pst.vo
com.adobe.dct.component
com.adobe.dct.component.datadictionary
com.adobe.dct.component.datadictionaryElement
com.adobe.dct.component.dataElementsPanel
com.adobe.dct.component.toolbars
com.adobe.dct.event
com.adobe.dct.exp
com.adobe.dct.model
com.adobe.dct.service
com.adobe.dct.service.provider
com.adobe.dct.transfer
com.adobe.dct.util
com.adobe.dct.view
com.adobe.ep.taskmanagement.domain
com.adobe.ep.taskmanagement.event
com.adobe.ep.taskmanagement.filter
com.adobe.ep.taskmanagement.services
com.adobe.ep.taskmanagement.util
com.adobe.ep.ux.attachmentlist.component
com.adobe.ep.ux.attachmentlist.domain
com.adobe.ep.ux.attachmentlist.domain.events
com.adobe.ep.ux.attachmentlist.domain.renderers
com.adobe.ep.ux.attachmentlist.skin
com.adobe.ep.ux.attachmentlist.skin.renderers
com.adobe.ep.ux.content.event
com.adobe.ep.ux.content.factory
com.adobe.ep.ux.content.handlers
com.adobe.ep.ux.content.managers
com.adobe.ep.ux.content.model.asset
com.adobe.ep.ux.content.model.preview
com.adobe.ep.ux.content.model.relation
com.adobe.ep.ux.content.model.search
com.adobe.ep.ux.content.model.toolbar
com.adobe.ep.ux.content.search
com.adobe.ep.ux.content.services
com.adobe.ep.ux.content.services.load
com.adobe.ep.ux.content.services.permissions
com.adobe.ep.ux.content.services.preview
com.adobe.ep.ux.content.services.providers
com.adobe.ep.ux.content.services.query
com.adobe.ep.ux.content.services.relationships
com.adobe.ep.ux.content.services.search.lccontent
com.adobe.ep.ux.content.services.version
com.adobe.ep.ux.content.view
com.adobe.ep.ux.content.view.components.activate
com.adobe.ep.ux.content.view.components.grid
com.adobe.ep.ux.content.view.components.grid.hover
com.adobe.ep.ux.content.view.components.grid.hover.component
com.adobe.ep.ux.content.view.components.grid.renderers
com.adobe.ep.ux.content.view.components.relationships
com.adobe.ep.ux.content.view.components.review
com.adobe.ep.ux.content.view.components.search.renderers
com.adobe.ep.ux.content.view.components.searchpod
com.adobe.ep.ux.content.view.components.toolbar
com.adobe.ep.ux.content.view.components.toolbar.controlRenderers
com.adobe.ep.ux.content.view.components.version
com.adobe.ep.ux.documentsubmit.component
com.adobe.ep.ux.documentsubmit.domain
com.adobe.ep.ux.documentsubmit.skin
com.adobe.ep.ux.taskaction.component
com.adobe.ep.ux.taskaction.domain
com.adobe.ep.ux.taskaction.domain.events
com.adobe.ep.ux.taskaction.skin
com.adobe.ep.ux.taskdetails.component
com.adobe.ep.ux.taskdetails.domain
com.adobe.ep.ux.taskdetails.skin
com.adobe.ep.ux.tasklist.component
com.adobe.ep.ux.tasklist.domain
com.adobe.ep.ux.tasklist.skin
com.adobe.ep.ux.webdocumentviewer.domain
com.adobe.exm.expression
com.adobe.exm.expression.error
com.adobe.exm.expression.event
com.adobe.exm.expression.impl
com.adobe.fiber.runtime.lib
com.adobe.fiber.services
com.adobe.fiber.services.wrapper
com.adobe.fiber.styles
com.adobe.fiber.util
com.adobe.fiber.valueobjects
com.adobe.gravity.binding
com.adobe.gravity.context
com.adobe.gravity.flex.bundleloader
com.adobe.gravity.flex.progress
com.adobe.gravity.flex.serviceloader
com.adobe.gravity.framework
com.adobe.gravity.init
com.adobe.gravity.service.bundleloader
com.adobe.gravity.service.logging
com.adobe.gravity.service.manifest
com.adobe.gravity.service.progress
com.adobe.gravity.tracker
com.adobe.gravity.ui
com.adobe.gravity.utility
com.adobe.gravity.utility.async
com.adobe.gravity.utility.error
com.adobe.gravity.utility.events
com.adobe.gravity.utility.factory
com.adobe.gravity.utility.flex.async
com.adobe.gravity.utility.logging
com.adobe.gravity.utility.message
com.adobe.gravity.utility.sequence
com.adobe.gravity.utility.url
com.adobe.guides.control
com.adobe.guides.domain
com.adobe.guides.i18n
com.adobe.guides.spark.components.skins
com.adobe.guides.spark.components.skins.mx
com.adobe.guides.spark.headers.components
com.adobe.guides.spark.headers.skins
com.adobe.guides.spark.layouts.components
