Package | fl.transitions |
Class | public class Tween |
Inheritance | Tween EventDispatcher Object |
Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 9, AIR 1.0 |
The Tween class also lets you specify a variety of easing methods. "Easing" refers to gradual acceleration or deceleration during an animation, which helps your animations appear more realistic. The fl.transitions.easing package provides many easing methods that contain equations for this acceleration and deceleration, which change the easing animation accordingly.
To use the methods and properties of the Tween class, you use the new
operator with the constructor function to create an instance of the class, and you specify an easing
method as a parameter. For example:
import fl.transitions.Tween; import fl.transitions.easing.*; var myTween:Tween = new Tween(myObject, "x", Elastic.easeOut, 0, 300, 3, true);
Related API Elements
Property | Defined By | ||
---|---|---|---|
begin : Number = NaN
The initial value of the target object's designated property before the tween starts. | Tween | ||
constructor : Object
A reference to the class object or constructor function for a given object instance. | Object | ||
duration : Number
The duration of the tweened animation in frames or seconds. | Tween | ||
finish : Number
A number indicating the ending value of the target object property that is to be tweened. | Tween | ||
FPS : Number
The number of frames per second calculated into the tweened animation. | Tween | ||
func : Function
The easing function which is used with the tween. | Tween | ||
isPlaying : Boolean = false
Indicates whether the tween is currently playing. | Tween | ||
looping : Boolean = false
Indicates whether the tween will loop. | Tween | ||
obj : Object = null
The target object that is being tweened. | Tween | ||
position : Number
The current value of the target object property being tweened. | Tween | ||
prop : String
The name of the property affected by the tween of the target object. | Tween | ||
time : Number
The current time within the duration of the animation. | Tween | ||
useSeconds : Boolean = false
Indicates whether the tween plays over a period of frames or seconds. | Tween |
Method | Defined By | ||
---|---|---|---|
Tween(obj:Object, prop:String, func:Function, begin:Number, finish:Number, duration:Number, useSeconds:Boolean = false)
Creates an instance of the Tween class. | Tween | ||
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
Registers an event listener object with an EventDispatcher object so that the listener
receives notification of an event. | EventDispatcher | ||
Instructs the tweened animation to continue tweening from its current animation point to
a new finish and duration point. | Tween | ||
Dispatches an event into the event flow. | EventDispatcher | ||
Forwards the tweened animation directly to the final value of the tweened animation. | Tween | ||
Checks whether the EventDispatcher object has any listeners registered for a specific type
of event. | EventDispatcher | ||
Indicates whether an object has a specified property defined. | Object | ||
Indicates whether an instance of the Object class is in the prototype chain of the object specified
as the parameter. | Object | ||
Forwards the tweened animation to the next frame of an animation that was stopped. | Tween | ||
Plays the previous frame of the tweened animation from the current stopping point of an
animation that was stopped. | Tween | ||
Indicates whether the specified property exists and is enumerable. | Object | ||
Removes a listener from the EventDispatcher object. | EventDispatcher | ||
Resumes the play of a tweened animation that has been stopped. | Tween | ||
Moves the play of a tweened animation back to its starting value. | Tween | ||
Sets the availability of a dynamic property for loop operations. | Object | ||
Starts the play of a tweened animation from its starting point. | Tween | ||
Stops the play of a tweened animation at its current value. | Tween | ||
Returns the string representation of this object, formatted according to locale-specific conventions. | Object | ||
Returns the string representation of the specified object. | Object | ||
Returns the primitive value of the specified object. | Object | ||
Checks whether an event listener is registered with this EventDispatcher object or any of
its ancestors for the specified event type. | EventDispatcher | ||
Instructs the tweened animation to play in reverse from its last direction of tweened
property increments. | Tween |
Event | Summary | Defined By | ||
---|---|---|---|---|
[broadcast event] Dispatched when the Flash Player or AIR application gains operating system focus and becomes active. | EventDispatcher | |||
[broadcast event] Dispatched when the Flash Player or AIR application operating loses system focus and is becoming inactive. | EventDispatcher | |||
Indicates that the Tween has changed and the screen has been updated. | Tween | |||
Indicates that the Tween has reached the end and finished. | Tween | |||
Indicates that the Tween has restarted playing from the beginning in looping mode. | Tween | |||
Indicates that the Tween has resumed playing after being paused. | Tween | |||
Indicates that the motion has started playing. | Tween | |||
Indicates that the Tween has been stopped with an explicit call to Tween.stop(). | Tween |
begin | property |
public var begin:Number = NaN
Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 9, AIR 1.0 |
The initial value of the target object's designated property before the tween starts.
duration | property |
duration:Number
Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 9, AIR 1.0 |
The duration of the tweened animation in frames or seconds. This property is set as
a parameter when creating a new Tween instance or when calling the
Tween.yoyo()
method.
