包 | flash.filters |
类 | public final class BitmapFilterQuality |
继承 | BitmapFilterQuality Object |
语言版本: | ActionScript 3.0 |
运行时版本: | AIR 1.0, Flash Player 9 |
相关 API 元素
公共常量
常量 | 由以下参数定义 | ||
---|---|---|---|
HIGH : int = 3 [静态]
定义高品质滤镜设置。 | BitmapFilterQuality | ||
LOW : int = 1 [静态]
定义低品质滤镜设置。 | BitmapFilterQuality | ||
MEDIUM : int = 2 [静态]
定义中等品质滤镜设置。 | BitmapFilterQuality |
常量详细信息
HIGH | 常量 |
LOW | 常量 |
MEDIUM | 常量 |
示例 如何使用本示例
BitmapFilterQualityExample.as
以下示例将绘制一个灰色正方形,并对它应用 BevelFilter 对象。该示例使用常量
BitmapFilterQuality.HIGH
设置 quality
属性。
package { import flash.display.Sprite; import flash.filters.BevelFilter; import flash.filters.BitmapFilter; import flash.filters.BitmapFilterQuality; import flash.filters.BitmapFilterType; public class BitmapFilterQualityExample extends Sprite { private var bgColor:uint = 0x999999; private var size:uint = 80; private var offset:uint = 50; public function BitmapFilterQualityExample() { draw(); var filter:BitmapFilter = getBitmapFilter(); var myFilters:Array = new Array(); myFilters.push(filter); filters = myFilters; } private function getBitmapFilter():BitmapFilter { var distance:Number = 5; var angleInDegrees:Number = 45; var highlightColor:Number = 0xCCCCCC; var highlightAlpha:Number = 0.8; var shadowColor:Number = 0x808080; var shadowAlpha:Number = 0.8; var blurX:Number = 5; var blurY:Number = 5; var strength:Number = 5; var quality:Number = BitmapFilterQuality.HIGH; var type:String = BitmapFilterType.INNER; var knockout:Boolean = false; return new BevelFilter(distance, angleInDegrees, highlightColor, highlightAlpha, shadowColor, shadowAlpha, blurX, blurY, strength, quality, type, knockout); } private function draw():void { graphics.beginFill(bgColor); graphics.drawRect(offset, offset, size, size); graphics.endFill(); } } }
Tue Jun 12 2018, 11:04 AM Z