BETA ActionScript® 3.0 Reference for the Adobe® Flash® Platform
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flash.events 

ShaderEvent  - AS3

(Beta)
Packageflash.events
Classpublic class ShaderEvent
InheritanceShaderEvent Inheritance Event Inheritance Object

Language Version: ActionScript 3.0
Runtime Versions: Flash Player 10, AIR 1.5

A ShaderEvent is dispatched when a shader operation launched from a ShaderJob finishes.

Related API Elements



Public Properties
 PropertyDefined By
  bitmapData : BitmapData
The BitmapData object that was passed to the ShaderJob.start() method.
ShaderEvent
 Inheritedbubbles : Boolean
[read-only] Indicates whether an event is a bubbling event.
Event
  byteArray : ByteArray
The ByteArray object that was passed to the ShaderJob.start() method.
ShaderEvent
 Inheritedcancelable : Boolean
[read-only] Indicates whether the behavior associated with the event can be prevented.
Event
 Inheritedconstructor : Object
A reference to the class object or constructor function for a given object instance.
Object
 InheritedcurrentTarget : Object
[read-only] The object that is actively processing the Event object with an event listener.
Event
 InheritedeventPhase : uint
[read-only] The current phase in the event flow.
Event
 Inheritedtarget : Object
[read-only] The event target.
Event
 Inheritedtype : String
[read-only] The type of event.
Event
  vector : Vector.<Number>
The Vector.<Number> object that was passed to the ShaderJob.start() method.
ShaderEvent
Public Methods
 MethodDefined By
  
ShaderEvent(type:String, bubbles:Boolean = false, cancelable:Boolean = false, bitmap:BitmapData = null, array:ByteArray = null, vector:Vector.<Number> = null)
Creates a ShaderEvent object to pass to event listeners.
ShaderEvent
  
[override] Creates a copy of the ShaderEvent object and sets the value of each property to match that of the original.
ShaderEvent
 Inherited
formatToString(className:String, ... arguments):String
A utility function for implementing the toString() method in custom ActionScript 3.0 Event classes.
Event
 Inherited
Indicates whether an object has a specified property defined.
Object
 Inherited
Checks whether the preventDefault() method has been called on the event.
Event
 Inherited
Indicates whether an instance of the Object class is in the prototype chain of the object specified as the parameter.
Object
 Inherited
Cancels an event's default behavior if that behavior can be canceled.
Event
 Inherited
Indicates whether the specified property exists and is enumerable.
Object
 Inherited
Sets the availability of a dynamic property for loop operations.
Object
 Inherited
Prevents processing of any event listeners in the current node and any subsequent nodes in the event flow.
Event
 Inherited
Prevents processing of any event listeners in nodes subsequent to the current node in the event flow.
Event
 Inherited
Returns the string representation of this object, formatted according to locale-specific conventions.
Object
  
[override] Returns a string that contains all the properties of the ShaderEvent object.
ShaderEvent
 Inherited
Returns the primitive value of the specified object.
Object
Public Constants
 ConstantDefined By
  COMPLETE : String = "complete"
[static] Defines the value of the type property of a complete event object.
ShaderEvent
Property Detail

bitmapData

property
bitmapData:BitmapData

Language Version: ActionScript 3.0
Runtime Versions: Flash Player 10, AIR 1.5

The BitmapData object that was passed to the ShaderJob.start() method. If a ByteArray or Vector.<Number> was passed to the start() method this property is null.



Implementation
    public function get bitmapData():BitmapData
    public function set bitmapData(value:BitmapData):void

Related API Elements

byteArray

property 
byteArray:ByteArray

Language Version: ActionScript 3.0
Runtime Versions: Flash Player 10, AIR 1.5

The ByteArray object that was passed to the ShaderJob.start() method. If a BitmapData or Vector.<Number> object was passed to the start() method this property is null.



Implementation
    public function get byteArray():ByteArray
    public function set byteArray(value:ByteArray):void

Related API Elements

vector

property 
vector:Vector.<Number>

Language Version: ActionScript 3.0
Runtime Versions: Flash Player 10, AIR 1.5

The Vector.<Number> object that was passed to the ShaderJob.start() method. If a BitmapData or ByteArray object was passed to the start() method this property is null.



Implementation
    public function get vector():Vector.<Number>
    public function set vector(value:Vector.<Number>):void

Related API Elements

Constructor Detail

ShaderEvent

()Constructor
public function ShaderEvent(type:String, bubbles:Boolean = false, cancelable:Boolean = false, bitmap:BitmapData = null, array:ByteArray = null, vector:Vector.<Number> = null)

Language Version: ActionScript 3.0
Runtime Versions: Flash Player 10, AIR 1.5

Creates a ShaderEvent object to pass to event listeners.

Parameters
type:String — The type of the event, available in the type property.
 
bubbles:Boolean (default = false) — Determines whether the Event object participates in the bubbling stage of the event flow. The default value is false.
 
cancelable:Boolean (default = false) — Determines whether the Event object can be canceled. The default value is false.
 
bitmap:BitmapData (default = null) — The BitmapData object containing the result of the operation that finished (or null if the target wasn't a BitmapData object).
 
array:ByteArray (default = null) — The ByteArray object containing the result of the operation that finished (or null if the target wasn't a ByteArray object).
 
vector:Vector.<Number> (default = null) — The Vector.<Number> instance containing the result of the operation that finished (or null if the target wasn't a Vector.<Number> instance).
Method Detail

clone

()method
override public function clone():Event

Language Version: ActionScript 3.0
Runtime Versions: Flash Player 10, AIR 1.5

Creates a copy of the ShaderEvent object and sets the value of each property to match that of the original.

Returns
Event — A new ShaderEvent object with property values that match the values of the original.

toString

()method 
override public function toString():String

Language Version: ActionScript 3.0
Runtime Versions: Flash Player 10, AIR 1.5

Returns a string that contains all the properties of the ShaderEvent object. The string is in the following format:

[ShaderEvent type=value bubbles=value cancelable=value eventPhase=value bitmapData=value byteArray=value vector=value]

Returns
String — A string that contains all the properties of the ShaderEvent object.
Constant Detail

COMPLETE

Constant
public static const COMPLETE:String = "complete"

Language Version: ActionScript 3.0
Runtime Versions: Flash Player 10, AIR 1.5

Defines the value of the type property of a complete event object.

This event has the following properties:

PropertyValue
bubblesfalse
bitmapDataThe BitmapData object containing the result of the operation that finished (or null if the target wasn't a BitmapData object).
byteArrayThe ByteArray object containing the result of the operation that finished (or null if the target wasn't a ByteArray object).
cancelablefalse; there is no default behavior to cancel.
currentTargetThe object that is actively processing the event object with an event listener.
targetThe ShaderJob object reporting completion.
vectorThe Vector.<Number> instance containing the result of the operation that finished (or null if the target wasn't a Vector.<Number> instance).

Related API Elements