com.adobe.guides.spark.layouts.skins
com.adobe.guides.spark.navigators.components
com.adobe.guides.spark.navigators.renderers
com.adobe.guides.spark.navigators.skins
com.adobe.guides.spark.util
com.adobe.guides.spark.wrappers.components
com.adobe.guides.spark.wrappers.skins
com.adobe.guides.submit
com.adobe.icc.dc.domain
com.adobe.icc.dc.domain.factory
com.adobe.icc.editors.events
com.adobe.icc.editors.handlers
com.adobe.icc.editors.managers
com.adobe.icc.editors.model
com.adobe.icc.editors.model.config
com.adobe.icc.editors.model.el
com.adobe.icc.editors.model.el.operands
com.adobe.icc.editors.model.el.operators
com.adobe.icc.enum
com.adobe.icc.external.dc
com.adobe.icc.obj
com.adobe.icc.services
com.adobe.icc.services.category
com.adobe.icc.services.config
com.adobe.icc.services.download
com.adobe.icc.services.export
com.adobe.icc.services.external
com.adobe.icc.services.formbridge
com.adobe.icc.services.fragmentlayout
com.adobe.icc.services.layout
com.adobe.icc.services.letter
com.adobe.icc.services.locator
com.adobe.icc.services.module
com.adobe.icc.services.render
com.adobe.icc.services.submit
com.adobe.icc.services.user
com.adobe.icc.token
com.adobe.icc.vo
com.adobe.icc.vo.render
com.adobe.icomm.assetplacement.controller
com.adobe.icomm.assetplacement.controller.utils
com.adobe.icomm.assetplacement.data
com.adobe.icomm.assetplacement.model
com.adobe.livecycle.assetmanager.client
com.adobe.livecycle.assetmanager.client.event
com.adobe.livecycle.assetmanager.client.handler
com.adobe.livecycle.assetmanager.client.managers
com.adobe.livecycle.assetmanager.client.model
com.adobe.livecycle.assetmanager.client.model.cms
com.adobe.livecycle.assetmanager.client.service
com.adobe.livecycle.assetmanager.client.service.search
com.adobe.livecycle.assetmanager.client.service.search.cms
com.adobe.livecycle.assetmanager.client.utils
com.adobe.livecycle.content
com.adobe.livecycle.rca.model
com.adobe.livecycle.rca.model.constant
com.adobe.livecycle.rca.model.document
com.adobe.livecycle.rca.model.participant
com.adobe.livecycle.rca.model.reminder
com.adobe.livecycle.rca.model.stage
com.adobe.livecycle.rca.service
com.adobe.livecycle.rca.service.core
com.adobe.livecycle.rca.service.core.delegate
com.adobe.livecycle.rca.service.process
com.adobe.livecycle.rca.service.process.delegate
com.adobe.livecycle.rca.token
com.adobe.livecycle.ria.security.api
com.adobe.livecycle.ria.security.service
com.adobe.mosaic.layouts
com.adobe.mosaic.layouts.dragAndDrop
com.adobe.mosaic.layouts.interfaces
com.adobe.mosaic.mxml
com.adobe.mosaic.om.constants
com.adobe.mosaic.om.events
com.adobe.mosaic.om.impl
com.adobe.mosaic.om.interfaces
com.adobe.mosaic.skinning
com.adobe.mosaic.sparklib.editors
com.adobe.mosaic.sparklib.optionMenu
com.adobe.mosaic.sparklib.scrollableMenu
com.adobe.mosaic.sparklib.scrollableMenu.skins
com.adobe.mosaic.sparklib.tabLayout
com.adobe.mosaic.sparklib.tabLayout.events
com.adobe.mosaic.sparklib.tabLayout.layouts
com.adobe.mosaic.sparklib.tabLayout.skins
com.adobe.mosaic.sparklib.text
com.adobe.mosaic.sparklib.util
com.adobe.solutions.acm.authoring.presentation
com.adobe.solutions.acm.authoring.presentation.actionbar
com.adobe.solutions.acm.authoring.presentation.common
com.adobe.solutions.acm.authoring.presentation.events
com.adobe.solutions.acm.authoring.presentation.fragment
com.adobe.solutions.acm.authoring.presentation.letter
com.adobe.solutions.acm.authoring.presentation.letter.data
com.adobe.solutions.acm.authoring.presentation.preview
com.adobe.solutions.acm.authoring.presentation.rte
com.adobe.solutions.acm.ccr.presentation
com.adobe.solutions.acm.ccr.presentation.contentcapture
com.adobe.solutions.acm.ccr.presentation.contentcapture.events
com.adobe.solutions.acm.ccr.presentation.contentcapture.preview
com.adobe.solutions.acm.ccr.presentation.datacapture
com.adobe.solutions.acm.ccr.presentation.datacapture.renderers
com.adobe.solutions.acm.ccr.presentation.pdf
com.adobe.solutions.exm
