Package | flash.events |
Class | public final class GameInputEvent |
Inheritance | GameInputEvent Event Object |
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 3.7 |
GameInputEvent
class represents an event that is
dispatched when a game input device has either been added or removed
from the application platform. A game input device also dispatches events
when it is turned on or off.
Related API Elements
Property | Defined By | ||
---|---|---|---|
bubbles : Boolean [read-only]
Indicates whether an event is a bubbling event. | Event | ||
cancelable : Boolean [read-only]
Indicates whether the behavior associated with the event can be prevented. | Event | ||
constructor : Object
A reference to the class object or constructor function for a given object instance. | Object | ||
currentTarget : Object [read-only]
The object that is actively processing the Event object with an event listener. | Event | ||
device : GameInputDevice [read-only]
Returns a reference to the device that was added or removed. | GameInputEvent | ||
eventPhase : uint [read-only]
The current phase in the event flow. | Event | ||
target : Object [read-only]
The event target. | Event | ||
type : String [read-only]
The type of event. | Event |
Method | Defined By | ||
---|---|---|---|
GameInputEvent(type:String, bubbles:Boolean = false, cancelable:Boolean = false, device:GameInputDevice = null) | GameInputEvent | ||
Duplicates an instance of an Event subclass. | Event | ||
A utility function for implementing the toString() method in custom
ActionScript 3.0 Event classes. | Event | ||
Indicates whether an object has a specified property defined. | Object | ||
Checks whether the preventDefault() method has been called on the event. | Event | ||
Indicates whether an instance of the Object class is in the prototype chain of the object specified
as the parameter. | Object | ||
Cancels an event's default behavior if that behavior can be canceled. | Event | ||
Indicates whether the specified property exists and is enumerable. | Object | ||
Sets the availability of a dynamic property for loop operations. | Object | ||
Prevents processing of any event listeners in the current node and any subsequent nodes in
the event flow. | Event | ||
Prevents processing of any event listeners in nodes subsequent to the current node in the
event flow. | Event | ||
Returns the string representation of this object, formatted according to locale-specific conventions. | Object | ||
Returns a string containing all the properties of the Event object. | Event | ||
Returns the primitive value of the specified object. | Object |
Constant | Defined By | ||
---|---|---|---|
DEVICE_ADDED : String = "deviceAdded" [static]
Indicates that a compatible device has been connected or turned on. | GameInputEvent | ||
DEVICE_REMOVED : String = "deviceRemoved" [static]
Indicates that one of the enumerated devices has been disconnected or
turned off. | GameInputEvent | ||
DEVICE_UNUSABLE : String = "deviceUnusable" [static]
Dispatched when a game input device is connected but is not usable. | GameInputEvent |
device | property |
device:GameInputDevice
[read-only] Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 3.7 |
Returns a reference to the device that was added or removed. When a device is added, use this property to get a reference to the new device, instead of enumerating all of the devices to find the new one.
Implementation
public function get device():GameInputDevice
GameInputEvent | () | Constructor |
public function GameInputEvent(type:String, bubbles:Boolean = false, cancelable:Boolean = false, device:GameInputDevice = null)
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 3.7 |
Parameters
type:String | |
bubbles:Boolean (default = false )
| |
cancelable:Boolean (default = false )
| |
device:GameInputDevice (default = null )
|
DEVICE_ADDED | Constant |
public static const DEVICE_ADDED:String = "deviceAdded"
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 3.7 |
Indicates that a compatible device has been connected or turned on.
If a device was connected before startup and is not immediately available,
a DEVICE_ADDED
event will be dispatched when the device
becomes available for use.
DEVICE_REMOVED | Constant |
public static const DEVICE_REMOVED:String = "deviceRemoved"
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 3.7 |
Indicates that one of the enumerated devices has been disconnected or turned off.
DEVICE_UNUSABLE | Constant |
public static const DEVICE_UNUSABLE:String = "deviceUnusable"
Language Version: | ActionScript 3.0 |
Runtime Versions: | AIR 3.8 |
Dispatched when a game input device is connected but is not usable. For example, this happens in a Windows sandboxed browser when another DirectInput based application is already using the device.
Wed Nov 21 2018, 06:34 AM -08:00