(Preview)
Package | mx.graphics |
Class | public class LinearGradient |
Inheritance | LinearGradient ![]() ![]() ![]() |
Implements | IFill |
Language Version: | ActionScript 3.0 |
Product Version: | Flex 3 |
Runtime Versions: | Flash Player 9, AIR 1.1 |
entries
Array
to define the colors that make up the gradient fill.
In MXML, you define a LinearGradient by adding a series of GradientEntry objects, as the following example shows:
<mx:fill> <mx:LinearGradient> <mx:entries> <mx:GradientEntry color="0xC5C551" ratio="0.00" alpha="0.5"/> <mx:GradientEntry color="0xFEFE24" ratio="0.33" alpha="0.5"/> <mx:GradientEntry color="0xECEC21" ratio="0.66" alpha="0.5"/> </mx:entries> </mx:LinearGradient> </mx:fill>
You can also define a LinearGradient as a fill for any graphic element in ActionScript, as the following example shows:
<?xml version="1.0"?> <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" creationComplete="init()"> <mx:Script> import flash.display.Graphics; import flash.geom.Rectangle; import mx.graphics.GradientEntry; import mx.graphics.LinearGradient; private function init():void { var w:Number = 200; var h:Number = 200; var s:Sprite = new Sprite(); // Add the new Sprite to the display list. rawChildren.addChild(s); var g:Graphics = s.graphics; g.lineStyle(1, 0x33CCFF, 1.0); var fill:LinearGradient = new LinearGradient(); var g1:GradientEntry = new GradientEntry(0xFFCC66, 0.00, 0.5); var g2:GradientEntry = new GradientEntry(0x000000, 0.33, 0.5); var g3:GradientEntry = new GradientEntry(0x99FF33, 0.66, 0.5); fill.entries = [ g1, g2, g3 ]; fill.angle = 240; // Draw a box and fill it with the LinearGradient. g.moveTo(0, 0); fill.begin(g, new Rectangle(0, 0, w, h)); g.lineTo(w, 0); g.lineTo(w, h); g.lineTo(0, h); g.lineTo(0, 0); fill.end(g); } </mx:Script> </mx:Application>MXML Syntax
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The <mx:LinearGradient>
tag
inherits all the tag attributes of its superclass,
and adds the following tag attributes:
<mx:LinearGradient Properties angle="0" />
Default MXML Propertyentries
More examples
Related API Elements
Public Properties
Property | Defined By | ||
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![]() | constructor : Object
A reference to the class object or constructor function for a given object instance. | Object |
Protected Properties
Public Methods
Method | Defined By | ||
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![]() | addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
Registers an event listener object with an EventDispatcher object so that the listener
receives notification of an event. | EventDispatcher | |
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Dispatches an event into the event flow. | EventDispatcher | |
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Checks whether the EventDispatcher object has any listeners registered for a specific type
of event. | EventDispatcher | |
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Indicates whether an object has a specified property defined. | Object | |
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Indicates whether an instance of the Object class is in the prototype chain of the object specified
as the parameter. | Object | |
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Indicates whether the specified property exists and is enumerable. | Object | |
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Removes a listener from the EventDispatcher object. | EventDispatcher | |
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Sets the availability of a dynamic property for loop operations. | Object | |
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Returns the string representation of this object, formatted according to locale-specific conventions. | Object | |
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Returns the string representation of the specified object. | Object | |
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Returns the primitive value of the specified object. | Object | |
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Checks whether an event listener is registered with this EventDispatcher object or any of
its ancestors for the specified event type. | EventDispatcher |
Public Constants
Wed Nov 21 2018, 06:34 AM -08:00