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The Spark effects are divided into categories based on
their implementation and target type, as the following table shows:
Type
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Description
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Property effects
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Animates the change of one or more properties
of the target.
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Transform effects
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Animates the change of one or more transform-related
properties of the target, such as the scale, rotation, and position.
The target can be modified in parallel with other transform effects
with no interference among the effects.
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Pixel-shader effects
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Animates the change from one bitmap image
to another, where the bitmap image represents the before and after
states of the target.
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Filter effects
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Applies a filter to the target where the
effect modifies the properties of the filter, not properties of the
target.
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3D effects
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A subset of the transform effects that modify
the 3D transform properties of the target.
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Spark effects can be applied to: Any Spark or MX component.
Any graphical component in the spark.primitives package,
such as Rect, Ellipse, and path.
Any object that contains the styles or properties modified
by the effect.
Blogger Brian Telintelo blogged about Flex: Effects on a Mobile Device.
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