Public Methods
Function | Defined By | ||
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addOneShotEventListener(dispatcher:IEventDispatcher, type:String, listener:Function, useCapture:Boolean = false, priority:int = 0):void
Add an event listener to the specified event dispatcher ensuring that it will only fire once. | com.adobe.gravity.utility.events |
Function detail
addOneShotEventListener | () | function |
public function addOneShotEventListener(dispatcher:IEventDispatcher, type:String, listener:Function, useCapture:Boolean = false, priority:int = 0):void
Language Version: | ActionScript 3.0 |
Product Version: | Adobe Digital Enterprise Platform Experience Services - Client Component Framework 10 |
Runtime Versions: | AIR 1.1, Flash Player 9 |
Add an event listener to the specified event dispatcher ensuring that it will only fire once.
Parameters
dispatcher:IEventDispatcher — The event dispatcher to add the listener to.
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type:String — The type of event.
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listener:Function — The listener function that processes the event. This function must accept an Event object as its only parameter and must return nothing.
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useCapture:Boolean (default = false ) — Determines whether the listener works in the capture phase or the target and bubbling phases. If useCapture is set to true, the listener processes the event only during the capture phase and not in the target or bubbling phase. If useCapture is false, the listener processes the event only during the target or bubbling phase. To listen for the event in all three phases, call addEventListener() twice, once with useCapture set to true, then again with useCapture set to false.
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priority:int (default = 0 ) — The priority level of the event listener. Priorities are designated by a 32-bit integer. The higher the number, the higher the priority. All listeners with priority n are processed before listeners of priority n-1. If two or more listeners share the same priority, they are processed in the order in which they were added. The default priority is 0.
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Thu Dec 6 2018, 01:50 PM -08:00