There are a number of tools available for benchmarking
applications. You can use the Stats class and the PerformanceTest
class, developed by Flash community members. You can also use the
profiler in Adobe® Flash® Builder™, and the FlexPMD tool.
The Stats class
To profile your code at runtime using the release version
of the runtime, without an external tool, you can use the Stats
class developed by mr. doob from the Flash community. You can download
the Stats class at the following address:
https://github.com/mrdoob/Hi-ReS-Stats
.
The Stats class allows you to track the following things:
-
Frames rendered per second (the higher the number, the better).
-
Milliseconds used to render a frame (the lower number, the
better).
-
The amount of memory the code is using. If it increases on
each frame, it is possible that your application has a memory leak.
It is important to investigate the possible memory leak.
-
The maximum amount of memory the application used.
Once downloaded, the Stats class can be used with the following
compact code:
import net.hires.debug.*;
addChild( new Stats() );
By using conditional compilation in Adobe® Flash® Professional or Flash Builder, you can
enable the Stats object:
CONFIG::DEBUG
{
import net.hires.debug.*;
addChild( new Stats() );
}
By switching the value of the
DEBUG
constant,
you can enable or disable the compilation of the Stats object. The
same approach can be used to replace any code logic that you do
not want to be compiled in your application.
The PerformanceTest class
To profile ActionScript code execution, Grant Skinner has
developed a tool that can be integrated into a unit testing workflow.
You pass a custom class to the PerformanceTest class, which performs
a series of tests on your code. The PerformanceTest class allows
you to benchmark different approaches easily. The PerformanceTest
class can be downloaded at the following address:
http://www.gskinner.com/blog/archives/2009/04/as3_performance.html
.
Flash Builder profiler
Flash Builder is shipped with a profiler that allows you
to benchmark your code with a high level of detail.
Note:
Use the debugger version of Flash Player to access the profiler,
or you’ll get an error message.
The profiler can also be used with content produced in Adobe
Flash Professional. To do that, load the compiled SWF file from
an ActionScript or Flex project into Flash Builder, and you can
run the profiler on it. For more information on the profiler, see
“Profiling Flex applications” in
Using Flash Builder 4
.
FlexPMD
Adobe Technical Services has released a tool called FlexPMD,
which allows you to audit the quality of ActionScript 3.0 code.
FlexPMD is an ActionScript tool, which is similar to JavaPMD. FlexPMD
improves code quality by auditing an ActionScript 3.0 or Flex source
directory. It detects poor coding practices, such as unused code,
overly complex code, overly lengthy code, and incorrect use of the Flex
component life cycle.
FlexPMD is an Adobe open-source project available at the following
address:
http://opensource.adobe.com/wiki/display/flexpmd/FlexPMD
.
An Eclipse plug-in is also available at the following address:
http://opensource.adobe.com/wiki/display/flexpmd/FlexPMD+Eclipse+plugin
.
FlexPMD makes it easier to audit code and to make sure that your
code is clean and optimized. The real power of FlexPMD lies in its
extensibility. As a developer, you can create your own sets of rules
to audit any code. For example, you can create a set of rules that
detect heavy use of filters, or any other poor coding practice that
you want to catch.
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