패키지 | spark.filters |
클래스 | public class BevelFilter |
상속 | BevelFilter BaseDimensionFilter BaseFilter EventDispatcher Object |
구현 | IBitmapFilter |
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 4 |
런타임 버전: | Flash Player 10, AIR 1.5 |
To create a new filter, use the constructor new BevelFilter()
.
The use of filters depends on the object to which you apply the filter:
- To apply filters to movie clips, text fields, buttons, and video, use the
filters
property (inherited from DisplayObject). Setting thefilters
property of an object does not modify the object, and you can remove the filter by clearing thefilters
property. - To apply filters to BitmapData objects, use the
BitmapData.applyFilter()
method. CallingapplyFilter()
on a BitmapData object takes the source BitmapData object and the filter object and generates a filtered image as a result.
If you apply a filter to a display object, the value of the cacheAsBitmap
property of the
object is set to true
. If you remove all filters, the original value of
cacheAsBitmap
is restored.
This filter supports Stage scaling. However, it does not support general scaling, rotation, and
skewing. If the object itself is scaled (if the scaleX
and scaleY
properties are
not set to 100%), the filter is not scaled. It is scaled only when the user zooms in on the Stage.
A filter is not applied if the resulting image exceeds the maximum dimensions. In AIR 1.5 and Flash Player 10, the maximum is 8,191 pixels in width or height, and the total number of pixels cannot exceed 16,777,215 pixels. (So, if an image is 8,191 pixels wide, it can only be 2,048 pixels high.) If, for example, you zoom in on a large movie clip with a filter applied, the filter is turned off if the resulting image exceeds the maximum dimensions.
MXML 구문MXML 구문 숨기기The <s:BevelFilter>
tag inherits all of the tag
attributes of its superclass and adds the following tag attributes:
<s:BevelFilter Properties angle="45" distance="4" highlightAlpha="1" highlightColor="0xFFFFFF" shadowAlpha="1" shadowColor="0x000000" type="inner" />
기타 예제
관련 API 요소
flash.display.DisplayObject.filters
flash.display.DisplayObject.cacheAsBitmap
flash.display.BitmapData.applyFilter()
속성 | 정의 주체 | ||
---|---|---|---|
angle : Number
The angle of the bevel, in degrees. | BevelFilter | ||
blurX : Number
The amount of horizontal blur. | BaseDimensionFilter | ||
blurY : Number
The amount of vertical blur. | BaseDimensionFilter | ||
constructor : Object
지정된 객체 인스턴스의 클래스 객체 또는 생성자 함수에 대한 참조입니다. | Object | ||
distance : Number
The offset distance of the bevel. | BevelFilter | ||
highlightAlpha : Number
The alpha transparency value of the highlight color. | BevelFilter | ||
highlightColor : uint
The highlight color of the bevel. | BevelFilter | ||
knockout : Boolean
Specifies whether the object has a knockout effect. | BaseDimensionFilter | ||
quality : int
The number of times to apply the filter. | BaseDimensionFilter | ||
shadowAlpha : Number
The alpha transparency value of the shadow color. | BevelFilter | ||
shadowColor : uint
The shadow color of the bevel. | BevelFilter | ||
strength : Number
The strength of the imprint or spread. | BaseDimensionFilter | ||
type : String
The placement of the filter effect. | BevelFilter |
메서드 | 정의 주체 | ||
---|---|---|---|
BevelFilter(distance:Number = 4.0, angle:Number = 45, highlightColor:uint = 0xFFFFFF, highlightAlpha:Number = 1.0, shadowColor:uint = 0x000000, shadowAlpha:Number = 1.0, blurX:Number = 4.0, blurY:Number = 4.0, strength:Number = 1, quality:int = 1, type:String = "inner", knockout:Boolean = false)
Constructor. | BevelFilter | ||
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
리스너에서 이벤트 알림을 받을 수 있도록 EventDispatcher 객체에 이벤트 리스너 객체를 등록합니다. | EventDispatcher | ||
Returns a copy of this filter object. | BevelFilter | ||
이벤트를 이벤트 흐름으로 전달합니다. | EventDispatcher | ||
EventDispatcher 객체에 특정 유형의 이벤트에 대한 리스너가 등록되어 있는지 여부를 확인합니다. | EventDispatcher | ||
지정된 속성이 객체에 정의되어 있는지 여부를 나타냅니다. | Object | ||
Object 클래스의 인스턴스가 매개 변수로 지정된 객체의 프로토타입 체인에 있는지 여부를 나타냅니다. | Object | ||
Propagates a change event when the filter has changed. | BaseFilter | ||
지정된 속성이 존재하고 열거 가능한지 여부를 나타냅니다. | Object | ||
EventDispatcher 객체에서 리스너를 제거합니다. | EventDispatcher | ||
루프 작업에서 동적 속성을 사용할 수 있는지 여부를 설정합니다. | Object | ||
로캘별 규칙에 따라 서식이 지정된 이 객체의 문자열 표현을 반환합니다. | Object | ||
지정된 객체의 문자열 표현을 반환합니다. | Object | ||
지정된 객체의 프리미티브 값을 반환합니다. | Object | ||
이 EventDispatcher 객체 또는 조상 객체에 지정한 이벤트 유형에 대한 이벤트 리스너가 등록되어 있는지 여부를 확인합니다. | EventDispatcher |
angle | 속성 |
angle:Number
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 4 |
런타임 버전: | Flash Player 10, AIR 1.5 |
The angle of the bevel, in degrees. Valid values are from 0 to 360. The angle value represents the angle of the theoretical light source falling on the object and determines the placement of the effect relative to the object. If the distance property is set to 0, the effect is not offset from the object and, therefore, the angle property has no effect.
