Package | mx.effects.effectClasses |
Class | public class TweenEffectInstance |
Inheritance | TweenEffectInstance EffectInstance EventDispatcher Object |
Subclasses | AnimatePropertyInstance, BlurInstance, DissolveInstance, FadeInstance, GlowInstance, MoveInstance, PauseInstance, ResizeInstance, RotateInstance, SeriesEffectInstance, ZoomInstance |
Language Version: | ActionScript 3.0 |
Product Version: | Flex 3 |
Runtime Versions: | Flash Player 9, AIR 1.1 |
More examples
Related API Elements
Property | Defined By | ||
---|---|---|---|
className : String [read-only]
The name of the effect class, such as "FadeInstance". | EffectInstance | ||
constructor : Object
A reference to the class object or constructor function for a given object instance. | Object | ||
duration : Number
The duration of the effect, in milliseconds. | EffectInstance | ||
easingFunction : Function
The easing function for the animation. | TweenEffectInstance | ||
effect : IEffect
The IEffect object that created this IEffectInstance object. | EffectInstance | ||
effectTargetHost : mx.effects:IEffectTargetHost
A property that lets you access the target
list-based control of a data effect. | EffectInstance | ||
hideFocusRing : Boolean
Determines whether the effect should hide
the focus ring when starting the effect. | EffectInstance | ||
playheadTime : Number [override]
Current time position of the effect. | TweenEffectInstance | ||
propertyChanges : PropertyChanges
Specifies the PropertyChanges object containing
the start and end values for the set of properties
relevant to the effect's targets. | EffectInstance | ||
repeatCount : int
Number of times to repeat the effect. | EffectInstance | ||
repeatDelay : int
Amount of time, in milliseconds,
to wait before repeating the effect. | EffectInstance | ||
startDelay : int
Amount of time, in milliseconds,
to wait before starting the effect. | EffectInstance | ||
suspendBackgroundProcessing : Boolean
If true, blocks all background processing
while the effect is playing. | EffectInstance | ||
target : Object
The UIComponent object to which this effect is applied. | EffectInstance | ||
triggerEvent : Event
The event, if any, which triggered the playing of the effect. | EffectInstance | ||
tween : mx.effects:Tween
The Tween object, which determines the animation. | TweenEffectInstance |
Method | Defined By | ||
---|---|---|---|
TweenEffectInstance(target:Object)
Constructor. | TweenEffectInstance | ||
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
Registers an event listener object with an EventDispatcher object so that the listener
receives notification of an event. | EventDispatcher | ||
Dispatches an event into the event flow. | EventDispatcher | ||
[override]
Interrupts an effect that is currently playing,
and immediately jumps to the end of the effect. | TweenEffectInstance | ||
Called by the end() method when the effect
finishes playing. | EffectInstance | ||
Called after each iteration of a repeated effect finishes playing. | EffectInstance | ||
Checks whether the EventDispatcher object has any listeners registered for a specific type
of event. | EventDispatcher | ||
Indicates whether an object has a specified property defined. | Object | ||
This method is called if the effect was triggered by the EffectManager. | EffectInstance | ||
Indicates whether an instance of the Object class is in the prototype chain of the object specified
as the parameter. | Object | ||
Callback method that is called when the target should be updated
by the effect for the last time. | TweenEffectInstance | ||
Callback method that is called when the target should be updated
by the effect. | TweenEffectInstance | ||
Pauses the effect until you call the resume() method. | EffectInstance | ||
Plays the effect instance on the target. | EffectInstance | ||
Indicates whether the specified property exists and is enumerable. | Object | ||
Removes a listener from the EventDispatcher object. | EventDispatcher | ||
Resumes the effect after it has been paused
by a call to the pause() method. | EffectInstance | ||
Plays the effect in reverse, starting from
the current position of the effect. | EffectInstance | ||
Sets the availability of a dynamic property for loop operations. | Object | ||
Plays the effect instance on the target after the
startDelay period has elapsed. | EffectInstance | ||
Stops the effect, leaving the target in its current state. | EffectInstance | ||
Returns the string representation of this object, formatted according to locale-specific conventions. | Object | ||
Returns the string representation of the specified object. | Object | ||
Returns the primitive value of the specified object. | Object | ||
Checks whether an event listener is registered with this EventDispatcher object or any of
its ancestors for the specified event type. | EventDispatcher |
Method | Defined By | ||
---|---|---|---|
createTween(listener:Object, startValue:Object, endValue:Object, duration:Number = -1, minFps:Number = -1):mx.effects:Tween
Creates a Tween instance,
assigns it the start, end, and duration values. | TweenEffectInstance |
easingFunction | property |
public var easingFunction:Function
Language Version: | ActionScript 3.0 |
Product Version: | Flex 3 |
Runtime Versions: | Flash Player 9, AIR 1.1 |
The easing function for the animation. By default, effects use the same easing function as the TweenEffect class.
