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Liquify filter


 
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  • Liquify filter overview
  • Liquify filter enhancements | Creative Cloud only
  • Applying Liquify as a smart filter | Creative Cloud only
  • Distortion tools
  • Distort an image
  • Freeze and thaw areas
  • Work with meshes
  • Work with backdrops
  • Reconstruct distortions
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    Liquify filter overview

    The Liquify filter lets you push, pull, rotate, reflect, pucker, and bloat any area of an image. The distortions you create can be subtle or drastic, which makes the Liquify command a powerful tool for retouching images as well as creating artistic effects. The Liquify filter can be applied to 8‑bits-per-channel or 16‑bits per-channel images.

    Distorting an image using the Liquify filter

    Tools, options, and an image preview for the Liquify filter are available in the Liquify dialog box. To display the dialog box, choose Filter > Liquify. In CS6, select Advanced Mode to access more options.

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    Magnify or reduce the preview image

     Select the Zoom tool in the Liquify dialog box, and click or drag in the preview image to zoom in; hold down Alt (Windows) or Option (Mac OS), and click or drag in the preview image to zoom out. Alternatively, you can specify a magnification level in the Zoom text box at the bottom of the dialog box.

    Navigate in the preview image

     Select the Hand tool in the Liquify dialog box, and drag in the preview image. Alternatively, hold down the spacebar with any tool selected, and drag in the preview image.
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    Liquify filter enhancements | Creative Cloud only

    In the Creative Cloud version of Photoshop, the Liquify filter is significantly faster than previous versions.The Liquify filter now supports Smart Objects, including Smart Object video layers, and is applied as a smart filter.

    Another enhancement to the Liquify filter is an added behavior for the Reconstruct tool. If you hold down the alt (Windows) or Option (Mac OS) key while dragging the tool across a warp, the Reconstruct tool smooths a warp rather than scaling back or removing it.

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    Applying Liquify as a smart filter | Creative Cloud only

    The Liquify filter supports Smart Objects, including Smart Object video layers, and is applied as a smart filter. When applying the Liquify filter to a Smart Object, meshes are now automatically saved into your document. Meshes applied to Smart Objects are compressed and re-editable when reapplying the Liquify filter. Keep in mind that the embedded meshes, even compressed ones, increase the file size.

    To apply the Liquify filter as a smart filter:

    1. In the Layers panel, select a Smart Object layer.
    2. Choose Filter > Liquify.
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    Distortion tools

    Several tools in the Liquify dialog box distort the brush area when you hold down the mouse button or drag. The distortion is concentrated at the center of the brush area, and the effect intensifies as you hold down the mouse button or repeatedly drag over an area.

    Forward Warp tool 
    Pushes pixels forward as you drag.
    Shift-click with the Warp tool, the Push Left tool, or the Mirror tool to create the effect of dragging in a straight line from the previous point you clicked.

    Reconstruct tool 
    Reverses the distortion you’ve already added, as you hold down the mouse button and drag.

    Twirl Clockwise tool 
    Rotates pixels clockwise as you hold down the mouse button or drag. To twirl pixels counterclockwise, hold down Alt (Windows) or Option (Mac OS) as you hold down the mouse button or drag.

    Pucker tool 
    Moves pixels toward the center of the brush area as you hold down the mouse button or drag.

    Bloat tool 
    Moves pixels away from the center of the brush area as you hold down the mouse button or drag.

    Push Left tool 
    Moves pixels to the left when you drag the tool straight up (pixels move to the right if you drag down). You can also drag clockwise around an object to increase its size, or drag counterclockwise to decrease its size. To push pixels right when you drag straight up (or to move pixels left when you drag down), hold down Alt (Windows) or Option (Mac OS) as you drag.

    (CS5) Mirror tool 
    Copies pixels to the brush area. Drag to mirror the area perpendicular to the direction of the stroke (to the left of the stroke). Alt-drag (Windows) or Option-drag (Mac OS) to mirror the area in the direction opposite to that of the stroke (for example, the area above a downward stroke). Usually, Alt‑dragging or Option-dragging gives better results when you have frozen the area you want to reflect. Use overlapping strokes to create an effect similar to a reflection in water.

    (CS5) Turbulence tool 
    Smoothly scrambles pixels. It is useful for creating fire, clouds, waves, and similar effects.

    Distortion tool options

    In the tool options area of the dialog box, set the following options:

    Brush Size
    Sets the width of the brush you’ll use to distort the image.

    Brush Density
    Controls how a brush feathers at the edge. An effect is strongest in the center of the brush and lighter at the edge.

    Brush Pressure
    Sets the speed at which distortions are made when you drag a tool in the preview image. Using a low brush pressure makes changes occur more slowly, so it’s easier to stop them at exactly the right moment.

    Brush Rate
    Sets the speed at which distortions are applied when you keep a tool (such as the Twirl tool) stationary in the preview image. The higher the setting, the greater the speed at which distortions are applied.

