Package | Top Level |
Class | public dynamic class ArgumentError |
Inheritance | ArgumentError Error Object |
Language Version: | ActionScript 3.0 |
Runtime Versions: | Flash Player 9, AIR 1.0, Flash Lite 4 |
More examples
Public Properties
Public Methods
Method | Defined By | ||
---|---|---|---|
ArgumentError(message:String = "")
Creates an ArgumentError object. | ArgumentError | ||
Returns the call stack for an error at the time of the error's
construction as a string. | Error | ||
Indicates whether an object has a specified property defined. | Object | ||
Indicates whether an instance of the Object class is in the prototype chain of the object specified
as the parameter. | Object | ||
Indicates whether the specified property exists and is enumerable. | Object | ||
Sets the availability of a dynamic property for loop operations. | Object | ||
Returns the string representation of this object, formatted according to locale-specific conventions. | Object | ||
[override]
Returns the string "Error" by default or the value contained in the Error.message property,
if defined. | Error | ||
Returns the primitive value of the specified object. | Object |
Constructor Detail
ArgumentError | () | Constructor |
Examples How to use this example
ArgumentErrorExample.as
The following example shows how an
ArgumentError
error is
generated and handled within a try..catch
statement. The
println()
function takes one argument, a single string, but because two strings are supplied,
the error is thrown.
Typically, the compiler might catch such an error, but the this[]
syntax in the try
statement bypasses the compiler's syntax checking for the function.
package { import flash.display.Sprite; public class ArgumentErrorExample extends Sprite { public function ArgumentErrorExample() { println("Hello World"); try { this["println"]("Hello", "World"); } catch(e:ArgumentError) { trace(e); } } public function println(str:String):void { trace(str); } } }
Thu Dec 6 2018, 01:12 PM -08:00