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mx.effects 

IEffectInstance  - AS3 Flex

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What's New
Compiler Errors
Compiler Warnings
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Migrating to ActionScript 3
Supported Character Sets
MXML Only Tags
Motion XML Elements
Timed Text Tags
List of deprecated elements
Accessibility Implementation Constants
How to Use ActionScript Examples
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(Preview)
Packagemx.effects
Interfacepublic interface IEffectInstance
Implementors EffectInstance

Language Version: ActionScript 3.0
Product Version: Flex 3
Runtime Versions: Flash Player 9, AIR 1.1

The IEffectInstance interface represents an instance of an effect playing on a target. Each target has a separate effect instance associated with it. An effect instance's lifetime is transitory. An instance is created when the effect is played on a target and is destroyed when the effect has finished playing. If there are multiple effects playing on a target at the same time (for example, a Parallel effect), there is a separate effect instance for each effect.

Effect developers must create an instance class for their custom effects.

Related API Elements



Public Properties
 PropertyDefined By
  className : String
[read-only] The name of the effect class, such as "FadeInstance".
IEffectInstance
  duration : Number
The duration of the effect, in milliseconds.
IEffectInstance
  effect : IEffect
The IEffect object that created this IEffectInstance object.
IEffectInstance
  effectTargetHost : mx.effects:IEffectTargetHost
A property that lets you access the target list-based control of a data effect.
IEffectInstance
  hideFocusRing : Boolean
Determines whether the effect should hide the focus ring when starting the effect.
IEffectInstance
  playheadTime : Number
Current time position of the effect.
IEffectInstance
  propertyChanges : PropertyChanges
Specifies the PropertyChanges object containing the start and end values for the set of properties relevant to the effect's targets.
IEffectInstance
  repeatCount : int
Number of times to repeat the effect.
IEffectInstance
  repeatDelay : int
Amount of time, in milliseconds, to wait before repeating the effect.
IEffectInstance
  startDelay : int
Amount of time, in milliseconds, to wait before starting the effect.
IEffectInstance
  suspendBackgroundProcessing : Boolean
If true, blocks all background processing while the effect is playing.
IEffectInstance
  target : Object
The UIComponent object to which this effect is applied.
IEffectInstance
  triggerEvent : Event
The event, if any, which triggered the playing of the effect.
IEffectInstance
Public Methods
 MethodDefined By
  
Interrupts an effect instance that is currently playing, and jumps immediately to the end of the effect.
IEffectInstance
  
Called by the end() method when the effect finishes playing.
IEffectInstance
  
Called after each iteration of a repeated effect finishes playing.
IEffectInstance
  
This method is called if the effect was triggered by the EffectManager.
IEffectInstance
  
Pauses the effect until you call the resume() method.
IEffectInstance
  
Plays the effect instance on the target.
IEffectInstance
  
Resumes the effect after it has been paused by a call to the pause() method.
IEffectInstance
  
Plays the effect in reverse, starting from the current position of the effect.
IEffectInstance
  
Plays the effect instance on the target after the startDelay period has elapsed.
IEffectInstance
  
Stops the effect, leaving the target in its current state.
IEffectInstance
Property Detail
Method Detail