| 套件 | mx.resources |
| 類別 | public class ResourceBundle |
| 繼承 | ResourceBundle Object |
| 實作 | IResourceBundle |
| 語言版本: | ActionScript 3.0 |
| 產品版本: | Flex 3 |
| 執行階段版本: | Flash Player 9, AIR 1.1 |
A Flex application typically has multiple instances of this class, all managed by a single instance of the ResourceManager class. It is possible to have ResourceBundle instances for multiple locales, one for each locale. There can be multiple ResourceBundle instances with different bundle names.
更多範例
相關 API 元素
| 屬性 | 定義自 | ||
|---|---|---|---|
| bundleName : String [唯讀]
A name that identifies this resource bundle,
such as "MyResources". | ResourceBundle | ||
![]() | constructor : Object
類別物件的參照或是特定物件實體的建構函數。 | Object | |
| content : Object [唯讀]
An object containing key-value pairs for the resources
in this resource bundle. | ResourceBundle | ||
| locale : String [唯讀]
The locale for which this bundle's resources have been localized. | ResourceBundle | ||
| 方法 | 定義自 | ||
|---|---|---|---|
Constructor. | ResourceBundle | ||
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指出物件是否有已定義的指定屬性。 | Object | |
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指出 Object 類別的實體是否位於指定為參數的物件原型鏈中。 | Object | |
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指出指定的屬性是否存在,以及是否可列舉。 | Object | |
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為迴圈作業設定動態屬性的可用性。 | Object | |
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傳回代表此物件的字串,根據地區特定慣例進行格式化。 | Object | |
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會傳回指定之物件的字串形式。 | Object | |
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會傳回指定之物件的基本值。 | Object | |
| 方法 | 定義自 | ||
|---|---|---|---|
When a properties file is compiled into a resource bundle,
the MXML compiler autogenerates a subclass of ResourceBundle. | ResourceBundle | ||
bundleName | 屬性 |
bundleName:String [唯讀] | 語言版本: | ActionScript 3.0 |
| 產品版本: | Flex 3 |
| 執行階段版本: | Flash Player 9, AIR 1.1 |
A name that identifies this resource bundle,
such as "MyResources".
This read-only property is set when a resource bundle is constructed.
Resource bundles that are automatically created from compiled
properties files have bundle names based on the names of those files.
For example, a properties file named MyResources.properties
will produce a resource bundle whose bundleName
is "MyResources".
The ResourceManager can manage multiple bundles with the same
bundleName as long as they have different values
for their locale property.
實作
public function get bundleName():Stringcontent | 屬性 |
content:Object [唯讀] | 語言版本: | ActionScript 3.0 |
| 產品版本: | Flex 3 |
| 執行階段版本: | Flash Player 9, AIR 1.1 |
An object containing key-value pairs for the resources in this resource bundle.
In general, you should access resources by using IResourceManager
methods such as getString(), rather than directly
accessing them in a resource bundle.
However, if you are programmatically creating your own
resource bundles, you can initialize them with resources,
as follows:
var rb:IResourceBundle = new ResourceBundle("fr_FR", "MyResources");
rb.content["LANGUAGE"] = "Francais";
rb.content["GREETING"] = "Bonjour";
When a resource bundle is produced by compiling a properties file, its resource values are either of type String or Class. For example, if the properties file contains
LANGUAGE=English
MINIMUM_AGE=18
ENABLED=true
LOGO=Embed("logo.png")
then the value of the LANGUAGE resource
is the String "English",
the value of the MINIMUM_AGE resource
is the String "18",
the value of the ENABLED resource
is the String "true",
and the value of the LOGO resource
is a Class that represents the embedded PNG file.
You can use IResourceManager methods such as getInt()
and getBoolean() to convert resource strings like
"18" and "true" into the type
that your code expects.
實作
public function get content():Objectlocale | 屬性 |
locale:String [唯讀] | 語言版本: | ActionScript 3.0 |
| 產品版本: | Flex 3 |
| 執行階段版本: | Flash Player 9, AIR 1.1 |
The locale for which this bundle's resources have been localized.
This is a String such as "en_US" for U.S. English.
This read-only property is set when a resource bundle is constructed.
Resource bundles that are automatically created from compiled
properties files have locales based on the
-compiler.locale option of the mxmlc or compc compilers.
For example, suppose that you compile your application with the option
-compiler.locale=en_US,ja_JP and that you have specified
-compiler.source-path=resources/{locale} so that
your application's resources, located in
resources/en_US/MyResources.properties and
resources/ja_JP/MyResources.properties, are found.
Then your application will have two resource bundles
whose bundleName is "MyResources",
one whose locale is "en_US"
and one whose locale is "ja_JP".
實作
public function get locale():StringResourceBundle | () | 建構函式 |
public function ResourceBundle(locale:String = null, bundleName:String = null)| 語言版本: | ActionScript 3.0 |
| 產品版本: | Flex 3 |
| 執行階段版本: | Flash Player 9, AIR 1.1 |
Constructor.
參數locale:String (default = null) — A locale string, such as "en_US".
| |
bundleName:String (default = null) — A name that identifies this bundle,
such as "MyResources".
|
getContent | () | 方法 |
protected function getContent():Object| 語言版本: | ActionScript 3.0 |
| 產品版本: | Flex 3 |
| 執行階段版本: | Flash Player 9, AIR 1.1 |
When a properties file is compiled into a resource bundle, the MXML compiler autogenerates a subclass of ResourceBundle. The subclass overrides this method to return an Object that contains key-value pairs for the bundle's resources.
If you create your own ResourceBundle instances,
you can set the key-value pairs on the content object.
Object — The Object that contains key-value pairs for the bundle's resources.
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Tue Jun 12 2018, 03:47 PM Z
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