com.adobe.solutions.exm.authoring
com.adobe.solutions.exm.authoring.components.controls
com.adobe.solutions.exm.authoring.components.toolbars
com.adobe.solutions.exm.authoring.domain
com.adobe.solutions.exm.authoring.domain.expression
com.adobe.solutions.exm.authoring.domain.impl
com.adobe.solutions.exm.authoring.domain.method
com.adobe.solutions.exm.authoring.domain.variable
com.adobe.solutions.exm.authoring.enum
com.adobe.solutions.exm.authoring.events
com.adobe.solutions.exm.authoring.model
com.adobe.solutions.exm.authoring.renderer
com.adobe.solutions.exm.authoring.view
com.adobe.solutions.exm.expression
com.adobe.solutions.exm.impl
com.adobe.solutions.exm.impl.method
com.adobe.solutions.exm.method
com.adobe.solutions.exm.mock
com.adobe.solutions.exm.mock.method
com.adobe.solutions.exm.runtime
com.adobe.solutions.exm.runtime.impl
com.adobe.solutions.exm.variable
com.adobe.solutions.prm.constant
com.adobe.solutions.prm.domain
com.adobe.solutions.prm.domain.factory
com.adobe.solutions.prm.domain.impl
com.adobe.solutions.prm.domain.manager
com.adobe.solutions.prm.presentation.asset
com.adobe.solutions.prm.presentation.constant
com.adobe.solutions.prm.presentation.document
com.adobe.solutions.prm.presentation.event
com.adobe.solutions.prm.presentation.file
com.adobe.solutions.prm.presentation.project
com.adobe.solutions.prm.presentation.team
com.adobe.solutions.prm.presentation.util
com.adobe.solutions.prm.service
com.adobe.solutions.prm.services.impl
com.adobe.solutions.prm.vo
com.adobe.solutions.rca.constant
com.adobe.solutions.rca.domain
com.adobe.solutions.rca.domain.common
com.adobe.solutions.rca.domain.factory
com.adobe.solutions.rca.domain.impl
com.adobe.solutions.rca.domain.impl.manager
com.adobe.solutions.rca.domain.manager
com.adobe.solutions.rca.presentation
com.adobe.solutions.rca.presentation.comment
com.adobe.solutions.rca.presentation.constant
com.adobe.solutions.rca.presentation.event
com.adobe.solutions.rca.presentation.gantt
com.adobe.solutions.rca.presentation.gantt.ruler
com.adobe.solutions.rca.presentation.template
com.adobe.solutions.rca.presentation.template.audit
com.adobe.solutions.rca.presentation.template.definition
com.adobe.solutions.rca.presentation.template.documents
com.adobe.solutions.rca.presentation.template.stages
com.adobe.solutions.rca.presentation.util
com.adobe.solutions.rca.service
com.adobe.solutions.rca.services.impl
com.adobe.solutions.rca.vo
com.adobe.solutions.rca.vo.um
com.adobe.viewsource
fl.accessibility
fl.containers
fl.controls
fl.controls.dataGridClasses
fl.controls.listClasses
fl.controls.progressBarClasses
fl.core
fl.data
fl.display
fl.events
fl.ik
fl.lang
fl.livepreview
fl.managers
fl.motion
fl.motion.easing
fl.rsl
fl.text
fl.transitions
fl.transitions.easing
fl.video
flash.accessibility
flash.concurrent
flash.crypto
flash.data
flash.desktop
flash.display
flash.display3D
flash.display3D.textures
flash.errors
flash.events
flash.external
flash.filesystem
flash.filters
flash.geom
flash.globalization
flash.html
flash.media
flash.net
flash.net.dns
flash.net.drm
flash.notifications
flash.permissions
flash.printing
flash.profiler
flash.sampler
flash.security
flash.sensors
flash.system
flash.text
flash.text.engine
flash.text.ime
flash.ui
flash.utils
flash.xml
flashx.textLayout
flashx.textLayout.compose
flashx.textLayout.container
flashx.textLayout.conversion
flashx.textLayout.edit
flashx.textLayout.elements
flashx.textLayout.events
flashx.textLayout.factory
flashx.textLayout.formats
flashx.textLayout.operations
flashx.textLayout.utils
flashx.undo
ga.controls
ga.layouts
ga.model
ga.uiComponents
ga.util
ga.views
ga.wrappers
lc.foundation
lc.foundation.domain
lc.foundation.events
lc.foundation.ui
lc.foundation.util
lc.preloader
lc.procmgmt
lc.procmgmt.commands
lc.procmgmt.domain
lc.procmgmt.events
lc.procmgmt.formbridge
lc.procmgmt.impl
lc.procmgmt.ui.attachments
lc.procmgmt.ui.controls
lc.procmgmt.ui.controls.card
lc.procmgmt.ui.controls.renderer
