Package | fl.ik |
Class | public class IKManager |
Inheritance | IKManager EventDispatcher Object |
Language Version: | ActionScript 3.0 |
Product Version: | Flash CS4 |
Runtime Versions: | Flash Player 10, AIR 1.5 |
Armatures can be created only in the Flash authoring tool. When you publish a Flash CS4 document with armatures, the Flash authoring tool stores an XML representation of the armatures and some generated ActionScript code in the SWF file. At run time, Flash Player executes the ActionScript code and parses the XML to recreate the armatures.
You do not need to create an instance of the IKManager class; the runtime creates an instance of this class automatically. Additionally, all of the properties and methods of the IKManager class are static; you do not need to refer to an instance of the IKManager class.
Note: When referencing IKArmature objects within a document class, be sure
to first check the frameConstructed
event to ensure that all
objects have been populated.
Property | Defined By | ||
---|---|---|---|
constructor : Object
A reference to the class object or constructor function for a given object instance. | Object | ||
numArmatures : int [static] [read-only]
The number of armatures on the stage. | IKManager |
Method | Defined By | ||
---|---|---|---|
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
Registers an event listener object with an EventDispatcher object so that the listener
receives notification of an event. | EventDispatcher | ||
Dispatches an event into the event flow. | EventDispatcher | ||
[static]
Returns the armature at the specified index. | IKManager | ||
[static]
Returns the armature with the specified name. | IKManager | ||
Checks whether the EventDispatcher object has any listeners registered for a specific type
of event. | EventDispatcher | ||
Indicates whether an object has a specified property defined. | Object | ||
Indicates whether an instance of the Object class is in the prototype chain of the object specified
as the parameter. | Object | ||
Indicates whether the specified property exists and is enumerable. | Object | ||
Removes a listener from the EventDispatcher object. | EventDispatcher | ||
Sets the availability of a dynamic property for loop operations. | Object | ||
[static]
Use this method to indicate the container of symbols in a loaded SWF file. | IKManager | ||
Returns the string representation of this object, formatted according to locale-specific conventions. | Object | ||
Returns the string representation of the specified object. | Object | ||
[static]
Enables or disables live-tracking for all armatures. | IKManager | ||
[static]
Enables or disables live-tracking for the specified IKArmature instance. | IKManager | ||
[static]
Enables or disables live-tracking for the specified IK display object instance. | IKManager | ||
Returns the primitive value of the specified object. | Object | ||
Checks whether an event listener is registered with this EventDispatcher object or any of
its ancestors for the specified event type. | EventDispatcher |
numArmatures | property |
numArmatures:int
[read-only] Language Version: | ActionScript 3.0 |
Product Version: | Flash CS4 |
Runtime Versions: | Flash Player 10, AIR 1.5 |
The number of armatures on the stage. If the SWF file subsequently loads other SWF files, any armatures in the loaded SWF files are not included.
Implementation
public static function get numArmatures():int
getArmatureAt | () | method |
public static function getArmatureAt(index:int):IKArmature
Language Version: | ActionScript 3.0 |
Product Version: | Flash CS4 |
Runtime Versions: | Flash Player 10, AIR 1.5 |
Returns the armature at the specified index.
Parameters
index:int — The zero-based index number of the armature to retrieve.
|
IKArmature — Returns the IKArmature instance at the specified index.
|
Example ( How to use this example )
frameConstructed
event instead of the addedToStage
event. This
ensures that all IKArmatures are populated.
package { import fl.ik; import flash.display.MovieClip; import flash.events; public class IKDocClass extends MovieClip { public var arm:IKArmature; function IKDocClass() { addEventListener("frameConstructed", onFC); } function onFC(evt:Event):void { //Refer to armatures in frameConstructed arm = IKManager.getArmatureAt(0); trace(arm.name); removeEventListener("frameConstructed", onFC); } } }
getArmatureByName | () | method |
public static function getArmatureByName(name:String):IKArmature
Language Version: | ActionScript 3.0 |
Product Version: | Flash CS4 |
Runtime Versions: | Flash Player 10, AIR 1.5 |
Returns the armature with the specified name.
