Types of scripts
Director movie can contain four types of scripts: behaviors, movie
scripts, parent scripts, and scripts attached to cast members. Behaviors,
movie scripts, and parent scripts all appear as independent cast
members in the Cast window. A script attached to a cast member is
associated with that cast member in the Cast window and does not
Behaviors are scripts that are attached
to sprites or frames in the Score, and are referred to as sprite
behaviors or frame behaviors. The Cast window thumbnail for each
behavior contains a behavior icon in the lower-right corner.
used in the Director Scripting Reference, the term behavior refers
to any script that you attach to a sprite or a frame. This differs
from the behaviors that come in the Director Library Palette. For
more information on these behaviors, which are built into Director,
see the Using Director topics in the Director Help Panel.
behaviors that have been added to a cast library appear in the Behavior inspector’s
Behavior pop-up menu. Other types of scripts do not appear there.
You can attach the same behavior to more
than one location in the Score. When you edit a behavior, the edited
version is applied everywhere the behavior is attached in the Score.
Movie scripts contain
handlers that are available globally, or on a movie level. Event
handlers in a movie script can be called from other scripts in the movie
as the movie plays.
A movie script icon appears in the lower-right
corner of the movie script’s Cast window thumbnail.
scripts are available to the entire movie, regardless of which frame
the movie is in or which sprites the user is interacting with. When
a movie plays in a window or as a linked movie, a movie script is
available only to its own movie.
Parent scripts are
special scripts that contain Lingo that is used to create child
objects. You can use parent scripts to generate script objects that
behave and respond similarly yet can still operate independently
of each other. A parent script icon appears in the lower-right corner
of the Cast window thumbnail.
For information on using parent
scripts and child objects, see Object-oriented programming with Lingo syntax.
syntax-style object-oriented programming techniques. For information
Flash® member components placed
on the stage (Flash sprites) that are invisible can be accessed
only by using the Member object. Using a Sprite object for a Flash
sprite with an invisible property will result in an error.
to cast members are attached directly to a cast member, independent
of the Score. Whenever the cast member is assigned to a sprite, the
cast member’s script is available.
behaviors, movie scripts, and parent scripts, cast member scripts
do not appear in the Cast window. However, if Show Cast Member Script
Icons is selected in the Cast Window Preferences dialog box, cast
members that have a script attached display a small script icon
in the lower-left corner of their thumbnails in the Cast window.