lc.procmgmt.ui.help
lc.procmgmt.ui.layout
lc.procmgmt.ui.presentationmodel
lc.procmgmt.ui.process
lc.procmgmt.ui.search
lc.procmgmt.ui.startpoint
lc.procmgmt.ui.task
lc.procmgmt.ui.task.form
lc.procmgmt.ui.task.form.commands
lc.procmgmt.ui.tracking
mx.accessibility
mx.automation
mx.automation.air
mx.automation.delegates
mx.automation.delegates.advancedDataGrid
mx.automation.delegates.charts
mx.automation.delegates.containers
mx.automation.delegates.controls
mx.automation.delegates.controls.dataGridClasses
mx.automation.delegates.controls.fileSystemClasses
mx.automation.delegates.core
mx.automation.delegates.flashflexkit
mx.automation.events
mx.binding
mx.binding.utils
mx.charts
mx.charts.chartClasses
mx.charts.effects
mx.charts.effects.effectClasses
mx.charts.events
mx.charts.renderers
mx.charts.series
mx.charts.series.items
mx.charts.series.renderData
mx.charts.styles
mx.collections
mx.collections.errors
mx.containers
mx.containers.accordionClasses
mx.containers.dividedBoxClasses
mx.containers.errors
mx.containers.utilityClasses
mx.controls
mx.controls.advancedDataGridClasses
mx.controls.dataGridClasses
mx.controls.listClasses
mx.controls.menuClasses
mx.controls.olapDataGridClasses
mx.controls.scrollClasses
mx.controls.sliderClasses
mx.controls.textClasses
mx.controls.treeClasses
mx.controls.videoClasses
mx.core
mx.core.windowClasses
mx.data
mx.data.crypto
mx.data.errors
mx.data.events
mx.data.messages
mx.data.mxml
mx.data.offline.errors
mx.data.utils
mx.effects
mx.effects.easing
mx.effects.effectClasses
mx.events
mx.filters
mx.flash
mx.formatters
mx.geom
mx.graphics
mx.graphics.codec
mx.graphics.shaderClasses
mx.logging
mx.logging.errors
mx.logging.targets
mx.managers
mx.messaging
mx.messaging.channels
mx.messaging.config
mx.messaging.errors
mx.messaging.events
mx.messaging.management
mx.messaging.messages
mx.modules
mx.netmon
mx.olap
mx.olap.aggregators
mx.preloaders
mx.printing
mx.resources
mx.rpc
mx.rpc.events
mx.rpc.http
mx.rpc.http.mxml
mx.rpc.livecycle
mx.rpc.mxml
mx.rpc.remoting
mx.rpc.remoting.mxml
mx.rpc.soap
mx.rpc.soap.mxml
mx.rpc.wsdl
mx.rpc.xml
mx.skins
mx.skins.halo
mx.skins.spark
mx.skins.wireframe
mx.skins.wireframe.windowChrome
mx.states
mx.styles
mx.utils
mx.validators
org.osmf.containers
org.osmf.display
org.osmf.elements
org.osmf.events
org.osmf.layout
org.osmf.logging
org.osmf.media
org.osmf.metadata
org.osmf.net
org.osmf.net.dvr
org.osmf.net.httpstreaming
org.osmf.net.metrics
org.osmf.net.qos
org.osmf.net.rtmpstreaming
org.osmf.net.rules
org.osmf.traits
org.osmf.utils
spark.accessibility
spark.automation.delegates
spark.automation.delegates.components
spark.automation.delegates.components.gridClasses
spark.automation.delegates.components.mediaClasses
spark.automation.delegates.components.supportClasses
spark.automation.delegates.skins.spark
spark.automation.events
spark.collections
spark.components
spark.components.calendarClasses
spark.components.gridClasses
spark.components.mediaClasses
spark.components.supportClasses
spark.components.windowClasses
spark.core
spark.effects
spark.effects.animation
spark.effects.easing
spark.effects.interpolation
spark.effects.supportClasses
spark.events
spark.filters
spark.formatters
spark.formatters.supportClasses
spark.globalization
spark.globalization.supportClasses
spark.layouts
spark.layouts.supportClasses
spark.managers
spark.modules
spark.preloaders
spark.primitives
spark.primitives.supportClasses
spark.skins
spark.skins.mobile
spark.skins.mobile.supportClasses
spark.skins.spark
spark.skins.spark.mediaClasses.fullScreen
spark.skins.spark.mediaClasses.normal
spark.skins.spark.windowChrome
spark.skins.wireframe
spark.skins.wireframe.mediaClasses
spark.skins.wireframe.mediaClasses.fullScreen
spark.transitions
spark.utils
spark.validators
spark.validators.supportClasses
xd.core.axm.enterprise.view.components
xd.core.axm.enterprise.view.skins
xd.core.axm.view.components
xd.core.axm.view.components.support

