Package | mx.effects.effectClasses |
Class | public class SoundEffectInstance |
Inheritance | SoundEffectInstance EffectInstance EventDispatcher Object |
Language Version: | ActionScript 3.0 |
Product Version: | Flex 3 |
Runtime Versions: | Flash Player 9, AIR 1.1 |
Related API Elements
Property | Defined By | ||
---|---|---|---|
bufferTime : Number = 1000
The SoundEffect class uses an internal Sound object to control
the MP3 file. | SoundEffectInstance | ||
className : String [read-only]
The name of the effect class, such as "FadeInstance". | EffectInstance | ||
constructor : Object
A reference to the class object or constructor function for a given object instance. | Object | ||
duration : Number
The duration of the effect, in milliseconds. | EffectInstance | ||
effect : IEffect
The IEffect object that created this IEffectInstance object. | EffectInstance | ||
effectTargetHost : mx.effects:IEffectTargetHost
A property that lets you access the target
list-based control of a data effect. | EffectInstance | ||
hideFocusRing : Boolean
Determines whether the effect should hide
the focus ring when starting the effect. | EffectInstance | ||
isLoading : Boolean [read-only]
This property is true if the MP3 has been loaded. | SoundEffectInstance | ||
loops : int = 0
The number of times to play the sound in a loop, where a value of
0 means play the effect once, a value of 1 means play the effect twice,
and so on. | SoundEffectInstance | ||
panEasingFunction : Function
The easing function for the pan effect. | SoundEffectInstance | ||
panFrom : Number
Initial pan of the Sound object. | SoundEffectInstance | ||
panTo : Number
Final pan of the Sound object. | SoundEffectInstance | ||
playheadTime : Number
Current time position of the effect. | EffectInstance | ||
propertyChanges : PropertyChanges
Specifies the PropertyChanges object containing
the start and end values for the set of properties
relevant to the effect's targets. | EffectInstance | ||
repeatCount : int
Number of times to repeat the effect. | EffectInstance | ||
repeatDelay : int
Amount of time, in milliseconds,
to wait before repeating the effect. | EffectInstance | ||
sound : Sound
Reference to the internal Sound object. | SoundEffectInstance | ||
soundChannel : SoundChannel [read-only]
The SoundChannel object that the MP3 file has been loaded into. | SoundEffectInstance | ||
source : Object
The URL or class of the MP3 file to play. | SoundEffectInstance | ||
startDelay : int
Amount of time, in milliseconds,
to wait before starting the effect. | EffectInstance | ||
startTime : Number = 0
The initial position in the MP3 file, in milliseconds,
at which playback should start. | SoundEffectInstance | ||
suspendBackgroundProcessing : Boolean
If true, blocks all background processing
while the effect is playing. | EffectInstance | ||
target : Object
The UIComponent object to which this effect is applied. | EffectInstance | ||
triggerEvent : Event
The event, if any, which triggered the playing of the effect. | EffectInstance | ||
useDuration : Boolean = true
If true, stop the effect
after the time specified by the duration
property has elapsed. | SoundEffectInstance | ||
volumeEasingFunction : Function
The easing function for the volume effect. | SoundEffectInstance | ||
volumeFrom : Number
Initial volume of the Sound object. | SoundEffectInstance | ||
volumeTo : Number
Final volume of the Sound object. | SoundEffectInstance |
Method | Defined By | ||
---|---|---|---|
SoundEffectInstance(target:Object)
Constructor. | SoundEffectInstance | ||
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
Registers an event listener object with an EventDispatcher object so that the listener
receives notification of an event. | EventDispatcher | ||
Dispatches an event into the event flow. | EventDispatcher | ||
Interrupts an effect instance that is currently playing,
and jumps immediately to the end of the effect. | EffectInstance | ||
Called by the end() method when the effect
finishes playing. | EffectInstance | ||
Called after each iteration of a repeated effect finishes playing. | EffectInstance | ||
Checks whether the EventDispatcher object has any listeners registered for a specific type
of event. | EventDispatcher | ||
Indicates whether an object has a specified property defined. | Object | ||
This method is called if the effect was triggered by the EffectManager. | EffectInstance | ||
Indicates whether an instance of the Object class is in the prototype chain of the object specified
as the parameter. | Object | ||
Pauses the effect until you call the resume() method. | EffectInstance | ||
Plays the effect instance on the target. | EffectInstance | ||
Indicates whether the specified property exists and is enumerable. | Object | ||
Removes a listener from the EventDispatcher object. | EventDispatcher | ||
Resumes the effect after it has been paused
by a call to the pause() method. | EffectInstance | ||
Plays the effect in reverse, starting from
the current position of the effect. | EffectInstance | ||
Sets the availability of a dynamic property for loop operations. | Object | ||
Plays the effect instance on the target after the
startDelay period has elapsed. | EffectInstance | ||
Stops the effect, leaving the target in its current state. | EffectInstance | ||
Returns the string representation of this object, formatted according to locale-specific conventions. | Object | ||
Returns the string representation of the specified object. | Object | ||
Returns the primitive value of the specified object. | Object | ||
Checks whether an event listener is registered with this EventDispatcher object or any of
its ancestors for the specified event type. | EventDispatcher |
bufferTime | property |
public var bufferTime:Number = 1000
Language Version: | ActionScript 3.0 |
Product Version: | Flex 3 |
Runtime Versions: | Flash Player 9, AIR 1.1 |
The SoundEffect class uses an internal Sound object to control the MP3 file. This property specifies the minimum number of milliseconds worth of sound data to hold in the Sound object's buffer. The Sound object waits until it has at least this much data before beginning playback, and before resuming playback after a network stall.
