ADT launchApp command
The -launchApp command runs an installed app on a device
or emulator. The command uses the following syntax:
adt -launchApp -platform platformName -platformsdk path_to_sdk -device deviceID -appid applicationID
-platform The name of the platform of the device. Specify ios or android.
The path to the platform SDK for the target
Android - The AIR 2.6+ SDK includes the tools
from the Android SDK needed to implement the relevant ADT commands.
Only set this value to use a different version of the Android SDK.
Also, the platform SDK path does not need to be supplied on the
command line if the AIR_ANDROID_SDK_HOME environment variable is
already set. (If both are set, then the path provided on the command
line is used.)
iOS - The AIR SDK ships with a captive iOS SDK. The -platformsdk
option lets you package applications with an external SDK so that
you are not restricted to using the captive iOS SDK. For example,
if you have built an extension with the latest iOS SDK, you can
specify that SDK when packaging your application. Additionally,
when using ADT with the iOS Simulator, you must always include the
-platformsdk option, specifying the path to the iOS Simulator SDK.
-device Specify ios_simulator or the serial number
of the device. The device only needs to be specified when more than
one Android device or emulator is attached to your computer and
running. If the specified device is not connected, ADT returns exit
code 14: Device error. If more than one device or emulator is connected
and a device is not specified, ADT returns exit code 2: Usage error.
On Android, use the Android ADB tool to list the serial numbers
of attached devices and running emulators:
-appid The AIR application ID of the installed application.
If no application with the specified ID is installed on the device,
then ADT returns exit code 14: Device error.