Language Elements

Global Constants
Global Functions
Operators
Statements, Keywords & Directives
Special Types

Appendixes

What's New
Compiler Errors
Compiler Warnings
Run-Time Errors
Migrating to ActionScript 3
Supported Character Sets
MXML Only Tags
Motion XML Elements
Timed Text Tags
List of deprecated elements
Accessibility Implementation Constants
How to Use ActionScript Examples
Legal notices
Packagefl.lang
Classpublic class Locale
InheritanceLocale Inheritance EventDispatcher Inheritance Object

Language Version: ActionScript 3.0
Product Version: Flash CS3
Runtime Versions: Flash Player 9, AIR 1.0

The fl.lang.Locale class allows you to control how multilanguage text is displayed in a SWF file. The Flash Strings panel allows you to use string IDs instead of string literals in dynamic text fields. This allows you to create a SWF file that displays text loaded from a language-specific XML file. The XML file must use the XML Localization Interchange File Format (XLIFF). There are three ways to display the language-specific strings contained in the XLIFF files:
  • "automatically at runtime"—Flash Player replaces string IDs with strings from the XML file matching the default system language code returned by flash.system.capabilities.language.
  • "manually using stage language"—String IDs are replaced by strings at compile time and cannot be changed by Flash Player.
  • "via ActionScript at runtime"—String ID replacement is controlled using ActionScript at runtime. This option gives you control over both the timing and language of string ID replacement.

You can use the properties and methods of this class when you want to replace the string IDs "via ActionScript at runtime."

All of the properties and methods available are static, which means that they are accessed through the fl.lang.Locale class itself rather than through an instance of the class.

Note: The Locale class is installed in the Flash Authoring classpath and is automatically compiled into your SWF files. Using the Locale class increases the SWF file size slightly since the class is compiled into the SWF.

Related API Elements



Public Properties
 PropertyDefined By
  autoReplace : Boolean
[static] Determines whether strings are replaced automatically after loading the XML file.
Locale
 Inheritedconstructor : Object
A reference to the class object or constructor function for a given object instance.
Object
  languageCodeArray : Array
[static] [read-only] An array containing language codes for the languages that have been specified or loaded into the FLA file.
Locale
  stringIDArray : Array
[static] [read-only] An array containing all the string IDs in the FLA file.
Locale
Public Methods
 MethodDefined By
  
addDelayedInstance(instance:Object, stringID:String):*
[static] Adds the {instance, string ID} pair into the internal array for later use.
Locale
 Inherited
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
Registers an event listener object with an EventDispatcher object so that the listener receives notification of an event.
EventDispatcher
  
addXMLPath(langCode:String, path:String):void
[static] Adds the {languageCode and languagePath} pair into the internal array for later use.
Locale
  
[static] Returns true if the XML file is loaded; false otherwise.
Locale
 Inherited
Dispatches an event into the event flow.
EventDispatcher
  
[static] The default language code as set in the Strings panel dialog box or by calling the setDefaultLang() method.
Locale
 Inherited
Checks whether the EventDispatcher object has any listeners registered for a specific type of event.
EventDispatcher
 Inherited
Indicates whether an object has a specified property defined.
Object
  
[static] Automatically determines the language to use and loads the XML language file.
Locale
 Inherited
Indicates whether an instance of the Object class is in the prototype chain of the object specified as the parameter.
Object
  
loadLanguageXML(xmlLanguageCode:String, customXmlCompleteCallback:Function = null):void
[static] Loads the specified XML language file.
Locale
  
[static] Returns the string value associated with the given string ID in the current language.
Locale
  
loadStringEx(stringID:String, languageCode:String):String
[static] Returns the string value associated with the given string ID and language code.
Locale
 Inherited
Indicates whether the specified property exists and is enumerable.
Object
 Inherited
removeEventListener(type:String, listener:Function, useCapture:Boolean = false):void
Removes a listener from the EventDispatcher object.
EventDispatcher
  
[static] Sets the default language code.
Locale
  
setLoadCallback(loadCallback:Function):*
[static] Sets the callback function that is called after the XML file is loaded.
Locale
 Inherited
Sets the availability of a dynamic property for loop operations.
Object
  
setString(stringID:String, languageCode:String, stringValue:String):void
[static] Sets the new string value of a given string ID and language code.
Locale
 Inherited
Returns the string representation of this object, formatted according to locale-specific conventions.
Object
 Inherited
Returns the string representation of the specified object.
Object
 Inherited
Returns the primitive value of the specified object.
Object
 Inherited
Checks whether an event listener is registered with this EventDispatcher object or any of its ancestors for the specified event type.
EventDispatcher
Events
 Event Summary Defined By
 Inherited[broadcast event] Dispatched when the Flash Player or AIR application gains operating system focus and becomes active.EventDispatcher
 Inherited[broadcast event] Dispatched when the Flash Player or AIR application operating loses system focus and is becoming inactive.EventDispatcher
Property Detail

autoReplace

property
autoReplace:Boolean

Language Version: ActionScript 3.0
Product Version: Flash CS3
Runtime Versions: Flash Player 9, AIR 1.0

Determines whether strings are replaced automatically after loading the XML file. If set to true, the text replacement method is equivalent to the Strings panel setting "automatically at runtime". This means that Flash Player will determine the default language of the host environment and automatically display the text in that language. If set to false, the text replacement method is equivalent to the Strings panel setting "via ActionScript at runtime". This means that you are responsible for loading the appropriate XML file to display the text.

The default value of this property reflects the setting that you select for Replace strings in the Strings panel dialog box: true for "automatically at runtime" (the default setting) and false for "via ActionScript at runtime".