The default value is 1000.
isLoading | property |
loops | property |
public var loops:int = 0
Language Version: | ActionScript 3.0 |
Product Version: | Flex 3 |
Runtime Versions: | Flash Player 9, AIR 1.1 |
The number of times to play the sound in a loop, where a value of
0 means play the effect once, a value of 1 means play the effect twice,
and so on. If you repeat the MP3 file, it still uses the setting of the
useDuration
property to determine the playback time.
The duration
property takes precedence
over this property.
If the effect duration is not long enough to play the sound at least once,
the sound does not loop.
The default value is 0.
panEasingFunction | property |
public var panEasingFunction:Function
Language Version: | ActionScript 3.0 |
Product Version: | Flex 3 |
Runtime Versions: | Flash Player 9, AIR 1.1 |
The easing function for the pan effect.
This function is used to interpolate between the values
of panFrom
and panTo
.
panFrom | property |
public var panFrom:Number
Language Version: | ActionScript 3.0 |
Product Version: | Flex 3 |
Runtime Versions: | Flash Player 9, AIR 1.1 |
Initial pan of the Sound object. The value can range from -1.0 to 1.0, where -1.0 uses only the left channel, 1.0 uses only the right channel, and 0.0 balances the sound evenly between the two channels.
The default value is 0.
panTo | property |
public var panTo:Number
Language Version: | ActionScript 3.0 |
Product Version: | Flex 3 |
Runtime Versions: | Flash Player 9, AIR 1.1 |
Final pan of the Sound object. The value can range from -1.0 to 1.0, where -1.0 uses only the left channel, 1.0 uses only the right channel, and 0.0 balances the sound evenly between the two channels.
The default value is 0.
sound | property |
public var sound:Sound
Language Version: | ActionScript 3.0 |
Product Version: | Flex 3 |
Runtime Versions: | Flash Player 9, AIR 1.1 |
Reference to the internal Sound object. The SoundEffect uses this instance to play the MP3 file.
soundChannel | property |
soundChannel:SoundChannel
[read-only] Language Version: | ActionScript 3.0 |
Product Version: | Flex 3 |
Runtime Versions: | Flash Player 9, AIR 1.1 |
The SoundChannel object that the MP3 file has been loaded into.
Implementation
public function get soundChannel():SoundChannel
source | property |
source:Object
Language Version: | ActionScript 3.0 |
Product Version: | Flex 3 |
Runtime Versions: | Flash Player 9, AIR 1.1 |
The URL or class of the MP3 file to play.
If you have already embedded the MP3 file, using the
Embed
keyword, you can pass the Class object
of the MP3 file to the source
property.
Otherwise, specify the full URL to the MP3 file.
Implementation
public function get source():Object
public function set source(value:Object):void
startTime | property |
public var startTime:Number = 0
Language Version: | ActionScript 3.0 |
Product Version: | Flex 3 |
Runtime Versions: | Flash Player 9, AIR 1.1 |
The initial position in the MP3 file, in milliseconds, at which playback should start.
The default value is 0.
useDuration | property |
public var useDuration:Boolean = true
Language Version: | ActionScript 3.0 |
Product Version: | Flex 3 |
Runtime Versions: | Flash Player 9, AIR 1.1 |
If true
, stop the effect
after the time specified by the duration
property has elapsed.
If false
, stop the effect
after the MP3 finishes playing or looping.
The default value is true.
volumeEasingFunction | property |
public var volumeEasingFunction:Function
Language Version: | ActionScript 3.0 |
Product Version: | Flex 3 |
Runtime Versions: | Flash Player 9, AIR 1.1 |
The easing function for the volume effect.
Use this function to interpolate between the values
of volumeFrom
and volumeTo
.
volumeFrom | property |
public var volumeFrom:Number
Language Version: | ActionScript 3.0 |
Product Version: | Flex 3 |
Runtime Versions: | Flash Player 9, AIR 1.1 |
Initial volume of the Sound object. Value can range from 0.0 to 1.0.
The default value is 1.0.
volumeTo | property |
public var volumeTo:Number
Language Version: | ActionScript 3.0 |
Product Version: | Flex 3 |
Runtime Versions: | Flash Player 9, AIR 1.1 |
Final volume of the Sound object. Value can range from 0.0 to 1.0.
The default value is 1.0.
SoundEffectInstance | () | Constructor |
Wed Nov 21 2018, 06:34 AM -08:00