| 套件 | mx.effects.easing | 
| 類別 | public class Linear | 
| 繼承 | Linear    Object | 
| 語言版本: | ActionScript 3.0 | 
| 產品版本: | Flex 3 | 
| 執行階段版本: | Flash Player 9, AIR 1.1 | 
![]()  | 使用 Flex 4.0 開始,Adobe 建議您使用 spark.effects.easing.Linear 類別當作是此類別的替代類別。 The Spark effects provided as of Flex 4 use classes which implement the IEaser interface instead of the easing functions in classes like Linear for the earlier Flex 3 effects. To achieve the same functionality of the old Linear class, create a new instance of spark.effects.easing.Linear or call spark.effects.easing.Linear.getInstance() to get a singleton instance.  | 
The Linear class defines easing functions to implement linear motion with Flex effect classes. For more information, see http://www.robertpenner.com/profmx.
| 方法 | 定義自 | ||
|---|---|---|---|
[靜態] 
      The easeIn() method starts motion from zero velocity, 
      and then accelerates motion as it executes.  | Linear | ||
[靜態] 
      The easeInOut() method combines the motion 
      of the easeIn() and easeOut() methods
      to start the motion from zero velocity, accelerate motion, 
      then decelerate back to zero velocity.  | Linear | ||
[靜態] 
      The easeNone() method defines a constant motion, 
      with no acceleration.  | Linear | ||
[靜態] 
      The easeOut() method starts motion fast, 
      and then decelerates motion to a zero velocity as it executes.  | Linear | ||
![]()  | 
	 指出物件是否有已定義的指定屬性。  | Object | |
![]()  | 
	 指出 Object 類別的實體是否位於指定為參數的物件原型鏈中。  | Object | |
![]()  | 
	 指出指定的屬性是否存在,以及是否可列舉。  | Object | |
![]()  | 
     為迴圈作業設定動態屬性的可用性。  | Object | |
![]()  | 
	 傳回代表此物件的字串,根據地區特定慣例進行格式化。  | Object | |
![]()  | 
	 會傳回指定之物件的字串形式。  | Object | |
![]()  | 
	 會傳回指定之物件的基本值。  | Object | |
easeIn | () | 方法 | 
 public static function easeIn(t:Number, b:Number, c:Number, d:Number):Number| 語言版本: | ActionScript 3.0 | 
| 產品版本: | Flex 3 | 
| 執行階段版本: | Flash Player 9, AIR 1.1 | 
      The easeIn() method starts motion from zero velocity, 
      and then accelerates motion as it executes. 
     
      
參數
t:Number — Specifies time.
     
       | |
b:Number — Specifies the initial position of a component.
     
       | |
c:Number — Specifies the total change in position of the component.
     
       | |
d:Number — Specifies the duration of the effect, in milliseconds.
     
       | 
Number — Number corresponding to the position of the component.
      
       | 
easeInOut | () | 方法 | 
 public static function easeInOut(t:Number, b:Number, c:Number, d:Number):Number| 語言版本: | ActionScript 3.0 | 
| 產品版本: | Flex 3 | 
| 執行階段版本: | Flash Player 9, AIR 1.1 | 
      The easeInOut() method combines the motion 
      of the easeIn() and easeOut() methods
      to start the motion from zero velocity, accelerate motion, 
      then decelerate back to zero velocity. 
     
      
參數
t:Number — Specifies time.
     
       | |
b:Number — Specifies the initial position of a component.
     
       | |
c:Number — Specifies the total change in position of the component.
     
       | |
d:Number — Specifies the duration of the effect, in milliseconds.
     
       | 
Number — Number corresponding to the position of the component.
      
       | 
easeNone | () | 方法 | 
 public static function easeNone(t:Number, b:Number, c:Number, d:Number):Number| 語言版本: | ActionScript 3.0 | 
| 產品版本: | Flex 3 | 
| 執行階段版本: | Flash Player 9, AIR 1.1 | 
      The easeNone() method defines a constant motion, 
      with no acceleration. 
     
      
參數
t:Number — Specifies time.
     
       | |
b:Number — Specifies the initial position of a component.
     
       | |
c:Number — Specifies the total change in position of the component.
     
       | |
d:Number — Specifies the duration of the effect, in milliseconds.
     
       | 
Number — Number corresponding to the position of the component.
      
       | 
easeOut | () | 方法 | 
 public static function easeOut(t:Number, b:Number, c:Number, d:Number):Number| 語言版本: | ActionScript 3.0 | 
| 產品版本: | Flex 3 | 
| 執行階段版本: | Flash Player 9, AIR 1.1 | 
      The easeOut() method starts motion fast, 
      and then decelerates motion to a zero velocity as it executes. 
     
      
參數
t:Number — Specifies time.
     
       | |
b:Number — Specifies the initial position of a component.
     
       | |
c:Number — Specifies the total change in position of the component.
     
       | |
d:Number — Specifies the duration of the effect, in milliseconds.
     
       | 
Number — Number corresponding to the position of the component.
      
       | 
Tue Jun 12 2018, 03:47 PM Z
 
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