Related API Elements
playheadTime | property |
playheadTime:Number
[override] Language Version: | ActionScript 3.0 |
Product Version: | Flex 3 |
Runtime Versions: | Flash Player 9, AIR 1.1 |
Current time position of the effect.
This property has a value between 0 and the total duration,
which includes the Effect's startDelay
,
repeatCount
, and repeatDelay
.
Implementation
override public function get playheadTime():Number
override public function set playheadTime(value:Number):void
tween | property |
public var tween:mx.effects:Tween
Language Version: | ActionScript 3.0 |
Product Version: | Flex 3 |
Runtime Versions: | Flash Player 9, AIR 1.1 |
The Tween object, which determines the animation.
To create an effect, you must create a Tween instance
in the override of the EffectInstance.play()
method
and assign it to the tween
property.
Use the createTween()
method to create your Tween object.
TweenEffectInstance | () | Constructor |
createTween | () | method |
protected function createTween(listener:Object, startValue:Object, endValue:Object, duration:Number = -1, minFps:Number = -1):mx.effects:Tween
Language Version: | ActionScript 3.0 |
Product Version: | Flex 3 |
Runtime Versions: | Flash Player 9, AIR 1.1 |
Creates a Tween instance,
assigns it the start, end, and duration values. If an easing function has
been specified, then it is assigned to the Tween instance. The Tween instance is assigned
event listeners for the TweenEvents: tweenStart
, tweenUpdate
,
and tweenEnd
.
Typically, you call this method from your override of
the EffectInstance.play()
method
which effectively starts the animation timer.
Parameters
listener:Object — Object that is notified at each interval
of the animation. You typically pass the this
keyword as the value.
The listener must define the
onTweenUpdate() method and optionally the
onTweenEnd() method.
The onTweenUpdate() method is invoked for each interval of the animation,
and the onTweenEnd() method is invoked just after the animation finishes.
| |
startValue:Object — Initial value(s) of the animation.
Either a number or an Array of numbers.
If a number is passed, the Tween interpolates
between this number and the number passed
in the endValue parameter.
If an Array of numbers is passed,
each number in the Array is interpolated.
| |
endValue:Object — Final value(s) of the animation.
The type of this argument must match the startValue
parameter.
| |
duration:Number (default = -1 ) — Duration of the animation, in milliseconds.
| |
minFps:Number (default = -1 ) — Minimum number of times that the
onTweenUpdate() method should be called every second.
The tween code tries to call the onTweenUpdate()
method as frequently as possible (up to 100 times per second).
However, if the frequency falls below minFps ,
the duration of the animation automatically increases.
As a result, an animation that temporarily freezes
(because it is not getting any CPU cycles) begins again
where it left off, instead of suddenly jumping ahead.
|
mx.effects:Tween — The newly created Tween instance.
|
end | () | method |
override public function end():void
Language Version: | ActionScript 3.0 |
Product Version: | Flex 3 |
Runtime Versions: | Flash Player 9, AIR 1.1 |
Interrupts an effect that is currently playing,
and immediately jumps to the end of the effect.
Calls the Tween.endTween()
method
on the tween
property.
This method implements the method of the superclass.
If you create a subclass of TweenEffectInstance, you can optionally override this method.
The effect dispatches the effectEnd
event.
Related API Elements
onTweenEnd | () | method |
public function onTweenEnd(value:Object):void
Language Version: | ActionScript 3.0 |
Product Version: | Flex 3 |
Runtime Versions: | Flash Player 9, AIR 1.1 |
Callback method that is called when the target should be updated
by the effect for the last time.
The Tween class passes Tween.endValue
as the value
of the value
argument.
The value
argument can be either a Number
or an Array of Numbers.
Overriding this function is optional.
You must also call the super version of this method
from the end of your override, super.onTweenEnd(val)
,
after your logic.
Parameters
value:Object — The value of the value argument
is an interpolated value determined by the
Tween.startValue property,
Tween.endValue property, and interpolation function
specified by the implementation of the effect in its
play() method.
The play() method uses these values to create
a Tween object that plays the effect over a time period.
The value argument can be either a Number
or an Array of Numbers.
|
onTweenUpdate | () | method |
public function onTweenUpdate(value:Object):void
Language Version: | ActionScript 3.0 |
Product Version: | Flex 3 |
Runtime Versions: | Flash Player 9, AIR 1.1 |
Callback method that is called when the target should be updated
by the effect.
The Tween class uses the easing function and the
Tween.startValue
, Tween.endValue
and Tween.duration
properties to calculate
the value of the value
argument.
The value
argument can be either a Number
or an Array of Numbers.
All subclasses must override this method. It is not necessary to call the super version of this function when overriding this method.
Parameters
value:Object — The value of the value argument
is an interpolated value determined by the
Tween.startValue property,
Tween.endValue property, and interpolation function
specified by the implementation of the effect in its
play() method.
The play() method uses these values to create
a Tween object that plays the effect over a time period.
The value argument can be either a Number
or an Array of Numbers.
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Wed Nov 21 2018, 06:34 AM -08:00