* (multiplication (3D))
-- Lingo syntax
vector1 * vector2
vector * scalar
transform * vector
3D vector operator; multiplies the components
of vector1 by the corresponding components in vector2,
and returns the dot product, or multiplies each of the components
of the vector by the scalar value and returns a new vector.
vector1 * vector2 returns
the dot product of the two vectors, which is not a new vector. This
operation is the same as vector1.dotproduct.vector2.
vector * scalar multiplies
each of the components in the vector by the scalar value and returns
a new vector.
transform * vector multiplies
the transform by the vector and returns a new vector.
The new vector is the result of applying the positional and rotational changes
defined by transform to the vector. Note that vector * transform is not