기본값: 45.
구현
public function get angle():Number
public function set angle(value:Number):void
distance | 속성 |
highlightAlpha | 속성 |
highlightAlpha:Number
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 4 |
런타임 버전: | Flash Player 10, AIR 1.5 |
The alpha transparency value of the highlight color. The value is specified as a normalized value from 0 to 1. For example, .25 sets a transparency value of 25%.
기본값: 1.
구현
public function get highlightAlpha():Number
public function set highlightAlpha(value:Number):void
highlightColor | 속성 |
shadowAlpha | 속성 |
shadowAlpha:Number
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 4 |
런타임 버전: | Flash Player 10, AIR 1.5 |
The alpha transparency value of the shadow color. This value is specified as a normalized value from 0 to 1. For example, .25 sets a transparency value of 25%.
기본값: 1.
구현
public function get shadowAlpha():Number
public function set shadowAlpha(value:Number):void
shadowColor | 속성 |
type | 속성 |
type:String
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 4 |
런타임 버전: | Flash Player 10, AIR 1.5 |
The placement of the filter effect. Possible values are flash.filters.BitmapFilterType constants:
BitmapFilterType.OUTER
- Glow on the outer edge of the object.BitmapFilterType.INNER
- Glow on the inner edge of the object; the default.BitmapFilterType.FULL
- Glow on top of the object.
기본값: BitmapFilterType.INNER.
구현
public function get type():String
public function set type(value:String):void
관련 API 요소
BevelFilter | () | 생성자 |
public function BevelFilter(distance:Number = 4.0, angle:Number = 45, highlightColor:uint = 0xFFFFFF, highlightAlpha:Number = 1.0, shadowColor:uint = 0x000000, shadowAlpha:Number = 1.0, blurX:Number = 4.0, blurY:Number = 4.0, strength:Number = 1, quality:int = 1, type:String = "inner", knockout:Boolean = false)
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 4 |
런타임 버전: | Flash Player 10, AIR 1.5 |
Constructor.
매개 변수distance:Number (default = 4.0 ) — The offset distance of the bevel, in pixels (floating point).
| |
angle:Number (default = 45 ) — The angle of the bevel, from 0 to 360 degrees.
| |
highlightColor:uint (default = 0xFFFFFF ) — The highlight color of the bevel, 0xRRGGBB.
| |
highlightAlpha:Number (default = 1.0 ) — The alpha transparency value of the highlight color. Valid values are 0.0 to
1.0. For example,
.25 sets a transparency value of 25%.
| |
shadowColor:uint (default = 0x000000 ) — The shadow color of the bevel, 0xRRGGBB.
| |
shadowAlpha:Number (default = 1.0 ) — The alpha transparency value of the shadow color. Valid values are 0.0 to 1.0. For example,
.25 sets a transparency value of 25%.
| |
blurX:Number (default = 4.0 ) — The amount of horizontal blur in pixels. Valid values are 0 to 255.0 (floating point).
| |
blurY:Number (default = 4.0 ) — The amount of vertical blur in pixels. Valid values are 0 to 255.0 (floating point).
| |
strength:Number (default = 1 ) — The strength of the imprint or spread. The higher the value, the more color is imprinted and the stronger the contrast between the bevel and the background. Valid values are 0 to 255.0.
| |
quality:int (default = 1 ) — The quality of the bevel. Valid values are 0 to 15, but for most applications,
you can use flash.filters.BitmapFilterQuality constants:
Filters with lower values render faster. You can use the other available numeric values to achieve different effects. | |
type:String (default = "inner ") — The type of bevel. Valid values are flash.filters.BitmapFilterType constants:
BitmapFilterType.INNER , BitmapFilterType.OUTER , or
BitmapFilterType.FULL .
| |
knockout:Boolean (default = false ) — Applies a knockout effect (true ), which effectively
makes the object's fill transparent and reveals the background color of the document.
|
관련 API 요소
clone | () | 메서드 |
public function clone():BitmapFilter
언어 버전: | ActionScript 3.0 |
제품 버전: | Flex 4 |
런타임 버전: | Flash Player 10, AIR 1.5 |
Returns a copy of this filter object.
반환값BitmapFilter — A new BevelFilter instance with all the same properties as
the original BevelFilter instance.
|
<?xml version="1.0"?> <!-- filters/examples/BevelFilterExample.mxml --> <s:Application xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:mx="library://ns.adobe.com/flex/mx" xmlns:s="library://ns.adobe.com/flex/spark" creationComplete="createFilters()"> <fx:Script><![CDATA[ import spark.filters.*; import flash.filters.BitmapFilterQuality; import flash.filters.BitmapFilterType; private var myBevelFilter:BevelFilter; private var color:Number = 0xFF33FF; public function createFilters():void { myBevelFilter = new BevelFilter(5, 45, 0xFFFF00, .8, 0x0000FF, .8, 3, 3, 1, BitmapFilterQuality.MEDIUM, BitmapFilterType.INNER, false); b1.filters = [myBevelFilter]; } ]]></fx:Script> <s:VGroup> <!-- This button has a filter applied in ActionScript. --> <s:Button id="b1" label="Click me"/> <!-- This button has a filter applied in MXML. --> <s:Button id="b2" label="Click me"> <s:filters> <s:BevelFilter distance="5" angle="45" highlightColor="0xFFFF00" highlightAlpha=".8" shadowColor="0x0000FF" shadowAlpha=".8" blurX="3" blurY="3" strength="1" quality="{BitmapFilterQuality.MEDIUM}" type="{BitmapFilterType.INNER}" knockout="false"/> </s:filters> </s:Button> </s:VGroup> </s:Application>
Tue Jun 12 2018, 03:17 PM Z