套件 | spark.preloaders |
類別 | public class SplashScreenImage |
繼承 | SplashScreenImage Object |
實作 | IMXMLObject |
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4.6 |
執行階段版本: | AIR 3 |
You typically define a SplashScreenImage class
in an MXML file.
Use the SplahsScreenImageSource class to define the different
image choices and corresponding device configurations.
You then set the application's splashScreenImage
property to the name of the SplashScreenImage
MXML component.
The procedure for determining the best match of an SplahsScreenImageSource definition to a mobile device is as follows:
- Determine all of the SplashScreenImageSource definitions
that match the settings of the mobile device.
A match occurs when:
- The SplashScreenImageSource definition does not have that setting explicitly defined.
For example, no setting for the
dpi
property matches any device's DPI. - For the
dpi
oraspectRatio
property, the property must exactly match the corresponding setting of the mobile device. - For the
minResolution
property, the property matches a setting on the device when the larger of theStage.stageWidth
andStage.stageHeight
properties is equal to or greater thanminResolution
.
- The SplashScreenImageSource definition does not have that setting explicitly defined.
For example, no setting for the
- If there's more than one SplashScreenImageSource definition that matches the device then:
- Choose the one with largest number of explicit settings.
For example, a SplashScreenImageSource definition that specifies both the
dpi
andaspectRatio
properties is a better match than one that only species thedpi
property. - If there is still more than one match, choose the one with highest
minResolution
value. - If there is still more than one match, choose the first one defined in the component.
- Choose the one with largest number of explicit settings.
For example, a SplashScreenImageSource definition that specifies both the
Note: This class cannot be set inline in the MXML of the application.
You must define it in a separate MXML file and reference it by using the
application's splashScreenImage
property.
The <s:SplashScreenImage>
tag inherits all of the tag
attributes of its superclass and adds no new tag attributes:
<s:SplashScreenImage xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark"> <!-- Define one or more SplashScreenImageSource. --> <s:SplashScreenImageSource source="@Embed('assets/logoDefault.jpg')"/> <s:SplashScreenImageSource source="@Embed('assets/logo240Portrait.jpg')" dpi="240" aspectRatio="portrait"/> </s:SplashScreenImage>
預設 MXML 屬性mxmlContent
相關 API 元素
屬性 | 定義自 | ||
---|---|---|---|
constructor : Object
類別物件的參照或是特定物件實體的建構函數。 | Object | ||
mxmlContent : Array
The SplashScreenImageSource sources for this
SplashScreenImage. | SplashScreenImage |
方法 | 定義自 | ||
---|---|---|---|
Constructor. | SplashScreenImage | ||
Returns the Class of the SplashScreenImageSource that best matches
the specified device parameters. | SplashScreenImage | ||
指出物件是否有已定義的指定屬性。 | Object | ||
Called after the implementing object has been created and all
component properties specified on the MXML tag have been initialized. | SplashScreenImage | ||
指出 Object 類別的實體是否位於指定為參數的物件原型鏈中。 | Object | ||
指出指定的屬性是否存在,以及是否可列舉。 | Object | ||
為迴圈作業設定動態屬性的可用性。 | Object | ||
傳回代表此物件的字串,根據地區特定慣例進行格式化。 | Object | ||
會傳回指定之物件的字串形式。 | Object | ||
會傳回指定之物件的基本值。 | Object |
mxmlContent | 屬性 |
mxmlContent:Array
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4.6 |
執行階段版本: | AIR 3 |
The SplashScreenImageSource sources for this
SplashScreenImage
.
Typically you do not call this method directly.
Instead, you add SplashScreenImageSource definitions
inline in the MXML file of the SplashScreenImage component.
實作
public function get mxmlContent():Array
public function set mxmlContent(value:Array):void
SplashScreenImage | () | 建構函式 |
public function SplashScreenImage()
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4.6 |
執行階段版本: | AIR 3 |
Constructor.
getImageClass | () | 方法 |
public function getImageClass(aspectRatio:String, dpi:Number, resolution:Number):Class
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4.6 |
執行階段版本: | AIR 3 |
Returns the Class of the SplashScreenImageSource that best matches the specified device parameters.
You do not call this method directly; it is called internally by Flex.
Override this method in a SplashScreenImage component if you want to override the default Flex logic of picking the best matching SplashScreenImageSource instance.
參數
aspectRatio:String — Either flash.display.StageAspectRatio.PORTRAIT or
flash.display.StageAspectRatio.LANDSCAPE , whichever is greater.
| |
dpi:Number — The DPI of the mobile device.
| |
resolution:Number — The resolution of the mobile device's bigger dimension, in pixels.
|
Class — The Class for the image to be displayed as a splash screen image.
|
相關 API 元素
initialized | () | 方法 |
public function initialized(document:Object, id:String):void
語言版本: | ActionScript 3.0 |
產品版本: | Flex 4.6 |
執行階段版本: | AIR 3 |
Called after the implementing object has been created and all component properties specified on the MXML tag have been initialized.
參數
document:Object — The MXML document that created this object.
| |
id:String — The identifier used by document to refer
to this object.
If the object is a deep property on document ,
id is null.
|
<?xml version="1.0" encoding="utf-8"?> <s:ViewNavigatorApplication xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" firstView="views.DynamicSplashScreenExample1HomeView" splashScreenImage="SplashScreenImage1"> </s:ViewNavigatorApplication>
<?xml version="1.0" encoding="utf-8"?> <s:View xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" title="HomeView"> <fx:Declarations> <!-- Place non-visual elements (e.g., services, value objects) here --> </fx:Declarations> </s:View>
<?xml version="1.0" encoding="utf-8"?> <s:SplashScreenImage xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark"> <fx:Script> <![CDATA[ [Embed("soccer-ball.jpg")] private var andImage:Class; override public function getImageClass(aspectRatio:String, dpi:Number, resolution:Number):Class { // Are we running on IOS ? if (Capabilities.version.indexOf("IOS") == 0) return andImage; return super.getImageClass(aspectRatio, dpi, resolution); } ]]> </fx:Script> <!-- no settings, so this acts as default--> <s:SplashScreenImageSource source="@Embed('image_not_found.jpg')"/> <!-- specific settings --> <s:SplashScreenImageSource source="@Embed('pinkball.jpg')" dpi="160" minResolution="0"/> <s:SplashScreenImageSource source="@Embed('yellowball.jpg')" dpi="160" minResolution="500"/> <s:SplashScreenImageSource source="@Embed('orangball.png')" dpi="160" minResolution="1000"/> <s:SplashScreenImageSource source="@Embed('yellowball.jpg')" dpi="160" minResolution="1000" aspectRatio="portrait"/> <s:SplashScreenImageSource source="@Embed('yellowball.jpg')" dpi="240" aspectRatio="portrait"/> <s:SplashScreenImageSource source="@Embed('pinkball.jpg')" dpi="240" aspectRatio="landscape"/> <s:SplashScreenImageSource source="@Embed('pinkball.jpg')" dpi="320"/> </s:SplashScreenImage>
Tue Jun 12 2018, 03:47 PM Z