(Preview)
Package | mx.automation.events |
Class | public class AutomationReplayEvent |
Inheritance | AutomationReplayEvent Event Object |
Language Version: | ActionScript 3.0 |
Product Version: | Flex 3 |
Runtime Versions: | Flash Player 9, AIR 1.1 |
More examples
Public Properties
Property | Defined By | ||
---|---|---|---|
automationObject : IAutomationObject
Delegate of the UIComponent object on which this event will be replayed
since the target on an event that was not really dispatched
is not available. | AutomationReplayEvent | ||
bubbles : Boolean [read-only]
Indicates whether an event is a bubbling event. | Event | ||
cancelable : Boolean [read-only]
Indicates whether the behavior associated with the event can be prevented. | Event | ||
constructor : Object
A reference to the class object or constructor function for a given object instance. | Object | ||
currentTarget : Object [read-only]
The object that is actively processing the Event object with an event listener. | Event | ||
eventPhase : uint [read-only]
The current phase in the event flow. | Event | ||
replayableEvent : Event
Event to the replayed. | AutomationReplayEvent | ||
succeeded : Boolean
Contains true if the replay was successful, and false if not. | AutomationReplayEvent | ||
target : Object [read-only]
The event target. | Event | ||
type : String [read-only]
The type of event. | Event |
Public Methods
Method | Defined By | ||
---|---|---|---|
AutomationReplayEvent(type:String = "replay", bubbles:Boolean = false, cancelable:Boolean = false, automationObject:IAutomationObject = null, replayableEvent:Event = null)
Constructor. | AutomationReplayEvent | ||
Duplicates an instance of an Event subclass. | Event | ||
A utility function for implementing the toString() method in custom
ActionScript 3.0 Event classes. | Event | ||
Indicates whether an object has a specified property defined. | Object | ||
Checks whether the preventDefault() method has been called on the event. | Event | ||
Indicates whether an instance of the Object class is in the prototype chain of the object specified
as the parameter. | Object | ||
Cancels an event's default behavior if that behavior can be canceled. | Event | ||
Indicates whether the specified property exists and is enumerable. | Object | ||
Sets the availability of a dynamic property for loop operations. | Object | ||
Prevents processing of any event listeners in the current node and any subsequent nodes in
the event flow. | Event | ||
Prevents processing of any event listeners in nodes subsequent to the current node in the
event flow. | Event | ||
Returns the string representation of this object, formatted according to locale-specific conventions. | Object | ||
Returns a string containing all the properties of the Event object. | Event | ||
Returns the primitive value of the specified object. | Object |
Public Constants
Constant | Defined By | ||
---|---|---|---|
REPLAY : String = "replay" [static]
The AutomationReplayEvent.REPLAY constant defines the value of the
type property of the event object for a replay event. | AutomationReplayEvent |
Property Detail
automationObject | property |
public var automationObject:IAutomationObject
Language Version: | ActionScript 3.0 |
Product Version: | Flex 3 |
Runtime Versions: | Flash Player 9, AIR 1.1 |
Delegate of the UIComponent object on which this event will be replayed since the target on an event that was not really dispatched is not available.
replayableEvent | property |
public var replayableEvent:Event
Language Version: | ActionScript 3.0 |
Product Version: | Flex 3 |
Runtime Versions: | Flash Player 9, AIR 1.1 |
Event to the replayed.
succeeded | property |
public var succeeded:Boolean
Language Version: | ActionScript 3.0 |
Product Version: | Flex 3 |
Runtime Versions: | Flash Player 9, AIR 1.1 |
Contains true
if the replay was successful, and false
if not.
Constructor Detail
AutomationReplayEvent | () | Constructor |
public function AutomationReplayEvent(type:String = "replay", bubbles:Boolean = false, cancelable:Boolean = false, automationObject:IAutomationObject = null, replayableEvent:Event = null)
Language Version: | ActionScript 3.0 |
Product Version: | Flex 3 |
Runtime Versions: | Flash Player 9, AIR 1.1 |
Constructor.
Parameterstype:String (default = "replay ") — The event type; indicates the action that caused the event.
| |
bubbles:Boolean (default = false ) — Whether the event can bubble up the display list hierarchy.
| |
cancelable:Boolean (default = false ) — Whether the behavior associated with the event can be prevented.
| |
automationObject:IAutomationObject (default = null ) — Delegate of the UIComponent that dispatched the interaction earlier.
| |
replayableEvent:Event (default = null ) — Event that needs to be replayed.
|
Constant Detail
REPLAY | Constant |
public static const REPLAY:String = "replay"
Language Version: | ActionScript 3.0 |
Product Version: | Flex 3 |
Runtime Versions: | Flash Player 9, AIR 1.1 |
The AutomationReplayEvent.REPLAY
constant defines the value of the
type
property of the event object for a replay
event.
The properties of the event object have the following values:
Property | Value |
---|---|
automationObject | Delegate of the UIComponent that dispatched the interaction earlier. |
bubbles | false |
cancelable | false |
currentTarget | The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget . |
replayableEvent | Event that needs to be replayed. |
target | The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event. |
Wed Nov 21 2018, 06:34 AM -08:00