(Preview)
Package | mx.effects.effectClasses |
Class | public class SequenceInstance |
Inheritance | SequenceInstance CompositeEffectInstance EffectInstance EventDispatcher Object |
Language Version: | ActionScript 3.0 |
Product Version: | Flex 3 |
Runtime Versions: | Flash Player 9, AIR 1.1 |
Related API Elements
Public Properties
Property | Defined By | ||
---|---|---|---|
className : String [read-only]
The name of the effect class, such as "FadeInstance". | EffectInstance | ||
constructor : Object
A reference to the class object or constructor function for a given object instance. | Object | ||
duration : Number
The duration of the effect, in milliseconds. | EffectInstance | ||
effect : IEffect
The IEffect object that created this IEffectInstance object. | EffectInstance | ||
effectTargetHost : mx.effects:IEffectTargetHost
A property that lets you access the target
list-based control of a data effect. | EffectInstance | ||
hideFocusRing : Boolean
Determines whether the effect should hide
the focus ring when starting the effect. | EffectInstance | ||
playheadTime : Number [override]
Current time position of the effect. | SequenceInstance | ||
propertyChanges : PropertyChanges
Specifies the PropertyChanges object containing
the start and end values for the set of properties
relevant to the effect's targets. | EffectInstance | ||
repeatCount : int
Number of times to repeat the effect. | EffectInstance | ||
repeatDelay : int
Amount of time, in milliseconds,
to wait before repeating the effect. | EffectInstance | ||
startDelay : int
Amount of time, in milliseconds,
to wait before starting the effect. | EffectInstance | ||
suspendBackgroundProcessing : Boolean
If true, blocks all background processing
while the effect is playing. | EffectInstance | ||
target : Object
The UIComponent object to which this effect is applied. | EffectInstance | ||
triggerEvent : Event
The event, if any, which triggered the playing of the effect. | EffectInstance |
Protected Properties
Public Methods
Method | Defined By | ||
---|---|---|---|
SequenceInstance(target:Object)
Constructor. | SequenceInstance | ||
Adds a new set of child effects to this Composite effect. | CompositeEffectInstance | ||
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
Registers an event listener object with an EventDispatcher object so that the listener
receives notification of an event. | EventDispatcher | ||
Dispatches an event into the event flow. | EventDispatcher | ||
[override]
Interrupts any effects that are currently playing, skips over
any effects that haven't started playing, and jumps immediately
to the end of the composite effect. | SequenceInstance | ||
Called by the end() method when the effect
finishes playing. | EffectInstance | ||
Called after each iteration of a repeated effect finishes playing. | EffectInstance | ||
Checks whether the EventDispatcher object has any listeners registered for a specific type
of event. | EventDispatcher | ||
Indicates whether an object has a specified property defined. | Object | ||
This method is called if the effect was triggered by the EffectManager. | EffectInstance | ||
Indicates whether an instance of the Object class is in the prototype chain of the object specified
as the parameter. | Object | ||
Pauses the effect until you call the resume() method. | EffectInstance | ||
Plays the effect instance on the target. | EffectInstance | ||
Indicates whether the specified property exists and is enumerable. | Object | ||
Removes a listener from the EventDispatcher object. | EventDispatcher | ||
Resumes the effect after it has been paused
by a call to the pause() method. | EffectInstance | ||
Plays the effect in reverse, starting from
the current position of the effect. | EffectInstance | ||
Sets the availability of a dynamic property for loop operations. | Object | ||
Plays the effect instance on the target after the
startDelay period has elapsed. | EffectInstance | ||
Stops the effect, leaving the target in its current state. | EffectInstance | ||
Returns the string representation of this object, formatted according to locale-specific conventions. | Object | ||
Returns the string representation of the specified object. | Object | ||
Returns the primitive value of the specified object. | Object | ||
Checks whether an event listener is registered with this EventDispatcher object or any of
its ancestors for the specified event type. | EventDispatcher |
Protected Methods
Method | Defined By | ||
---|---|---|---|
[override]
Each time a child effect of SequenceInstance finishes,
Flex calls the onEffectEnd() method. | SequenceInstance |
Property Detail
playheadTime | property |
playheadTime:Number
[override] Language Version: | ActionScript 3.0 |
Product Version: | Flex 3 |
Runtime Versions: | Flash Player 9, AIR 1.1 |
Current time position of the effect.
This property has a value between 0 and the total duration,
which includes the Effect's startDelay
,
repeatCount
, and repeatDelay
.
Implementation
override public function get playheadTime():Number
override public function set playheadTime(value:Number):void
Constructor Detail
SequenceInstance | () | Constructor |
Method Detail
end | () | method |
override public function end():void
Language Version: | ActionScript 3.0 |
Product Version: | Flex 3 |
Runtime Versions: | Flash Player 9, AIR 1.1 |
Interrupts any effects that are currently playing, skips over any effects that haven't started playing, and jumps immediately to the end of the composite effect.
onEffectEnd | () | method |
override protected function onEffectEnd(childEffect:IEffectInstance):void
Language Version: | ActionScript 3.0 |
Product Version: | Flex 3 |
Runtime Versions: | Flash Player 9, AIR 1.1 |
Each time a child effect of SequenceInstance finishes,
Flex calls the onEffectEnd()
method.
For SequenceInstance, it plays the next effect.
This method implements the method of the superclass.
Parameters
childEffect:IEffectInstance — The child effect.
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Wed Nov 21 2018, 06:34 AM -08:00