|
The following table describes
the metadata tags that you can use in ActionScript class files:
Tag
|
Description
|
[Alternative]
|
Specifies a replacement class for an existing
class, and a version number that indicates when the replacement
occurred. For more information, see Alternative metadata tag.
|
[ArrayElementType]
|
Defines the allowed data type of each element
of an Array. For more information, see ArrayElementType metadata tag.
|
[Bindable]
|
Identifies a property that you can use as
the source of a data binding expression. For more information, see Bindable metadata tag.
|
|
|
Defines the name of the default property
of the component when you use the component in an MXML file. For
more information, see DefaultProperty metadata tag.
|
[Deprecated]
|
Marks a class or class element as deprecated
so that the compiler can recognize it and issue a warning when the
element is used in an application. For more information, see Deprecated metadata tag.
|
[Effect]
|
Defines the MXML property name for the effect.
For more information, see Effect metadata tag.
|
[Embed]
|
Imports JPEG, GIF, PNG, SVG, and SWF files
at compile time. Also imports image assets from SWC files.
This
is functionally equivalent to the MXML @Embed syntax,
as described in Embedding assets.
|
[Event]
|
Defines the MXML property for an event and
the data type of the event object that a component emits. For more
information, see Event metadata tag.
|
[Exclude]
|
Omits an inherited class element from the
Flash Builder tag inspector. The syntax is as follows:
[Exclude(name="label", kind="property")]
Where kind can
be property, method, event,
or style.
|
[ExcludeClass]
|
Omits the class from the Flash Builder tag
inspector. This is equivalent to the @private tag
in ASDoc when applied to a class.
|
[HostComponent]
|
Specifies the host component for a Spark
skin class. For more information, see HostComponent metadata tag
|
[IconFile]
|
Identifies the filename for the icon that
represents the component in the Insert bar of Adobe Flash Builder.
For more information, see IconFile metadata tag.
|
[Inspectable]
|
Defines an attribute exposed to component
users in the attribute hints and Tag inspector of Flash Builder.
Also limits allowable values of the property. For more information,
see Inspectable metadata tag.
|
[InstanceType]
|
Specifies the allowed data type of a property
of type IDeferredInstance. For more information, see InstanceType metadata tag.
|
[NonCommittingChangeEvent]
|
Identifies an event as an interim trigger.
For more information, see NonCommittingChangeEvent metadata tag.
|
[RemoteClass]
|
Maps the ActionScript object to a Java object.
For more information on using the [RemoteClass] metadata
tag, see RemoteClass metadata tag.
|
[RichTextContent]
|
Indicate that the value of a property in
MXML should always be interpreted by the compiler as a String. For
more information, see RichTextContent metadata tag.
|
[SkinPart]
|
Define a property of a component that corresponds
to a skin part. For more information, see SkinPart metadata tag.
|
[SkinState]
|
Defines the view states that a component’s
skin must support. For more information, see SkinState metadata tag.
|
[Style]
|
Defines the MXML property for a style property
for the component. For more information on using the [Style] metadata
tag, see Style metadata tag.
|
[SWF]
|
Specifies attributes of the application
when you write the main application file in ActionScript. For more
information, see SWF metadata tag.
|
[Transient]
|
Identifies a property that should be omitted
from data that is sent to the server when an ActionScript object
is mapped to a Java object using [RemoteClass].
For more information, see Transient metadata tag.
|
Alternative metadata tagIf you want to replace one class with another, mark the
class to be replaced with the [Alternative] metadata
tag. The [Alternative] metadata tag specifies the
replacement class, and a version number that indicates when the replacement
occurred.
The [Alternative] metadata tag is not the same
a the [Deprecated] metadata tag. When a class is
deprecated, it might not work in a future release. A class marked
by the [Alternative] metadata tag is still supported,
but it indicates that there is an alternate to the class. For example,
the MX Button class is marked with the [Alternative] metadata
tag to indicate that you should use the Spark Button class instead.
Insert the [Alternative] metadata tag before
the class definition of the class to be replaced. The [Alternative] metadata
tag has the following syntax:
[Alternative(replacement="packageAndClassName", since="versionNum")]
The replacement option specifies the package
and class name of the alternate class, and the since option
specifies a version number.