Implementation
    public static function get autoReplace():Boolean
    public static function set autoReplace(value:Boolean):void

Example  ( How to use this example )
The following example uses the Locale.autoReplace property to populate the dynamically created greeting_txt text field on the Stage with the contents of the IDS_GREETING string in the English XML file. In the Strings panel, click the Settings button to open the Settings dialog box. You can add two active languages using the Settings dialog box: English (en) and French (fr), set the replacement strings radio option to "via ActionScript at runtime", and click OK. Finally, enter a string ID of IDS_GREETING in the Strings panel, and add text for each active language.
     var greeting_txt:TextField = new TextField();
     greeting_txt.x = 40;
     greeting_txt.y = 40;
     greeting_txt.width = 200;
     greeting_txt.height = 20;
     greeting_txt.autoSize = TextFieldAutoSize.LEFT;
     Locale.autoReplace = true;
     Locale.addDelayedInstance(greeting_txt, "IDS_GREETING");
     Locale.loadLanguageXML("en");
     

languageCodeArray

property 
languageCodeArray:Array  [read-only]

Language Version: ActionScript 3.0
Product Version: Flash CS3
Runtime Versions: Flash Player 9, AIR 1.0

An array containing language codes for the languages that have been specified or loaded into the FLA file. The language codes are not sorted alphabetically.



Implementation
    public static function get languageCodeArray():Array

Example  ( How to use this example )
The following example loads a language XML file based on the current value of a ComboBox component. You drag a ComboBox component onto the Stage and give it an instance name of lang_cb. Using the Text tool, you create a dynamic text field and give it an instance name of greeting_txt. In the Strings panel, you add at least two active languages, set the replace strings radio option to "via ActionScript at runtime", and click OK. Next, you add a string ID of IDS_GREETING and enter text for each active language. Finally, you add the following ActionScript code to Frame 1 of the main Timeline:
     Locale.setLoadCallback(localeListener);
     lang_cb.dataProvider = Locale.languageCodeArray.sort();
     lang_cb.addEventListener("change", langListener);
     
     function langListener(eventObj:Object):void {
      Locale.loadLanguageXML(eventObj.target.value);
     }
     function localeListener(success:Boolean):void {
      if (success) {
          greeting_txt.text = Locale.loadString("IDS_GREETING");
      } else {
          greeting_txt.text = "unable to load language XML file.";
      }
     }
     

stringIDArray

property 
stringIDArray:Array  [read-only]

Language Version: ActionScript 3.0
Product Version: Flash CS3
Runtime Versions: Flash Player 9, AIR 1.0

An array containing all the string IDs in the FLA file. The string IDs are not sorted alphabetically.



Implementation
    public static function get stringIDArray():Array

Example  ( How to use this example )
The following example traces the Locale.stringIDArray property for the currently loaded language XML file. Click the Settings button in the Strings panel to open the Settings dialog box. Next, you add two active languages: English (en) and French (fr), set the replace strings radio control to "via ActionScript at runtime", and click OK. In the Strings panel, you add a string ID of IDS_GREETING, and then add text for each active language.
     Locale.setLoadCallback(localeCallback);
     Locale.loadLanguageXML("fr");
     function localeCallback(success:Boolean) {
      trace(success);
      trace(Locale.stringIDArray); // IDS_GREETING
      trace(Locale.loadStringEx("IDS_GREETING", "fr")); // bonjour
     }
     
Method Detail

addDelayedInstance

()method
public static function addDelayedInstance(instance:Object, stringID:String):*

Language Version: ActionScript 3.0
Product Version: Flash CS3
Runtime Versions: Flash Player 9, AIR 1.0

Adds the {instance, string ID} pair into the internal array for later use. This is primarily used by Flash when the strings replacement method is "automatically at runtime".

Parameters

instance:Object — Instance name of the text field to populate.
 
stringID:String — Language string ID.

Returns
*

Example  ( How to use this example )
The following example uses the autoReplace property and addDelayedInstance() method to populate a text field on the Stage with the IDS_GREETING string from the English XML language file.
     greeting_txt.autoSize = TextFieldAutoSize.LEFT;
     Locale.autoReplace = true;
     Locale.addDelayedInstance(greeting_txt, "IDS_GREETING");
     Locale.loadLanguageXML("en");
     

addXMLPath

()method 
public static function addXMLPath(langCode:String, path:String):void

Language Version: ActionScript 3.0
Product Version: Flash CS3
Runtime Versions: Flash Player 9, AIR 1.0

Adds the {languageCode and languagePath} pair into the internal array for later use. This is primarily used by Flash Player when the string's replacement method is "automatically at runtime" or "via ActionScript at runtime". This method allows you to load XML language files from a custom location instead of the default location set up by Flash Professional. By default, Flash Professional creates an XML file for each language in your working directory, under a subdirectory named using your FLA file's name.

Parameters

langCode:String — The language code.
 
path:String — The XML path to add.