    (CS5) Turbulent Jitter
    Control how tightly the Turbulence tool scrambles pixels.

    (CS5) Reconstruct Mode
    Used for the Reconstruct tool, the mode you choose determines how the tool reconstructs an area of the preview image.

    Stylus Pressure
    Uses pressure readings from a stylus tablet. (This option is available only when you are working with a stylus tablet.) When selected, the brush pressure for the tools is the stylus pressure multiplied by the Brush Pressure value.

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    Distort an image

    Note: If a type layer or a shape layer is selected, you must rasterize the layer before proceeding, making the type or shape editable by the Liquify filter. To distort type without rasterizing the type layer, use the Warp options for the Type tool.
    1. Select the layer you want to distort. To change only part of the current layer, select that area.
    2. Choose Filter > Liquify.
    3. Freeze areas of the image that you don’t want to alter.
    4. Choose any of the liquify tools to distort the preview image. Drag in the preview image to distort the image.
    5. After distorting the preview image, you can:
      • Use the Reconstruct tool  or Reconstruct Options to fully or partially reverse the changes.

      • Use other tools to change the image in new ways.

    6. Do one of the following:
      • Click OK to close the Liquify dialog box and apply the changes to the active layer.

      • Click Cancel to close the Liquify dialog box without applying changes to the layer.

      • Hold down Alt (Windows) or Option (Mac OS) and click Reset to revert all distortions to the preview image and reset all options to their defaults.

      You can use the Edit > Fade command to create additional effects.
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    Freeze and thaw areas

    You can freeze areas that you don’t want to modify or thaw frozen areas to make them editable again. You can also invert both frozen and thawed areas.

    Freeze areas

    By freezing areas of the preview image, you protect those areas from changes. Frozen areas are covered by a mask that you paint using the Freeze Mask tool . You can also use an existing mask, selection, or transparency to freeze areas. You can view the mask in the preview image to help you apply distortions.

    Using the Freeze Mask tool
    Select the Freeze Mask tool  and drag over the area you want to protect. Shift-click to freeze in a straight line between the current point and the previously clicked point.

    Using an existing selection, mask, or transparency channel
    If you’re applying the Liquify filter to a layer with a selection, layer mask, transparency, or alpha channel, choose Selection, Layer Mask, Transparency, or Quick Mask from any of the five icons’ pop‑up menu in the Mask Options area of the dialog box. This determines how areas of the preview image are frozen or masked.

    Freezing all thawed areas
    Click Mask All in the Mask Options area of the dialog box.

    Inverting thawed and frozen areas
    Click Invert All in the Mask Options area of the dialog box.

    Showing or hiding frozen areas
    Select or deselect Show Mask in the View Options area of the dialog box.

    Changing the color of frozen areas
    Choose a color from the Mask Color pop‑up menu in the View Options area of the dialog box.

    Mask options with the Liquify filter

    When you have an existing selection, transparency, or mask in an image, that information is retained when the Liquify dialog box opens. You can choose one of the following mask options:

    Replace Selection 
    Shows the selection, mask, or transparency in the original image.

    Add To Selection 
    Shows the mask in the original image, so that you can add to the selection using the Freeze Mask tool. Adds selected pixels in channel to the current frozen area.

    Subtract From Selection 
    Subtracts pixels in channel from the current frozen area.

    Intersect With Selection 
    Uses only pixels that are selected and currently frozen.

    Invert Selection 
    Uses selected pixels to invert the current frozen area.

    Note: If a selection exists, the filter limits the preview and processing to the rectangular area containing that selection. (For rectangular marquee selections, the selected area and preview are identical, so choosing Selection from the mask option menus above has no effect.)

    Thaw areas

     To thaw frozen areas so they’re editable, do any of the following:
    • Select the Thaw Mask tool , and drag over the area. Shift-click to thaw in a straight line between the current point and the previously clicked point.

    • To thaw all frozen areas, click the None button in the Mask Options area of the dialog box.

    • To invert frozen and thawed areas, click Invert All in the Mask Options area of the dialog box.

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    Work with meshes

    Using a mesh helps you see and keep track of distortions. You can choose the size and color of a mesh, and save the mesh from one image and apply it to other images.

    • To show a mesh, select Show Mesh in the View Options area of the dialog box, and choose a mesh size and mesh color.

    • To only show a mesh, select Show Mesh and then deselect Show Image.

    • To save a distortion mesh, after distorting the preview image, click Save Mesh. Specify a name and location for the mesh file, and click Save.

    • To apply a saved distortion mesh, click Load Mesh, select the mesh file you want to apply, and click Open. If the image and distortion mesh aren’t the same size, the mesh is scaled to fit the image.

    • (CS6) To apply the last saved distortion mesh, click Load Last Mesh.

    • (Creative Cloud) Meshes are automatically saved in your document. Meshes applied to Smart Objects are compressed and re-editable.

