Use the
getSize()
method
to benchmark code and determine the most efficient object for the
task.
All primitive types except String use 4 – 8 bytes in memory.
There is no way to optimize memory by using a specific type for
a primitive:
// Primitive types
var a:Number;
trace(getSize(a));
// output: 8
var b:int;
trace(getSize(b));
// output: 4
var c:uint;
trace(getSize(c));
// output: 4
var d:Boolean;
trace(getSize(d));
// output: 4
var e:String;
trace(getSize(e));
// output: 4
A Number, which represents a 64-bit value, is allocated 8 bytes
by the ActionScript Virtual Machine (AVM), if it is not assigned
a value. All other primitive types are stored in 4 bytes.
// Primitive types
var a:Number = 8;
trace(getSize(a));
// output: 4
a = Number.MAX_VALUE;
trace(getSize(a));
// output: 8
The behavior differs for the String type. The amount of storage
allocated is based on the length of the String:
var name:String;
trace(getSize(name));
// output: 4
name = "";
trace(getSize(name));
// output: 24
name = "Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book. It has survived not only five centuries, but also the leap into electronic typesetting, remaining essentially unchanged. It was popularized in the 1960s with the release of Letraset sheets containing Lorem Ipsum passages, and more recently with desktop publishing software like Aldus PageMaker including versions of Lorem Ipsum.";
trace(getSize(name));
// output: 1172
Use the
getSize()
method to benchmark code and
determine the most efficient object for the task.