(Preview)
Package | mx.effects.effectClasses |
Class | public class ActionEffectInstance |
Inheritance | ActionEffectInstance EffectInstance EventDispatcher Object |
Subclasses | AddActionInstance, AddChildActionInstance, AddItemActionInstance, CallActionInstance, RemoveActionInstance, RemoveChildActionInstance, RemoveItemActionInstance, SetActionInstance, SetPropertyActionInstance, SetStyleActionInstance, UnconstrainItemActionInstance |
Language Version: | ActionScript 3.0 |
Product Version: | Flex 3 |
Runtime Versions: | Flash Player 9, AIR 1.1 |
Public Properties
Protected Properties
Property | Defined By | ||
---|---|---|---|
playCount : int = 0
Number of times that the instance has been played. | EffectInstance | ||
playedAction : Boolean = false
Indicates whether the effect has been played (true),
or not (false). | ActionEffectInstance |
Public Methods
Method | Defined By | ||
---|---|---|---|
ActionEffectInstance(target:Object)
Constructor. | ActionEffectInstance | ||
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
Registers an event listener object with an EventDispatcher object so that the listener
receives notification of an event. | EventDispatcher | ||
Dispatches an event into the event flow. | EventDispatcher | ||
Interrupts an effect instance that is currently playing,
and jumps immediately to the end of the effect. | EffectInstance | ||
Called by the end() method when the effect
finishes playing. | EffectInstance | ||
Called after each iteration of a repeated effect finishes playing. | EffectInstance | ||
Checks whether the EventDispatcher object has any listeners registered for a specific type
of event. | EventDispatcher | ||
Indicates whether an object has a specified property defined. | Object | ||
This method is called if the effect was triggered by the EffectManager. | EffectInstance | ||
Indicates whether an instance of the Object class is in the prototype chain of the object specified
as the parameter. | Object | ||
Pauses the effect until you call the resume() method. | EffectInstance | ||
Plays the effect instance on the target. | EffectInstance | ||
Indicates whether the specified property exists and is enumerable. | Object | ||
Removes a listener from the EventDispatcher object. | EventDispatcher | ||
Resumes the effect after it has been paused
by a call to the pause() method. | EffectInstance | ||
Plays the effect in reverse, starting from
the current position of the effect. | EffectInstance | ||
Sets the availability of a dynamic property for loop operations. | Object | ||
Plays the effect instance on the target after the
startDelay period has elapsed. | EffectInstance | ||
Stops the effect, leaving the target in its current state. | EffectInstance | ||
Returns the string representation of this object, formatted according to locale-specific conventions. | Object | ||
Returns the string representation of the specified object. | Object | ||
Returns the primitive value of the specified object. | Object | ||
Checks whether an event listener is registered with this EventDispatcher object or any of
its ancestors for the specified event type. | EventDispatcher |
Protected Methods
Method | Defined By | ||
---|---|---|---|
Returns the starting state value that was saved by the
saveStartValue() method. | ActionEffectInstance | ||
Subclasses implement this method to save the starting state
before the effect plays. | ActionEffectInstance |
Property Detail
playedAction | property |
protected var playedAction:Boolean = false
Language Version: | ActionScript 3.0 |
Product Version: | Flex 3 |
Runtime Versions: | Flash Player 9, AIR 1.1 |
Indicates whether the effect has been played (true
),
or not (false
).
The play()
method sets this property to
true
after the effect plays;
you do not set it directly.
Constructor Detail
ActionEffectInstance | () | Constructor |
Method Detail
getStartValue | () | method |
saveStartValue | () | method |
Wed Nov 21 2018, 06:34 AM -08:00