Implementation
public function get duration():Number
public function set duration(value:Number):void
finish | property |
finish:Number
Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 9, AIR 1.0 |
A number indicating the ending value of the target object property that is to be tweened.
This property is set as a parameter when creating a new Tween instance or when calling the
Tween.yoyo()
method.
Implementation
public function get finish():Number
public function set finish(value:Number):void
Related API Elements
FPS | property |
FPS:Number
Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 9, AIR 1.0 |
The number of frames per second calculated into the tweened animation. By default the
current Stage frame rate is used to calculate the tweened animation. Setting this property
recalculates the number of increments in the animated property that is displayed each second
to the Tween.FPS
property rather than the current Stage frame rate. Setting the
Tween.FPS property does not change the actual frame rate of the Stage.
Note: The Tween.FPS
property returns undefined unless it
is first set explicitly.
Implementation
public function get FPS():Number
public function set FPS(value:Number):void
Example ( How to use this example )
import fl.transitions.Tween; import fl.transitions.easing.*; var tween:Tween = new Tween(mc, "x", Elastic.easeOut, 0, 300, 3, true); tween.FPS = 60; mc.addEventListener(MouseEvent.CLICK, onClick); function onClick(evt:MouseEvent):void { tween.start(); }
func | property |
public var func:Function
Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 9, AIR 1.0 |
The easing function which is used with the tween.
isPlaying | property |
public var isPlaying:Boolean = false
Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 9, AIR 1.0 |
Indicates whether the tween is currently playing.
looping | property |
public var looping:Boolean = false
Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 9, AIR 1.0 |
Indicates whether the tween will loop. If the value is true
, the tween will restart
indefinitely each time the tween has completed. If the value is false
, the tween
will play only once.
obj | property |
public var obj:Object = null
Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 9, AIR 1.0 |
The target object that is being tweened.
position | property |
position:Number
Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 9, AIR 1.0 |
The current value of the target object property being tweened. This value updates with each drawn frame of the tweened animation.
Implementation
public function get position():Number
public function set position(value:Number):void
prop | property |
public var prop:String
Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 9, AIR 1.0 |
The name of the property affected by the tween of the target object.
time | property |
useSeconds | property |
public var useSeconds:Boolean = false
Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 9, AIR 1.0 |
Indicates whether the tween plays over a period of frames or seconds. A value of true
will
cause the tween to animate over a period of seconds specified by the duration
property. A
value of false
will cause the tween to animate over a period of frames.
Tween | () | Constructor |
public function Tween(obj:Object, prop:String, func:Function, begin:Number, finish:Number, duration:Number, useSeconds:Boolean = false)
Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 9, AIR 1.0 |
Creates an instance of the Tween class. Use the constructor function with the new
operator: var myTween:Tween = new Tween()
.
obj:Object — Object that the Tween targets.
| |
prop:String — Name of the property (obj parameter value) that will be affected.
| |
func:Function — Name of the easing function to use.
| |
begin:Number — Starting value of the prop parameter.
| |
finish:Number — A number indicating the ending value of prop parameter (the target object property to be tweened).
| |
duration:Number — Length of time of the motion; set to infinity if negative or omitted.
| |
useSeconds:Boolean (default = false ) — A flag specifying whether to use seconds instead of frames. The function uses seconds if true or frames in relation to the value specified in the duration parameter if false .
|
Related API Elements
continueTo | () | method |
public function continueTo(finish:Number, duration:Number):void
Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 9, AIR 1.0 |
Instructs the tweened animation to continue tweening from its current animation point to a new finish and duration point.
Parameters
finish:Number — A number indicating the ending value of the target object property that is
to be tweened.
| |
duration:Number — A number indicating the length of time or number of frames for the tween
motion; duration is measured in length of time if the Tween.start()
useSeconds parameter is set to true , or measured in frames if
it is set to false .
|
Related API Elements
fforward | () | method |
public function fforward():void
Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 9, AIR 1.0 |
Forwards the tweened animation directly to the final value of the tweened animation.
nextFrame | () | method |
public function nextFrame():void
Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 9, AIR 1.0 |
Forwards the tweened animation to the next frame of an animation that was stopped. Use this
method to forward a frame at a time of a tweened animation after you use the
Tween.stop()
method to stop it.
Note: Use this method on frame-based tweens only. A tween is
set to frame based at its creation by setting the useSeconds
parameter to
false
.
prevFrame | () | method |
public function prevFrame():void
Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 9, AIR 1.0 |
Plays the previous frame of the tweened animation from the current stopping point of an
animation that was stopped. Use this method to play a tweened animation backwards one frame
at a time after you use the Tween.stop()
method to stop it.
Note: Use this method on frame-based tweens only. A tween is set
to frame based at its creation by setting the Tween.start()
useSeconds
parameter to false
.