ArrayElementType metadata tagWhen you define an Array variable in ActionScript, you
specify Array as the data type of the variable.
However, you cannot specify the data type of the elements of the
Array.
To allow the Flex MXML compiler to perform type checking on Array
elements, you can use the [ArrayElementType] metadata
tag to specify the allowed data type of the Array elements, as the
following example shows:
public class MyTypedArrayComponent extends VBox {
[ArrayElementType("String")]
public var newStringProperty:Array;
[ArrayElementType("Number")]
public var newNumberProperty:Array;
...
}
Note: The MXML compiler checks for proper usage of
the Array only in MXML code; it does not check Array usage in ActionScript
code.
In this example, you specify String as the allowed data type
of the Array elements. If a user attempts to assign elements of
a data type other than String to the Array in an MXML file, the
compiler issues a syntax error, as the following example shows:
<MyComp:MyTypedArrayComponent>
<MyComp:newStringProperty>
<fx:Number>94062</fx:Number>
<fx:Number>14850</fx:Number>
<fx:Number>53402</fx:Number>
</MyComp:newStringProperty>
</MyComp:MyTypedArrayComponent>
In this example, you try to use Number objects to initialize
the Array, so the compiler issues an error.
You can also specify Array properties as tag attributes, rather
than using child tags, as the following example shows:
<MyComp:MyTypedArrayComponent newNumberProperty="[abc,def]"/>
This MXML code generates an error because Flex cannot convert
the Strings "abc" and "def" to
a Number.
You insert the [ArrayElementType] metadata tag
before the variable definition. The tag has the following syntax:
[ArrayElementType("elementType")]
The following table describes the property of the [ArrayElementType] metadata
tag:
Property
|
Type
|
Description
|
|
|
String
|
Specifies the data type of the Array elements,
and can be one of the ActionScript data types, such as String, Number,
class, or interface.
You must specify the type as a fully
qualified class name, including the package.
|
Bindable metadata tagWhen a property is the source of a data binding expression,
Flex automatically copies the value of the source property to any
destination property when the source property changes. To signal
to Flex to perform the copy, you must use the [Bindable] metadata
tag to register the property with Flex, and the source property
must dispatch an event.
The [Bindable] metadata tag has the following
syntax:
[Bindable]
[Bindable(event="eventname")]
If you omit the event name, Flex automatically creates an event
named propertyChange.
For more information on data binding and on this metadata tag,
see Data binding.
Working with bindable property chainsWhen you specify a property as the source of a data binding,
Flex monitors not only that property for changes, but also the chain
of properties leading up to it. The entire chain of properties,
including the destination property, is called a bindable property chain.
In the following example, firstName.text is a bindable
property chain that includes both a firstName object
and its text property:
<first>{firstName.text}</first>
You should raise an event when any named property in a bindable
property chain changes. If the property is marked with the [Bindable] metadata
tag, the Flex compiler generates the event for you.
The following example uses the [Bindable] metadata
tag for a variable and a getter property. The example also shows
how to call the dispatchEvent() function.
[Bindable]
public var minFontSize:Number = 5;
[Bindable("textChanged")]
public function get text():String {
return myText;
}
public function set text(t : String):void {
myText = t;
dispatchEvent( new Event( "textChanged" ) );}
If you omit the event name in the [Bindable] metadata
tag, the Flex compiler automatically generates and dispatches an
event named propertyChange so that the property
can be used as the source of a data binding expression.
You should also provide the compiler with specific information
about an object by casting the object to a known type. In the following
example, the myList List control contains Customer
objects, so the selectedItem property is cast to
a Customer object:
<fx:Model id="selectedCustomer">
<customer>
<name>{Customer(myList.selectedItem).name}</name>
<address>{Customer(myList.selectedItem).address}</address>
...
</customer>
</fx:Model>
There are some situations in which binding does not execute automatically
as expected. Binding does not execute automatically when you change
an entire item of a dataProvider property, as the
following example shows:
dataProvider[i] = newItem
Binding also does not execute automatically for subproperties
of properties that have [Bindable] metadata, as
the following example shows:
...
[Bindable]
var temp;
// Binding is triggered:
temp = new Object();
// Binding is not triggered, because label not a bindable property
// of Object:
temp.label = foo;
...
