Package | mx.graphics |
Class | public class LinearGradient |
Inheritance | LinearGradient GradientBase EventDispatcher Object |
Implements | IFill |
Language Version: | ActionScript 3.0 |
Product Version: | Flex 3 |
Runtime Versions: | Flash Player 9, AIR 1.1 |
entries
Array
to define the colors that make up the gradient fill.
In MXML, you define a LinearGradient by adding a series of GradientEntry objects, as the following example shows:
<mx:fill> <mx:LinearGradient> <mx:entries> <mx:GradientEntry color="0xC5C551" ratio="0.00" alpha="0.5"/> <mx:GradientEntry color="0xFEFE24" ratio="0.33" alpha="0.5"/> <mx:GradientEntry color="0xECEC21" ratio="0.66" alpha="0.5"/> </mx:entries> </mx:LinearGradient> </mx:fill>
You can also define a LinearGradient as a fill for any graphic element in ActionScript, as the following example shows:
<?xml version="1.0"?> <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" creationComplete="init()"> <mx:Script> import flash.display.Graphics; import flash.geom.Rectangle; import mx.graphics.GradientEntry; import mx.graphics.LinearGradient; private function init():void { var w:Number = 200; var h:Number = 200; var s:Sprite = new Sprite(); // Add the new Sprite to the display list. rawChildren.addChild(s); var g:Graphics = s.graphics; g.lineStyle(1, 0x33CCFF, 1.0); var fill:LinearGradient = new LinearGradient(); var g1:GradientEntry = new GradientEntry(0xFFCC66, 0.00, 0.5); var g2:GradientEntry = new GradientEntry(0x000000, 0.33, 0.5); var g3:GradientEntry = new GradientEntry(0x99FF33, 0.66, 0.5); fill.entries = [ g1, g2, g3 ]; fill.angle = 240; // Draw a box and fill it with the LinearGradient. g.moveTo(0, 0); fill.begin(g, new Rectangle(0, 0, w, h)); g.lineTo(w, 0); g.lineTo(w, h); g.lineTo(0, h); g.lineTo(0, 0); fill.end(g); } </mx:Script> </mx:Application>MXML SyntaxHide MXML Syntax
The <mx:LinearGradient>
tag
inherits all the tag attributes of its superclass,
and adds the following tag attributes:
<mx:LinearGradient Properties angle="0" />
Default MXML Propertyentries
More examples
Related API Elements
Property | Defined By | ||
---|---|---|---|
angle : Number Deprecated: Please Use rotation
By default, the LinearGradientStroke defines a transition
from left to right across the control. | GradientBase | ||
constructor : Object
A reference to the class object or constructor function for a given object instance. | Object | ||
entries : Array
An Array of GradientEntry objects
defining the fill patterns for the gradient fill. | GradientBase | ||
interpolationMethod : String
A value from the InterpolationMethod class
that specifies which interpolation method to use. | GradientBase | ||
matrix : Matrix
An array of values used for matrix transformation. | GradientBase | ||
rotation : Number
By default, the LinearGradientStroke defines a transition
from left to right across the control. | GradientBase | ||
scaleX : Number
The horizontal scale of the gradient transform, which defines the width of the (unrotated) gradient
| LinearGradient | ||
spreadMethod : String
A value from the SpreadMethod class
that specifies which spread method to use. | GradientBase | ||
x : Number
The distance by which to translate each point along the x axis. | GradientBase | ||
y : Number
The distance by which to translate each point along the y axis. | GradientBase |
Method | Defined By | ||
---|---|---|---|
Constructor. | LinearGradient | ||
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
Registers an event listener object with an EventDispatcher object so that the listener
receives notification of an event. | EventDispatcher | ||
Starts the fill. | LinearGradient | ||
Dispatches an event into the event flow. | EventDispatcher | ||
Ends the fill. | LinearGradient | ||
Checks whether the EventDispatcher object has any listeners registered for a specific type
of event. | EventDispatcher | ||
Indicates whether an object has a specified property defined. | Object | ||
Indicates whether an instance of the Object class is in the prototype chain of the object specified
as the parameter. | Object | ||
Indicates whether the specified property exists and is enumerable. | Object | ||
Removes a listener from the EventDispatcher object. | EventDispatcher | ||
Sets the availability of a dynamic property for loop operations. | Object | ||
Returns the string representation of this object, formatted according to locale-specific conventions. | Object | ||
Returns the string representation of the specified object. | Object | ||
Returns the primitive value of the specified object. | Object | ||
Checks whether an event listener is registered with this EventDispatcher object or any of
its ancestors for the specified event type. | EventDispatcher |
scaleX | property |
scaleX:Number
Language Version: | ActionScript 3.0 |
Product Version: | Flex 3 |
Runtime Versions: | Flash Player 9, AIR 1.1 |
The horizontal scale of the gradient transform, which defines the width of the (unrotated) gradient
This property can be used as the source for data binding. When this property is modified, it dispatches the propertyChange
event.
Implementation
public function get scaleX():Number
public function set scaleX(value:Number):void
LinearGradient | () | Constructor |
public function LinearGradient()
Language Version: | ActionScript 3.0 |
Product Version: | Flex 3 |
Runtime Versions: | Flash Player 9, AIR 1.1 |
Constructor.
begin | () | method |
public function begin(target:Graphics, targetBounds:Rectangle, targetOrigin:Point):void
Language Version: | ActionScript 3.0 |
Product Version: | Flex 3 |
Runtime Versions: | Flash Player 9, AIR 1.1 |
Starts the fill.
Parameters
target:Graphics — The target Graphics object that is being filled.
| |
targetBounds:Rectangle — The Rectangle object that defines the size of the fill
inside the target .
If the dimensions of the Rectangle are larger than the dimensions
of the target , the fill is clipped.
If the dimensions of the Rectangle are smaller than the dimensions
of the target , the fill expands to fill the entire
target .
| |
targetOrigin:Point — The Point that defines the origin (0,0) of the shape in the
coordinate system of target.
|
end | () | method |
Wed Nov 21 2018, 06:34 AM -08:00