Example  ( How to use this example )
The following example tells Flash Player that the English ("en") translations are found in the file "locale/locale_en.xml" file and French ("fr") translations are in the "locale/locale_fr.xml" file relative to your working directory (example and description provided by Chris Inch, from http://www.chrisinch.com):
     Locale.addXMLPath("en", "locale/locale_en.xml");
     Locale.addXMLPath("fr", "locale/locale_fr.xml");
     Locale.setLoadCallback(Delegate.create(this, languageLoaded));
     Locale.loadLanguageXML("en");
     
     private function languageLoaded(success:Boolean):Void {
        trace(Locale.loadString("IDS_HELLO");
     
     

checkXMLStatus

()method 
public static function checkXMLStatus():Boolean

Language Version: ActionScript 3.0
Product Version: Flash CS3
Runtime Versions: Flash Player 9, AIR 1.0

Returns true if the XML file is loaded; false otherwise.

Returns
Boolean — Returns true if the XML file is loaded; false otherwise.

Example  ( How to use this example )
The following example uses an interval to check every 10 milliseconds to see if the language file has successfully loaded. Once the XML file has loaded, the greeting_txt text field instance on the Stage is populated with the IDS_GREETING string from the language XML file.
     Locale.setLoadCallback(localeCallback);
     Locale.loadLanguageXML("en");
     // create interval to check if language XML file is loaded
     var locale_int:Number = setInterval(checkLocaleStatus, 10);
     function checkLocaleStatus():void {
      if (Locale.checkXMLStatus()) {
          clearInterval(locale_int);
          trace("clearing interval @ " + getTimer() + " ms");
      }
     }
     // callback function for Locale.setLoadCallback()
     function localeCallback(success:Boolean):void {
      greeting_txt.text = Locale.loadString("IDS_GREETING");
     }
     

getDefaultLang

()method 
public static function getDefaultLang():String

Language Version: ActionScript 3.0
Product Version: Flash CS3
Runtime Versions: Flash Player 9, AIR 1.0

The default language code as set in the Strings panel dialog box or by calling the setDefaultLang() method.

Returns
String — Returns the default language code.

Related API Elements


Example  ( How to use this example )
The following example creates a variable called defLang, which is used to hold the initial default language for the Flash document. You click the Settings button in the Strings panel to launch the Settings dialog box. Then you add two active languages: English (en) and French (fr), set the replace strings radio control to "via ActionScript at runtime", and click OK. In the Strings panel, you add a string ID of IDS_GREETING, and then add text for each active language.
     var defLang:String = "fr";
     Locale.setDefaultLang(defLang);
     Locale.setLoadCallback(localeCallback);
     Locale.loadLanguageXML(Locale.getDefaultLang());
     function localeCallback(success:Boolean) {
      if (success) {
          trace(Locale.stringIDArray); // IDS_GREETING
          trace(Locale.loadString("IDS_GREETING"));
      } else {
          trace("unable to load XML");
      }
     }
     

initialize

()method 
public static function initialize():void

Language Version: ActionScript 3.0
Product Version: Flash CS3
Runtime Versions: Flash Player 9, AIR 1.0

Automatically determines the language to use and loads the XML language file. This is primarily used by Flash when the strings replacement method is "automatically at runtime".


Example  ( How to use this example )
This example shows how to use the initialize() method to automatically populate the greeting_txt text field on the Stage with the user's current OS language. Instead of using the initialize() method directly, use the string replacement method of "automatically at runtime".
     trace(System.capabilities.language);
     Locale.autoReplace = true;
     Locale.addDelayedInstance(greeting_txt, "IDS_GREETING");
     Locale.initialize();
     

loadLanguageXML

()method 
public static function loadLanguageXML(xmlLanguageCode:String, customXmlCompleteCallback:Function = null):void

Language Version: ActionScript 3.0
Product Version: Flash CS3
Runtime Versions: Flash Player 9, AIR 1.0

Loads the specified XML language file.

Parameters

xmlLanguageCode:String — The language code for the XML language file that you want to load.
 
customXmlCompleteCallback:Function (default = null) — Custom callback function to call when XML language file loads.


Example  ( How to use this example )
The following example uses the loadLanguageXML() method to load the English (en) XML language file. Once the language file loads, the localeCallback() method is called and populates the greeting_txt text field on the Stage with the contents of the IDS_GREETING string in the XML file.
     Locale.setLoadCallback(localeCallback);
     Locale.loadLanguageXML("en");
     // create interval to check if language XML file is loaded
     var locale_int:Number = setInterval(checkLocaleStatus, 10);
     function checkLocaleStatus():void {
      if (Locale.checkXMLStatus()) {
          clearInterval(locale_int);
          trace("clearing interval @ " + getTimer() + " ms");
      }
     }
     // callback function for Locale.setLoadCallback()
     function localeCallback(success:Boolean):void {
      greeting_txt.text = Locale.loadString("IDS_GREETING");
     }
     

loadString

()method 
public static function loadString(id:String):String

Language Version: ActionScript 3.0
Product Version: Flash CS3
Runtime Versions: Flash Player 9, AIR 1.0

Returns the string value associated with the given string ID in the current language.

Parameters

id:String — The identification (ID) number of the string to load.