Parameters
name:String — The name of the armature to retrieve.
|
IKArmature — Returns the IKArmature instance with the specified name.
|
Example ( How to use this example )
import fl.ik.*; // Retrieve the IKArmature named "arm0" and assign to variable "tree" var tree:IKArmature = IKManager.getArmatureByName("arm0");
setStage | () | method |
public static function setStage(stage:DisplayObjectContainer):void
Language Version: | ActionScript 3.0 |
Product Version: | Flash CS4 |
Runtime Versions: | Flash Player 10, AIR 1.5 |
Use this method to indicate the container of symbols in a loaded SWF file. When you load a SWF file
containing an armature, you need to indicate the location of the symbols for the armature to the parent
SWF file. If the child SWF file has the armature symbols on the stage, then the value is
stage
or a variable for the stage.
Parameters
stage:DisplayObjectContainer — The location of the armature symbols in a loaded SWF file.
|
Example ( How to use this example )
setStage()
to tell the parent
SWF file the name of the symbol container in the child SWF file.
ActionScript for the myAnimation.fla file (to generate the child SWF file):
import fl.ik.*; var myAnimationIKM = IKManager; var myAnimationArm:IKArmature = IKManager.getArmatureAt(0); // set a variable for the stage containing the armature symbols var myAnimationStage:DisplayObjectContainer = stage;
ActionScript for the Main.fla file (to generate the parent SWF file):
var myLoader:Loader = new Loader(); myLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, onCompleteFunc); function onCompleteFunc(event:Event) { // indicate container of the armature symbols myLoader.content.myAnimationIKM.setStage(loader.content.myAnimationStage); myLoader.content.myAnimationArm.registerElements(loader.content.myAnimationStage); myLoader.content.myAnimationIKM.trackAllArmatures(); } myLoader.load(new URLRequest("myAnimation.swf")); addChild(myLoader);
trackAllArmatures | () | method |
public static function trackAllArmatures(enable:Boolean = true):void
Language Version: | ActionScript 3.0 |
Product Version: | Flash CS4 |
Runtime Versions: | Flash Player 10, AIR 1.5 |
Enables or disables live-tracking for all armatures. When live-tracking is enabled, the user of a SWF file that contains armatures can move an armature by clicking and dragging the armature.
Parameters
enable:Boolean (default = true ) — If set to false , live-tracking is disabled.
Otherwise, live-tracking is enabled.
|
Related API Elements
Example ( How to use this example )
import fl.ik.*; // disable live tracking for all armatures in the SWF file IKManager.trackAllArmatures(false);
trackIKArmature | () | method |
public static function trackIKArmature(theTree:IKArmature, enable:Boolean = true):void
Language Version: | ActionScript 3.0 |
Product Version: | Flash CS4 |
Runtime Versions: | Flash Player 10, AIR 1.5 |
Enables or disables live-tracking for the specified IKArmature instance. When live-tracking is enabled, the user of a SWF file that contains armatures can move an armature by clicking and dragging the armature.
Parameters
theTree:IKArmature — The armature to have live-tracking enabled
or disabled for.
| |
enable:Boolean (default = true ) — If set to false , live-tracking is disabled.
Otherwise, live-tracking is enabled.
|
Related API Elements
Example ( How to use this example )
import fl.ik.*; // turn off tracking for all armatures in the SWF file IKManager.trackAllArmatures(false); // enable live tracking for the entire armature IKManager.trackIKArmature(personTree, true); // disable live tracking for the figure's torso IKManager.trackIKObject(torso, false);
trackIKObject | () | method |
public static function trackIKObject(target:DisplayObject, enable:Boolean = true):*
Language Version: | ActionScript 3.0 |
Product Version: | Flash CS4 |
Runtime Versions: | Flash Player 10, AIR 1.5 |
Enables or disables live-tracking for the specified IK display object instance. When live-tracking is enabled for a specific IK display object instance, the user can move the armature that contains the IK display object instance by clicking and dragging that IK display object.
Parameters
target:DisplayObject — The IK display object instance to have live-tracking enabled
or disabled for.
| |
enable:Boolean (default = true ) — If set to false , live-tracking is disabled.
Otherwise, live-tracking is enabled.
|
* |
Related API Elements
Example ( How to use this example )
rightHand
and leftHand
;
both are MovieClip instances:
import fl.ik.*; // turn off tracking for all armatures in the SWF file IKManager.trackAllArmatures(false); // enable live tracking for the right hand IKManager.trackIKObject(rightHand, true); // enable live tracking for the left hand IKManager.trackIKObject(leftHand, true);
Thu Dec 6 2018, 01:12 PM -08:00