GradientGlowFilter 類別可讓您對顯示物件或 BitmapData 物件套用增強的光暈特效。此效果可讓您更容易掌控光暈顏色,進而產生更真實的光暈效果。此外,漸層光暈濾鏡可讓您將漸層光暈套用至物件的邊緣內部、外部,或邊緣上方。
下列範例會在「舞台」上繪製一個圓形,並將漸層光暈濾鏡套用至此圓形。當您將滑鼠移至右側並接著往下移時,模糊量就會分別往水平及垂直方向增加。此外,任何時候,只要您在「舞台」上按一下,就可增加模糊的強度。
import flash.events.MouseEvent;
import flash.filters.BitmapFilterQuality;
import flash.filters.BitmapFilterType;
import flash.filters.GradientGlowFilter;
// Create a new Shape instance.
var shape:Shape = new Shape();
// Draw the shape.
shape.graphics.beginFill(0xFF0000, 100);
shape.graphics.moveTo(0, 0);
shape.graphics.lineTo(100, 0);
shape.graphics.lineTo(100, 100);
shape.graphics.lineTo(0, 100);
shape.graphics.lineTo(0, 0);
shape.graphics.endFill();
// Position the shape on the Stage.
addChild(shape);
shape.x = 100;
shape.y = 100;
// Define a gradient glow.
var gradientGlow:GradientGlowFilter = new GradientGlowFilter();
gradientGlow.distance = 0;
gradientGlow.angle = 45;
gradientGlow.colors = [0x000000, 0xFF0000];
gradientGlow.alphas = [0, 1];
gradientGlow.ratios = [0, 255];
gradientGlow.blurX = 10;
gradientGlow.blurY = 10;
gradientGlow.strength = 2;
gradientGlow.quality = BitmapFilterQuality.HIGH;
gradientGlow.type = BitmapFilterType.OUTER;
// Define functions to listen for two events.
function onClick(event:MouseEvent):void
{
gradientGlow.strength++;
shape.filters = [gradientGlow];
}
function onMouseMove(event:MouseEvent):void
{
gradientGlow.blurX = (stage.mouseX / stage.stageWidth) * 255;
gradientGlow.blurY = (stage.mouseY / stage.stageHeight) * 255;
shape.filters = [gradientGlow];
}
stage.addEventListener(MouseEvent.CLICK, onClick);
stage.addEventListener(MouseEvent.MOUSE_MOVE, onMouseMove);
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