Returns
String — The string value associated with the given string ID in the current language.

Related API Elements


Example  ( How to use this example )
The following example uses an interval to check every 10 milliseconds to see if the language file has successfully loaded. Once the XML file has loaded, the greeting_txt text field instance on the Stage is populated with the IDS_GREETING string from the XML language file.
     Locale.setLoadCallback(localeCallback);
     Locale.loadLanguageXML("en");
     // create interval to check if language XML file is loaded
     var locale_int:Number = setInterval(checkLocaleStatus, 10);
     function checkLocaleStatus():void {
      if (Locale.checkXMLStatus()) {
          clearInterval(locale_int);
          trace("clearing interval @ " + getTimer() + " ms");
      }
     }
     // callback function for Locale.setLoadCallback()
     function localeCallback(success:Boolean):void {
      greeting_txt.text = Locale.loadString("IDS_GREETING");
     }
     

loadStringEx

()method 
public static function loadStringEx(stringID:String, languageCode:String):String

Language Version: ActionScript 3.0
Product Version: Flash CS3
Runtime Versions: Flash Player 9, AIR 1.0

Returns the string value associated with the given string ID and language code. To avoid unexpected XML file loading, loadStringEx() does not load the XML language file if the XML file is not already loaded. You should decide on the right time to call the loadLanguageXML() method if you want to load a XML language file.

Parameters

stringID:String — The identification (ID) number of the string to load.
 
languageCode:String — The language code.

Returns
String — The string value associated with the given string ID in the language specified by the languageCode parameter.

Related API Elements


Example  ( How to use this example )
The following example uses the loadStringEx() method to trace the value of the IDS_GREETING string for the currently loaded French language XML file.
     Locale.setLoadCallback(localeCallback);
     Locale.loadLanguageXML("fr");
     function localeCallback(success:Boolean) {
      trace(success);
      trace(Locale.stringIDArray); // IDS_GREETING
      trace(Locale.loadStringEx("IDS_GREETING", "fr")); // bonjour
     }
     

setDefaultLang

()method 
public static function setDefaultLang(langCode:String):void

Language Version: ActionScript 3.0
Product Version: Flash CS3
Runtime Versions: Flash Player 9, AIR 1.0

Sets the default language code.

Parameters

langCode:String — A string representing a language code.

Related API Elements


Example  ( How to use this example )
The following example creates a variable called defLang, which is used to hold the initial default language for the Flash document. You click the Settings button in the Strings panel to open the Settings dialog box. Then you add two active languages: English (en) and French (fr), set the replace strings radio control to "via ActionScript at runtime", and click OK. In the Strings panel, you add a string ID of IDS_GREETING, and then add text for each active language.
     var defLang:String = "fr";
     Locale.setDefaultLang(defLang);
     Locale.setLoadCallback(localeCallback);
     Locale.loadLanguageXML(Locale.getDefaultLang());
     function localeCallback(success:Boolean) {
      if (success) {
          trace(Locale.stringIDArray); // IDS_GREETING
          trace(Locale.loadString("IDS_GREETING"));
      } else {
          trace("unable to load XML");
      }
     }
     

setLoadCallback

()method 
public static function setLoadCallback(loadCallback:Function):*

Language Version: ActionScript 3.0
Product Version: Flash CS3
Runtime Versions: Flash Player 9, AIR 1.0

Sets the callback function that is called after the XML file is loaded.

Parameters

loadCallback:Function — The function to call when the XML language file loads.

Returns
*

Example  ( How to use this example )
The following example uses an interval to check every 10 milliseconds to see if the language file has successfully loaded. Once the XML file has loaded, the greeting_txt text field instance on the Stage is populated with the IDS_GREETING string from the XML language file.
     Locale.setLoadCallback(localeCallback);
     Locale.loadLanguageXML("en");
     // create interval to check if language XML file is loaded
     var locale_int:Number = setInterval(checkLocaleStatus, 10);
     function checkLocaleStatus():void {
      if (Locale.checkXMLStatus()) {
          clearInterval(locale_int);
          trace("clearing interval @ " + getTimer() + " ms");
      }
     }
     // callback function for Locale.setLoadCallback()
     function localeCallback(success:Boolean):void {
      greeting_txt.text = Locale.loadString("IDS_GREETING");
     }
     

setString

()method 
public static function setString(stringID:String, languageCode:String, stringValue:String):void

Language Version: ActionScript 3.0
Product Version: Flash CS3
Runtime Versions: Flash Player 9, AIR 1.0

Sets the new string value of a given string ID and language code.

Parameters

stringID:String — The identification (ID) number of the string to set.
 
languageCode:String — The language code.
 
stringValue:String — A string value.


Example  ( How to use this example )
The following example uses the setString() method to set the IDS_WELCOME string for both English (en) and French (fr).
     Locale.setString("IDS_WELCOME", "en", "hello");
     Locale.setString("IDS_WELCOME", "fr", "bonjour");
     trace(Locale.loadStringEx("IDS_WELCOME", "en")); // hello