In this code example, the problem with {temp.label} is
that temp is an Object. You can solve this problem in one of the
following ways:
Preinitialize the Object.
Assign an ObjectProxy to temp; all of an
ObjectProxy’s properties are bindable.
Make temp a strongly typed object with a label property
that is bindable.
Binding also does not execute automatically when you are binding
data to a property that Flash Player updates automatically, such
as the mouseX property.
The executeBindings() method of the UIComponent
class executes all the bindings for which a UIComponent object is
the destination. All containers and controls, as well as the Repeater
component, extend the UIComponent class. The executeChildBindings() method
of the Container and Repeater classes executes all of the bindings
for which the child UIComponent components of a Container or Repeater
class are destinations. All containers extend the Container class.
These methods give you a way to execute bindings that do not
occur as expected. By adding one line of code, such as a call to executeChildBindings() method,
you can update the user interface after making a change that does
not cause bindings to execute. However, you should only use the executeBindings() method
when you are sure that bindings do not execute automatically.
DefaultProperty metadata tagThe [DefaultProperty] metadata
tag defines the name of the default property of the component when
you use the component in an MXML file.
The [DefaultProperty] metadata tag has the following
syntax:
[DefaultProperty("propertyName")]
The propertyName property specifies the name of the default
property.
You can use the [DefaultProperty] metadata tag
in your ActionScript component to define a single default property.
For more information and an example, see Creating a default property.
Deprecated metadata tagA class or class element marked as deprecated is one which
is considered obsolete, and whose use is discouraged in the current
release. While the class or class element still works, its use can
generate compiler warnings.
The mxmlc command-line compiler supports the show-deprecation-warnings compiler
option, which, when true, configures the compiler
to issue deprecation warnings when your application uses deprecated
elements. The default value is true.
Insert the [Deprecated] metadata tag before
a property, method, or class definition to mark that element as
deprecated. The [Deprecated] metadata tag has the
following options for its syntax when used with a class, property
or method:
[Deprecated("string_describing_deprecation")]
[Deprecated(message="string_describing_deprecation")]
[Deprecated(replacement="string_specifying_replacement")]
[Deprecated(replacement="string_specifying_replacement", since="version_of_replacement")]
The following uses the [Deprecated] metadata
tag to mark the dataProvider property as obsolete:
[Deprecated(replacement="MenuBarItem.data")]
public function set dataProvider(value:Object):void
{
...
}
The [Event], [Effect] and [Style] metadata
tags also support deprecation. These tags support the following
options for syntax:
[Event(... , deprecatedMessage="string_describing_deprecation")]
[Event(... , deprecatedReplacement="change2")]
[Event(... , deprecatedReplacement="string_specifying_replacement", deprecatedSince="version_of_replacement")]
These metadata tags support the deprecatedReplacement and deprecatedSince attributes
to mark the event, effect, or style as deprecated.
Effect metadata tagThe [Effect] metadata tag defines the
name of the MXML property that you use to assign an effect to a
component and the event that triggers the effect. If you define
a custom effect, you can use the [Effect] metadata
tag to specify that property to the Flex compiler.
For more information on defining custom effects, see Custom effects.
An effect is paired with a trigger that invokes the effect. A trigger is
an event, such as a mouse click on a component, a component getting
focus, or a component becoming visible. An effect is a visible
or audible change to the component that occurs over a period of
time.
You insert the [Effect] metadata tag before
the class definition in an ActionScript file or in the <fx:Metadata> block
in an MXML file. The [Effect] metadata tag has
the following syntax:
[Effect(name="eventNameEffect", event="eventName")]
The following table describes the properties of the [Effect] metadata
tag:
Property
|
Type
|
Description
|
|
|
String
|
Specifies the name of the effect.
|
|
|
String
|
Specifies the name of the event that triggers
the effect.
|
The [Effect] metadata tag is often paired with
an [Event] metadata tag, where the [Event] metadata
tag defines the event corresponding to the effect’s trigger. By
convention, the name of the effect is the event name with the suffix Effect,
as the following example of an ActionScript file shows:
// Define event corresponding to the effect trigger.
[Event(name="darken", type="flash.events.Event")]
// Define the effect.
[Effect(name="darkenEffect", event="darken")]
class ModalText extends TextArea {
...