    Note: (Creative Cloud) Embedded meshes, even compressed ones, increase file size.
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    Work with backdrops

    You can choose to show only the active layer in the preview image, or you can show additional layers in the preview image as a backdrop. Using the Mode options, you can position the backdrop in front of or behind the active layer to keep track of your changes, or to line up a distortion with another distortion made in a different layer.

    Important: Only the active layer is distorted, even if other layers are displayed.
    Showing the backdrop
    Select Show Backdrop, and then choose Background from the Use menu and an option from the Mode menu.

    Showing changes to the target layer without showing the backdrop
    Select All Layers from the Use menu. Setting the Opacity to 0 shows only the target layer with the full effects of the Liquify filter. Setting the Opacity to a higher value shows less of the Liquify filter’s effect on the target layer.

    Changing the blending between the target layer and the backdrop
    Specify a Opacity value.

    Determining how the target layer and the backdrop are combined in the image preview
    Choose an option from the Mode menu.

    Hiding the backdrop
    Deselect Show Backdrop in the View Options area of the dialog box.

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    Reconstruct distortions

    After you distort the preview image, you can use a variety of controls and reconstruction modes to reverse changes or redo the changes in new ways. Reconstructions can be applied two ways. You can apply a reconstruction to the entire image, smoothing out the distortion in unfrozen areas, or you can use the reconstruction tool to reconstruct specific areas. If you want to prevent reconstruction of distorted areas, you can use the Freeze Mask tool.

    Reconstruction based on distortions in frozen areas.
    A.
    Original image

    B.
    Distorted with frozen areas

    C.
    Reconstructed in Rigid mode (using button)

    D.
    Thawed, edges reconstructed in Smooth mode (using tool)

    Reconstruct an entire image

     Do the following:
    • (CS6) Click Reconstruct in the Reconstruct Options area of the dialog box. Then, in the Revert Reconstruction dialog box, specify an amount and click OK.

    • (CS5) Select a reconstruction mode from the Reconstruct Options area of the dialog box. Then, click Reconstruct in the Reconstruction Options area to apply the effect once. You can apply the reconstruction more than once to create a less distorted appearance.

    Remove all distortions

     Click Restore All in the Reconstruct Option area of the dialog box. This removes distortions even in frozen areas.

    Reconstruct part of a distorted image

    1. Freeze areas you want to keep distorted.
    2. Select the Reconstruct tool  and specify brush options in the Tool Options area of the dialog box.
    3. (CS5 only) Choose an option from the Reconstruct Mode menu in the Tool Options area of the dialog box.
    4. Drag over the area you want to reconstruct. Pixels move more quickly at the brush center. Shift-click to reconstruct in a straight line between the current point and the previously clicked point.

    (CS5 only) Repeat distortions sampled from a starting point

    1. After distorting the preview image, choose one of these reconstruction modes from the Mode menu in the Tool Options area of the dialog box.
    2. Select the Reconstruct tool , and drag from a starting point in the preview image.

      This creates a copy of the distortion sampled at the starting point, much as the Clone tool does when you use it to paint a copy of an area. If there is no distortion, the effect is the same as using Revert mode. You can set new starting points and use the Reconstruct tool repeatedly to create a variety of effects.

    (CS 5 only) Reconstruction modes

    You can choose one of the following reconstruction modes:

    Revert
    Scales back distortions uniformly without any kind of smoothing.

    Rigid
    Maintains right angles in the pixel grid (as shown by the mesh) at the edges between frozen and unfrozen areas, sometimes producing near-discontinuities at the edges. This restores the unfrozen areas so that they approximate their original appearance. (To restore their original appearance, use Revert reconstruction mode.)

    Stiff
    Acts like a weak magnetic field. At the edges between frozen and unfrozen areas, the unfrozen areas take on the distortions of the frozen areas. As the distance from frozen areas increases, the distortions lessen.

    Smooth
    Propagates the distortions in frozen areas throughout unfrozen areas, with smoothly continuous distortions.

    Loose
    Produces effects similar to Smooth, with even greater continuity between distortions in frozen and unfrozen areas.

    To adjust the intensity of a reconstruction mode, select it from the unlabeled pop-up menu above the Mode menu. As you adjust intensity, the image previews your changes.

    (CS5 only) Additional modes for the Reconstruct tool

    The Reconstruct tool has three additional modes that use the distortion at the point where you first clicked the tool (start point) to reconstruct the area over which you use the tool. Every time you click, you set a new start point; so, if you want to extend an effect from one start point, don’t release the mouse button until you finish using the Reconstruct tool.

    Displace
    Reconstructs unfrozen areas to match the displacement at the start point for the reconstruction. You can use Displace to move all or part of the preview image to a different location. If you click and gradually spiral out from the start point, you displace or move a portion of the image to the area you brush over.

    Amplitwist
    Reconstructs unfrozen areas to match the displacement, rotation, and overall scaling that exist at the start point.

    Affine
    Reconstructs unfrozen areas to match all distortions that exist at the start point, including displacement, rotation, horizontal and vertical scaling, and skew.

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