(Beta)
Package | fl.ik |
Class | public class IKBone |
Inheritance | IKBone Object |
Language Version: | ActionScript 3.0 |
Product Version: | Flash CS4 |
Runtime Versions: | Flash Player 10, AIR 1.5 |
Related API Elements
Public Properties
Property | Defined By | ||
---|---|---|---|
constructor : Object
A reference to the class object or constructor function for a given object instance. | Object | ||
headJoint : IKJoint [read-only]
The head joint of the bone. | IKBone | ||
name : String
The name of the bone. | IKBone | ||
tailJoint : IKJoint [read-only]
The tail joint of the bone. | IKBone |
Public Methods
Property Detail
headJoint | property |
headJoint:IKJoint
[read-only] Language Version: | ActionScript 3.0 |
Product Version: | Flash CS4 |
Runtime Versions: | Flash Player 10, AIR 1.5 |
The head joint of the bone. A joint, defined by the IKJoint class, defines a connection between two bones. Each bone can have a head joint and a tail joint. The head joint is the joint that is closer to the root joint of the armature.
Implementation
public function get headJoint():IKJoint
Related API Elements
Example ( How to use this example )
The following example shows how to retrieve the
head joint of a bone named "firstBone", which is part
of an armature named "myArmature":
import fl.ik.*; // Retrieve the bone named "firstBone" var fBone:IKBone = myArmature.getBoneByName("firstBone"); // Retrieve that bone's headJoint var headJnt:IKJoint = fBone.headJoint;
name | property |
name:String
Language Version: | ActionScript 3.0 |
Product Version: | Flash CS4 |
Runtime Versions: | Flash Player 10, AIR 1.5 |
The name of the bone. The name of a bone must be specified in the Flash authoring tool.
Implementation
public function get name():String
public function set name(value:String):void
Example ( How to use this example )
The following example shows that the name
of a bone is accessible through the name property.
The bone is part of an armature named "myArmature".
import fl.ik.*; // Get bone named "firstBone" var fBone:IKBone = myArmature.getBoneByName("firstBone"); // Trace bone's name trace(fBone.name);
tailJoint | property |
tailJoint:IKJoint
[read-only] Language Version: | ActionScript 3.0 |
Product Version: | Flash CS4 |
Runtime Versions: | Flash Player 10, AIR 1.5 |
The tail joint of the bone. A joint, defined by the IKJoint class, defines a connection between two bones. Each bone can have a head joint and a tail joint. The tail joint is the joint that is farther away from the root joint of the armature than the head joint.
Implementation
public function get tailJoint():IKJoint
Related API Elements
Example ( How to use this example )
The following example shows how to retrieve the
tail joint of a bone named "firstBone", which is part
of an armature named "myArmature":
import fl.ik.*; // Retrieve the bone named "firstBone" var fBone:IKBone = myArmature.getBoneByName("firstBone"); // Retrieve that bone's tailJoint var tailJnt:IKJoint = fBone.tailJoint;
Wed Nov 21 2018, 06:34 AM -08:00