}
In an MXML file, you can define the event and effect in an <fx:Metadata> block,
as the following example shows:
<fx:Metadata>
[Event(name="darken", type="flash.events.Event")]
[Effect(name="darkenEffect", event="darken")]
</fx:Metadata>
Event metadata tagUse the [Event] metadata
tag to define the MXML property for an event and the data type of
the event object that a component emits. You insert the [Event] metadata
tag before the class definition in an ActionScript file, or in the <fx:Metadata> block
in an MXML file.
For more information on defining custom events, see Custom events.
The [Event] metadata tag has the following syntax:
[Event(name="eventName", type="package.eventType")]
The following table describes the properties of the [Event] metadata
tag:
Property
|
Type
|
Description
|
|
|
String
|
Specifies the name of the event.
|
|
|
String
|
Specifies the package and class that defines
the data type of the event object. It is either the base event class,
Event, or a subclass of the Event class. You must include the package
in the class name.
|
The following example identifies the myClickEvent event
as an event that the component can dispatch:
[Event(name="myClickEvent", type="flash.events.Event")]
If you do not identify an event in the class file with the [Event] metadata
tag, the MXML compiler generates an error if you try to use the
event name in MXML. Any component can register an event listener
for the event in ActionScript by using the addEventListener() method,
even if you omit the [Event] metadata tag.
The following example identifies the myClickEvent event
as an event that an ActionScript component can dispatch:
[Event(name="myEnableEvent", type="flash.events.Event")]
public class MyComponent extends UIComponent
{
...
}
The following example shows the [Event] metadata
tag in the <fx:Metadata> tag in an MXML file:
<?xml version="1.0"?>
<!-- TextAreaEnabled.mxml -->
<mx:TextArea xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:mx="library://ns.adobe.com/flex/mx">
<fx:Metadata>
[Event(name="myEnableEvent", type="flash.events.Event")]
</fx:Metadata>
....
</mx:TextArea>
HostComponent metadata tagUse the [HostComponent] metadata tag to
identify the host component of a Spark skin class. The [HostComponent] metadata
tag has the following syntax:
<Metadata>
[HostComponent(componentName)]
</Metadata>
For example:
<Metadata>
[HostComponent("spark.components.Button")]
</Metadata>
As a result of this metadata, Flex creates the property hostComponent on
the skin class. You can then use this property to access public
members of the host component’s instance from within the skin. For
example, in a Button skin, you can access the Button’s style properties.
For more information, see Spark Skinning.
IconFile metadata tagUse the [IconFile] metadata tag to identify
the filename for the icon that represents the component in the Insert
bar of Flash Builder.
The [IconFile] metadata tag has the following
syntax:
[IconFile("fileName")]
The fileName property specifies a PNG, GIF,
or JPEG file that contains the icon, as the following example shows:
[IconFile("MyButton.png")]
public class MyButton extends Button
{
...
}
Inspectable metadata tagThe [Inspectable] metadata tag defines
information about an attribute of your component that you expose
in code hints and in the Property inspector area of Flash Builder.
The [Inspectable] metadata tag is not required
for either code hints or the Property inspector. The following rules
determine how Flash Builder displays this information:
All public properties in components appear in code hints
and in the Flash Builder Property inspector. If you have extra information
about the property that you want to add, such as enumeration values
or that a String property represents a file path, add the [Inspectable] metadata
tag with that information.
Code hints for components and the information in the Property
inspector come from the same data. Therefore, if the attribute appears
in one, it should appear in the other.
Code hints for ActionScript components do not require metadata
to work correctly so that you always see the appropriate code hints,
depending the current scope. Flash Builder uses the public, protected, private,
and static keywords, plus the current scope, to
determine which ActionScript code hints to show.
The [Inspectable] metadata tag must immediately
precede the property’s variable declaration or the setter and getter
methods to be bound to that property. The [Inspectable] metadata
tag has the following syntaxes:
[Inspectable(attribute=value[,attribute=value,...])]
property_declaration name:type;
[Inspectable(attribute=value[,attribute=value,...])]
setter_getter_declarations;
The following table describes the properties of the [Inspectable] metadata tag:
Property
|
Type
|
Description
|
|
|
String
|
Groups the property into a specific subcategory
in the Property inspector of the Flash Builder user interface. The
default category is "Other". Specify a value of "Common", "Effects", "Events", "Layout Constraints", "Size", "Styles", "Text", or "Other".
|
|
|
String or
Number
|
Sets the initial value in the editor that
appears in the Property inspector when you modify the attribute.
