包 | com.adobe.icc.editors.model |
类 | public class CategoryModel |
继承 | CategoryModel EventDispatcher Object |
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 9.5 |
运行时版本: | AIR (unsupported), Flash Player 9, Flash Player 10 |
CategoryModel
class represents the domain object for the assets of type Category.
Domain objects can be leveraged to build presentation on top of them. They ease the
process of coding views by abstracting all the service calls and maintaining meaningful
states.
属性 | 由以下参数定义 | ||
---|---|---|---|
constructor : Object
对类对象或给定对象实例的构造函数的引用。 | Object | ||
id : String [只读]
The GUID of the underlying value object. | CategoryModel | ||
isNew : Boolean
Indicates if this Category is new. | CategoryModel | ||
name : String
Name of the category
| CategoryModel | ||
type : int
Type of the category. | CategoryModel | ||
vo : Category
The underlying category value object. | CategoryModel |
方法 | 由以下参数定义 | ||
---|---|---|---|
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
使用 EventDispatcher 对象注册事件侦听器对象,以使侦听器能够接收事件通知。 | EventDispatcher | ||
[静态]
Creates the domain object from the corresponding value object. | CategoryModel | ||
将事件调度到事件流中。 | EventDispatcher | ||
检查 EventDispatcher 对象是否为特定事件类型注册了任何侦听器。 | EventDispatcher | ||
表示对象是否已经定义了指定的属性。 | Object | ||
表示 Object 类的实例是否在指定为参数的对象的原型链中。 | Object | ||
表示指定的属性是否存在、是否可枚举。 | Object | ||
从 EventDispatcher 对象中删除侦听器。 | EventDispatcher | ||
Saves the underlying value object on the server. | CategoryModel | ||
设置循环操作动态属性的可用性。 | Object | ||
返回此对象的字符串表示形式,其格式设置遵守区域设置特定的约定。 | Object | ||
返回指定对象的字符串表示形式。 | Object | ||
返回指定对象的原始值。 | Object | ||
检查是否用此 EventDispatcher 对象或其任何祖代为指定事件类型注册了事件侦听器。 | EventDispatcher |
事件 | 摘要 | 由以下参数定义 | ||
---|---|---|---|---|
[广播事件] Flash Player 或 AIR 应用程序获得操作系统焦点并变为活动状态时将调度此事件。 | EventDispatcher | |||
[广播事件] Flash Player 或 AIR 应用程序失去操作系统焦点并变为非活动状态时将调度此事件。 | EventDispatcher | |||
Dispatched when the category is successfully saved. | CategoryModel | |||
Dispatched when a fault occurs while saving the category. | CategoryModel | |||
Dispatched when the current category is requested for save. | CategoryModel |
id | 属性 |
isNew | 属性 |
isNew:Boolean
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 9.5 |
运行时版本: | AIR (unsupported), Flash Player 9, Flash Player 10 |
Indicates if this Category is new. New Category objects are existent purely on the client side until they are saved.
此属性可用作数据绑定的源。修改此属性后,将调度 propertyChange
事件。
实现
public function get isNew():Boolean
public function set isNew(value:Boolean):void
name | 属性 |
type | 属性 |
type:int
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 9.5 |
运行时版本: | AIR (unsupported), Flash Player 9, Flash Player 10 |
Type of the category. The value is amongst the constants defined in the class CategoryType
此属性可用作数据绑定的源。修改此属性后,将调度 propertyChange
事件。
实现
public function get type():int
public function set type(value:int):void
相关 API 元素
vo | 属性 |
createFromVO | () | 方法 |
public static function createFromVO(categoryVO:Category):CategoryModel
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 9.5 |
运行时版本: | AIR (unsupported), Flash Player 9, Flash Player 10 |
Creates the domain object from the corresponding value object.
Value Objects are pure data entities mostly acting as parameters to the server apis. Domain objects are build atop to provide more meaningful business data and behavior thereby enabling faster and convenient UI view development.
参数
categoryVO:Category — The value object of the type Category
|
CategoryModel — The Category domain object corresponding the passed Category value object.
|
save | () | 方法 |
public function save():void
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 9.5 |
运行时版本: | AIR (unsupported), Flash Player 9, Flash Player 10 |
Saves the underlying value object on the server.
Under the hood, separate calls are required for creating a new asset and copying or copying an existing one.
The save() method internally invokes the relevant server calls
on the basis of its current state. The domain object
constructed from the createFromVO()
method would invoke
the "update" api and the domain object starightaway instantiated
on the client would inoke the "create" module api.
Category is somewhat different when compared to other assets. The category object is a "thin" object and thus isn't ever shallow. Moreover, categories cannot be copied.
saveComplete | 事件 |
com.adobe.icc.editors.events.AssetEvent
属性 AssetEvent.type =
com.adobe.icc.editors.events.AssetEvent.SAVE_COMPLETE
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 9.5 |
运行时版本: | AIR (unsupported), Flash Player 9, Flash Player 10 |
Dispatched when the category is successfully saved.
TheAssetEvent.SAVE_COMPLETE
constant defines the value of the
type
property of the event object for a saveComplete
event.
The saveComplete
event is dispatched when the domain object has been
successfully saved on the server. Unlike the saving
event, this is dispatched
in an aysnchronous manner only after the server has responded with a result for the save api
call.
This event can be used to stop UI animations indicating "save in progress" or to popup an info box indicating save success.
saveFault | 事件 |
com.adobe.icc.editors.events.AssetEvent
属性 AssetEvent.type =
com.adobe.icc.editors.events.AssetEvent.SAVE_FAULT
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 9.5 |
运行时版本: | AIR (unsupported), Flash Player 9, Flash Player 10 |
Dispatched when a fault occurs while saving the category.
TheAssetEvent.SAVE_FAULT
constant defines the value of the
type
property of the event object for a saveFault
event.
The saveFault
event is dispatched when the server reports an error while
saving the asset on the server. Unlike the saving
event, this is dispatched
in an aysnchronous manner only after the server has responded with a result for the save api
call.
When this event is dispatched, the fault
property contains the fault object
encapsulating the error sent by the server. The fault
property can be used to
determine the faultCode and show an error message accordingly.
This event can be used to stop UI animations indicating "save in progress" or to popup an info box indicating save success.
saving | 事件 |
com.adobe.icc.editors.events.AssetEvent
属性 AssetEvent.type =
com.adobe.icc.editors.events.AssetEvent.SAVING
语言版本: | ActionScript 3.0 |
产品版本: | Asset Composer Building Block 9.5 |
运行时版本: | AIR (unsupported), Flash Player 9, Flash Player 10 |
Dispatched when the current category is requested for save. This event, being bubbling in nature, can be leveraged by the UI to display a progress bar or animation to indicate the save progress.
TheAssetEvent.SAVING
constant defines the value of the
type
property of the event object for a saving
event.
The saving
event is dispatched when the save() method has been
called on the domain object. This event is dispatched before any server api
is invoked but after the domain client validations are complete. This is because
the actual save starts once the client validations are complete.
This event can be used to start a UI animation indicating "save in progress".
Tue Jun 12 2018, 11:04 AM Z