Related API Elements
resume | () | method |
public function resume():void
Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 9, AIR 1.0 |
Resumes the play of a tweened animation that has been stopped. Use this method to continue
a tweened animation after you have stopped it by using the Tween.stop()
method.
Note: Use this method on frame-based tweens only. A tween is set
to be frame based at its creation by setting the useSeconds
parameter to false.
rewind | () | method |
public function rewind(t:Number = 0):void
Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 9, AIR 1.0 |
Moves the play of a tweened animation back to its starting value. If
Tween.rewind()
is called while the tweened animation is still playing, the
animation rewinds to its starting value and continues playing. If
Tween.rewind()
is called while the tweened animation has been stopped or has
finished its animation, the tweened animation rewinds to its starting value and remains
stopped. Use this method to rewind a tweened animation to its starting point after you have
stopped it by using the Tween.stop()
method or to rewind a tweened animation
during its play.
Parameters
t:Number (default = 0 ) — Starting value.
|
start | () | method |
public function start():void
Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 9, AIR 1.0 |
Starts the play of a tweened animation from its starting point. This method is used for restarting a Tween from the beginning of its animation after it stops or has completed its animation.
stop | () | method |
public function stop():void
Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 9, AIR 1.0 |
Stops the play of a tweened animation at its current value.
yoyo | () | method |
public function yoyo():void
Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 9, AIR 1.0 |
Instructs the tweened animation to play in reverse from its last direction of tweened
property increments. If this method is called before a Tween object's animation is complete,
the animation abruptly jumps to the end of its play and then plays in a reverse direction
from that point. You can achieve an effect of an animation completing its entire play and
then reversing its entire play by calling the Tween.yoyo()
method within a
TweenEvent.MOTION_FINISH
event handler. This process ensures that the reverse
effect of the Tween.yoyo()
method does not begin until the current tweened
animation is complete.
motionChange | Event |
fl.transitions.TweenEvent
property TweenEvent.type =
fl.transitions.TweenEvent.MOTION_CHANGE
Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 9, AIR 1.0 |
Indicates that the Tween has changed and the screen has been updated.
The properties of the event object have the following values:
Property | Value |
---|---|
bubbles | false |
cancelable | false |
currentTarget | The object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget property. |
target | The object that dispatched the event;
it is not always the object listening for the event.
Use the currentTarget property to always access the
object listening for the event. |
time | The time of the Tween when the event occurred. |
position | The value of the property controlled by the Tween, when the event occurred. |
motionFinish | Event |
fl.transitions.TweenEvent
property TweenEvent.type =
fl.transitions.TweenEvent.MOTION_FINISH
Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 9, AIR 1.0 |
Indicates that the Tween has reached the end and finished.
The properties of the event object have the following values:
Property | Value |
---|---|
bubbles | false |
cancelable | false |
currentTarget | The object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget property. |
target | The object that dispatched the event;
it is not always the object listening for the event.
Use the currentTarget property to always access the
object listening for the event. |
time | The time of the Tween when the event occurred. |
position | The value of the property controlled by the Tween, when the event occurred. |
motionLoop | Event |
fl.transitions.TweenEvent
property TweenEvent.type =
fl.transitions.TweenEvent.MOTION_LOOP
Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 9, AIR 1.0 |
Indicates that the Tween has restarted playing from the beginning in looping mode.
The properties of the event object have the following values:
Property | Value |
---|---|
bubbles | false |
cancelable | false |
currentTarget | The object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget property. |
target | The object that dispatched the event;
it is not always the object listening for the event.
Use the currentTarget property to always access the
object listening for the event. |
time | The time of the Tween when the event occurred. |
position | The value of the property controlled by the Tween, when the event occurred. |
motionResume | Event |
fl.transitions.TweenEvent
property TweenEvent.type =
fl.transitions.TweenEvent.MOTION_RESUME
Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 9, AIR 1.0 |
Indicates that the Tween has resumed playing after being paused.
The properties of the event object have the following values:
Property | Value |
---|---|
bubbles | false |
cancelable | false |
currentTarget | The object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget property. |
target | The object that dispatched the event;
it is not always the object listening for the event.
Use the currentTarget property to always access the
object listening for the event. |
time | The time of the Tween when the event occurred. |
position | The value of the property controlled by the Tween, when the event occurred. |
motionStart | Event |
fl.transitions.TweenEvent
property TweenEvent.type =
fl.transitions.TweenEvent.MOTION_START
Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 9, AIR 1.0 |
Indicates that the motion has started playing.
The properties of the event object have the following values:
Property | Value |
---|---|
bubbles | false |
cancelable | false |
currentTarget | The object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget property. |
target | The object that dispatched the event;
it is not always the object listening for the event.