The default value is determined from the property definition.
|
|
|
String
|
Specifies a comma-delimited list of legal
values for the property. Only these values are allowed; for example, item1,item2,item3.
Notice the lack of a space character between items so that Flex
Builder does not interpret a space as a part of a valid value.
This
information appears as code hints and in the Property inspector.
If you define a Boolean variable, Flash Builder automatically shows true and false without
you having to specifying them using enumeration.
|
|
|
String
|
Specifies which inspectable properties should
not be allowed (environment=none), which are used
only for Flash Builder (environment=Flash), and
which are used only by Flex and not Flash Builder (environment=MXML).
|
|
|
String
|
Determines the type of editor that appears
in the Property inspector when you modify the attribute. You can
use this property when the data type of the attribute is not specific
to its function. For example, for a property of type Number, you
can specify format="Color" to cause Flash Builder
to open a color editor when you modify the attribute. Common values
for the format property include "Length", "Color", "Time", "EmbeddedFile",
and "File".
|
|
|
Number
|
Specifies the default index into a List
value.
|
|
|
String
|
Specifies the display name for the property;
for example, FontWidth. If not
specified, use the property’s name, such as _fontWidth.
|
|
|
String
|
Specifies the type specifier. If omitted,
use the property’s type. The following values are valid:
Array
Boolean
Color
Font Name
List
Number
Object
String
If the property
is an Array, you must list the valid values for the Array.
|
|
|
String
|
Specifies the variable to which this parameter
is bound.
|
|
|
Number
|
Indicates that this inspectable property
should be displayed in the Flash Builder user interface only when
the user indicates that verbose properties should
be included. If this property is not specified, Flash Builder assumes
that the property should be displayed.
|
The following example defines the myProp parameter
as inspectable:
[Inspectable(defaultValue=true, verbose=1, category="Other")]
public var myProp:Boolean;
InstanceType metadata tagThe [InstanceType] metadata
tag specifies the allowed data type of a property of type IDeferredInstance,
as the following example shows:
// Define a deferred property for the top component.
[InstanceType("mx.controls.Label")]
public var topRow:IDeferredInstance;
The compiler validates that users assign values only of the specified
type to the property. In this example, if the component user sets
the topRow property to a value of a type other
than mx.controls.Label, the compiler issues an error message.
You use the [InstanceType] metadata tag when
creating template components. For more information, see Template components.
The [InstanceType] metadata tag has the following
syntax:
[InstanceType("package.className")]
You must specify a fully qualified package and class name.
NonCommittingChangeEvent metadata tagThe [NonCommittingChangeEvent] metadata
tag identifies an event as an interim trigger, which means that
the event should not invoke Flex data validators on the property.
You use this tag for properties that might change often, but which
you do not want to validate on every change.
An example of this is if you tied a validator to the text property
of a TextInput control. The text property changes
on every keystroke, but you do not want to validate the property
until the user presses the Enter key or changes focus away from
the field. The NonCommittingChangeEvent tag lets
you dispatch a change event, but that does not trigger validation.
You insert the [NonCommittingChangeEvent] metadata
tag before an ActionScript property definition or before a setter
or getter method. The [NonCommittingChangeEvent] metadata
tag has the following syntax:
[NonCommittingChangeEvent("event_name")]
In the following example, the component dispatches the change event
every time the user enters a keystroke, but the change event
does not trigger data binding or data validators. When the user
completes data entry by pressing the Enter key, the component broadcasts
the valueCommit event to trigger any data bindings
and data validators:
[Event(name="change", type="flash.events.Event")]
class MyText extends UIComponent {
...
[Bindable(event="valueCommit")]
[NonCommittingChangeEvent("change")]
function get text():String {
return getText();
}
function set text(t):void {
setText(t);
// Dispatch events.
}
}
RemoteClass metadata tagUse the [RemoteClass] metadata tag to
register the class with Flex so that Flex preserves type information
when a class instance is serialized by using Action Message Format
(AMF). You insert the [RemoteClass] metadata tag before
an ActionScript class definition.
