Package | flash.events |
Class | public class ServerSocketConnectEvent |
Inheritance | ServerSocketConnectEvent Event Object |
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 2 |
The socket
property of the ServerSocketConnectEvent object provides the
Socket object to use for subsequent communication between the server and the client. To
deny the connection, call the Socket close()
method.
Related API Elements
Property | Defined By | ||
---|---|---|---|
bubbles : Boolean [read-only]
Indicates whether an event is a bubbling event. | Event | ||
cancelable : Boolean [read-only]
Indicates whether the behavior associated with the event can be prevented. | Event | ||
constructor : Object
A reference to the class object or constructor function for a given object instance. | Object | ||
currentTarget : Object [read-only]
The object that is actively processing the Event object with an event listener. | Event | ||
eventPhase : uint [read-only]
The current phase in the event flow. | Event | ||
socket : Socket
The socket for the new connection. | ServerSocketConnectEvent | ||
target : Object [read-only]
The event target. | Event | ||
type : String [read-only]
The type of event. | Event |
Method | Defined By | ||
---|---|---|---|
ServerSocketConnectEvent(type:String, bubbles:Boolean = false, cancelable:Boolean = false, socket:Socket = null)
Creates a ServerSocketConnectEvent object that contains information about a client connection. | ServerSocketConnectEvent | ||
[override]
Creates a copy of the ServerSocketConnectEvent object and sets each property's value to match that of the original. | ServerSocketConnectEvent | ||
A utility function for implementing the toString() method in custom
ActionScript 3.0 Event classes. | Event | ||
Indicates whether an object has a specified property defined. | Object | ||
Checks whether the preventDefault() method has been called on the event. | Event | ||
Indicates whether an instance of the Object class is in the prototype chain of the object specified
as the parameter. | Object | ||
Cancels an event's default behavior if that behavior can be canceled. | Event | ||
Indicates whether the specified property exists and is enumerable. | Object | ||
Sets the availability of a dynamic property for loop operations. | Object | ||
Prevents processing of any event listeners in the current node and any subsequent nodes in
the event flow. | Event | ||
Prevents processing of any event listeners in nodes subsequent to the current node in the
event flow. | Event | ||
Returns the string representation of this object, formatted according to locale-specific conventions. | Object | ||
[override]
Returns a string that contains all the properties of the ServerSocketConnectEvent object. | ServerSocketConnectEvent | ||
Returns the primitive value of the specified object. | Object |
Constant | Defined By | ||
---|---|---|---|
CONNECT : String = "connect" [static]
Defines the value of the type property of a ServerSocketConnectEvent event object. | ServerSocketConnectEvent |
socket | property |
socket:Socket
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 2 |
The socket for the new connection.
Use this Socket object for all communication with the client. Your application is responsible for maintaining a reference to the Socket object. If you don't, the object is eligible for garbage collection and may be destroyed by the runtime without warning.
Implementation
public function get socket():Socket
public function set socket(value:Socket):void
ServerSocketConnectEvent | () | Constructor |
public function ServerSocketConnectEvent(type:String, bubbles:Boolean = false, cancelable:Boolean = false, socket:Socket = null)
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 2 |
Creates a ServerSocketConnectEvent object that contains information about a client connection.
Parameterstype:String — The type of the event. Must be: ServerSocketConnectEvent.CONNECT .
| |
bubbles:Boolean (default = false ) — Determines whether the Event object participates in the bubbling stage of the event flow. Always false
| |
cancelable:Boolean (default = false ) — Determines whether the Event object can be canceled. Always false .
| |
socket:Socket (default = null ) — The socket for the new connection.
|
clone | () | method |
override public function clone():Event
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 2 |
Creates a copy of the ServerSocketConnectEvent object and sets each property's value to match that of the original.
ReturnsEvent — A new ServerSocketConnectEvent object with property values that match those of the original.
|
toString | () | method |
override public function toString():String
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 2 |
Returns a string that contains all the properties of the ServerSocketConnectEvent object.
The string is in the following format:
[ServerSocketConnectEvent type=value bubbles=value cancelable=value
socket=value]
String — A string that contains all the properties of the ServerSocketConnectEvent object.
|
CONNECT | Constant |
public static const CONNECT:String = "connect"
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 2 |
Defines the value of the type
property of a ServerSocketConnectEvent
event object.
This event has the following properties:
Property | Value |
---|---|
bubbles | false . |
cancelable | false , there is no default behavior to cancel. |
currentTarget | This ServerSocket object. |
target | This ServerSocket object. |
socket | The Socket object representing the new connection. |
Wed Nov 21 2018, 06:34 AM -08:00