Use the currentTarget property to always access the
object listening for the event. |
time | The time of the Tween when the event occurred. |
position | The value of the property controlled by the Tween, when the event occurred. |
motionStop | Event |
fl.transitions.TweenEvent
property TweenEvent.type =
fl.transitions.TweenEvent.MOTION_STOP
Language Version: | ActionScript 3.0 |
Product Version: | Flash CS3 |
Runtime Versions: | Flash Player 9, AIR 1.0 |
Indicates that the Tween has been stopped with an explicit call to
Tween.stop()
.
The properties of the event object have the following values:
Property | Value |
---|---|
bubbles | false |
cancelable | false |
currentTarget | The object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget property. |
target | The object that dispatched the event;
it is not always the object listening for the event.
Use the currentTarget property to always access the
object listening for the event. |
time | The time of the Tween when the event occurred. |
position | The value of the property controlled by the Tween, when the event occurred. |
userNumber
, which is then passed to the Tween constructor as a parameter for the width
of the shape.
Note: For the classes in the fl.transitions package, you need to use an import
statement, even
in the Actions panel of Flash Professional (for most classes you do not need the import statement within the Actions
panel). Use * at the package level to include all the classes in the package, or import each one individually.
import fl.transitions.Tween; import fl.transitions.easing.*; //create a Sprite instance var mySprite:Sprite = new Sprite() // create an input text field var myTextField:TextField = new TextField(); myTextField.type = TextFieldType.INPUT; myTextField.width = 180; myTextField.height = 20; myTextField.x = 20; myTextField.y = 140; myTextField.border = true; myTextField.text = "Type a number here and press Enter"; myTextField.restrict = "0-9"; addChild(myTextField); // add a listener when the user clicks in the text field myTextField.addEventListener(MouseEvent.CLICK, fieldClickHandler); // add a listener for a key press myTextField.addEventListener(KeyboardEvent.KEY_DOWN, keyDownHandler); // clear the text field when the user clicks in it to enter a value function fieldClickHandler(event:MouseEvent):void { myTextField.text = ""; } // if the key pressed is the Enter key // change the values of the box's width based on the value provided function keyDownHandler(event:KeyboardEvent):void { if (event.keyCode == Keyboard.ENTER) { mySprite.graphics.clear(); var userNumber:Number = new Number(myTextField.text); mySprite.graphics.beginFill(0x666999); mySprite.graphics.drawRect(0, 0, 40, 120); addChild(mySprite); //provide tween values, including passing the variable userNumber for the width at //the end of the tween var myTween:Tween = new Tween(mySprite, "width", Elastic.easeOut, 0, userNumber, 4, true); } }
import fl.transitions.Tween; import fl.transitions.easing.*; //create a Sprite instance var mySprite:Sprite = new Sprite() // create an input text field var myTextField:TextField = new TextField(); myTextField.type = TextFieldType.INPUT; myTextField.width = 180; myTextField.height = 20; myTextField.x = 20; myTextField.y = 140; myTextField.border = true; myTextField.text = "Type a number here and press Enter"; myTextField.restrict = "0-9"; addChild(myTextField); // add a listener when the user clicks in the text field myTextField.addEventListener(MouseEvent.CLICK, fieldClickHandler); // add a listener for a key press myTextField.addEventListener(KeyboardEvent.KEY_DOWN, keyDownHandler); // clear the text field when the user clicks in it to enter a value function fieldClickHandler(event:MouseEvent):void { myTextField.text = ""; } // if the key pressed is the Enter key // change the values of the box's width based on the value provided function keyDownHandler(event:KeyboardEvent):void { if (event.keyCode == Keyboard.ENTER) { mySprite.graphics.clear(); var userNumber:Number = new Number(myTextField.text); // Set up drawing data // stroke object var myStroke:GraphicsStroke = new GraphicsStroke(2); myStroke.joints = JointStyle.MITER; myStroke.fill = new GraphicsSolidFill(0x102020); // solid stroke // fill object var myFill:GraphicsGradientFill = new GraphicsGradientFill(); myFill.colors = [0xEEFFEE, 0x0000FF]; myFill.matrix = new Matrix(); myFill.matrix.createGradientBox(300, 300, 0); // path object var myPath:GraphicsPath = new GraphicsPath(new Vector.<int>(), new Vector.<Number>()); myPath.commands.push(1,2,2,2,2); myPath.data.push(0,0, 240,0, 240,60, 0,60, 0,0); // combine the objects for a complete drawing var myDrawing:Vector.<IGraphicsData> = new Vector.<IGraphicsData>(); myDrawing.push(myStroke, myFill, myPath); // render the drawing mySprite.graphics.drawGraphicsData(myDrawing); addChild(mySprite); //provide tween values, including passing the variable userNumber for the width at //the end of the tween var myTween:Tween = new Tween(mySprite, "width", Elastic.easeOut, 0, userNumber, 4, true); } }
Wed Nov 21 2018, 06:34 AM -08:00