The [RemoteClass] metadata tag has the following
syntax:
[RemoteClass]
You can also use this tag to represent a server-side Java object
in a client application. You use the [RemoteClass(alias=" ")] metadata
tag to create an ActionScript object that maps directly to the Java
object. You specify the fully qualified class name of the Java class
as the value of alias. For more information, see Accessing Server-Side Data with Flex.
RichTextContent metadata tagIf a property is typed as a String, the compiler automatically
tries to convert its value in MXML to a String. If the property
is of a type such as *, Object, or Array, the compiler by default
attempts to convert the value to an appropriate data type. Use the [RichTextContent] metadata
tag to indicate that the value of a property in MXML should always
be interpreted by the compiler as a String.
For example, the content property of the spark.components.TextArea
and spark.primitives.RichText classes is typed as Object. However,
these classes use the [RichTextContent] metadata
tag to indicate that the value of the property in MXML should always
be interpreted as a String.
Shown below are two examples that set the content property
of the RichText class: <!-- Without [RichTextContent] metadata, interpret the value as type Number. -->
<s:RichText>
<s:content>1</s:content>
</s:RichText>
<!-- Without [RichTextContent] metadata, interpret the value as type Array. -->
<s:RichText>
<s:content>[1]</s:content>
</s:RichText>
Data binding syntax, {}, and @ functions, such
as @Resource and @Embed, are supported
by properties that use the [RichTextContent] metadata
tag.
You insert the [RichTextContent] metadata tag
a property before a property definition in ActionScript. The [RichTextContent] metadata
tag has the following syntax:
[RichTextContent]
SkinPart metadata tagComponents can uses skins made up of skin parts. Use the [SkinPart] metadata
tag to define a property of a component that corresponds to a skin part.
Users of the component do not set the skin part properties directly.
The component's skin sets the skin part properties.
Insert the [SkinPart] metadata tag before any
property that corresponds to a skin part. The [SkinPart] metadata
tag has the following syntax: [SkinPart(type="package.className", required="true_false")]
/**
* Optional ASDoc comment.
*/
Property definition
The type and required attributes
are optional. The type attribute specifies the
data type of the skin part, which determines whether the part is
static or dynamic. The default value of type is
determined by the data type of the property.
The required attribute specifies if the skin
class must define the skin part. The default value of the required attribute
is false.
SkinPart metadata is inherited by subclasses of the component.
For more information, see Spark Skinning.
Static skin partsStatic skin parts are created once by an instance of a
component, and are defined as shown below: [SkinPart]
/**
* ASDoc comment for thumb.
*/
public var thumb:spark.components.Button;
The data type for static parts is the data type of the part property.
In this example above, the type is Button. Therefore, static skin
parts typically omit the type attribute of the [SkinPart] metadata
tag.
Dynamic skin partsSome components create multiple instances of a skin part.
For example, the Spark ButtonBar control can create any number of
buttons. Dynamic skin parts can be created multiple times by a component.
The data type of a dynamic skin part property is always IFactory,
but the metadata tag can optionally define the data type of the
skin part by using the type property.
For example from the spark.components.ButtonBar class: [SkinPart(required="false", type="mx.core.IVisualElement")]
/**
* A skin part that defines the first button.
*/
public var firstButton:IFactory;
Because the data type of the skin part is IFactory, it is a dynamic
skin part. Each instance of the skin part is of type mx.core.IVisualElement.
SkinState metadata tagThe [SkinState] metadata tag defines the
view states that a component’s skin must support. The tag goes outside
the component’s class definition, and inside the package definition.
The tag is inherited, but can be overridden in a subclass.
The SkinState tag has the following ActionScript syntax: [SkinState("stateName")]
The following example defines two skin states for a component:
package spark.components.supportCl asses
{
/**
* Optional ASDoc comment. */
[SkinState("n ormal")]
/**
* Optional ASDoc comment. */
[SkinState("disabled")]
public class MyClass {}
For more information, see Spark Skinning.
Style metadata tagUse the [Style] metadata tag to define
the MXML tag attribute for a style property for the component. You
insert the [Style] metadata tag before the class
definition in an ActionScript file, or in the <fx:Metadata> block
in an MXML file.
The [Style] metadata tag has the following syntax:
[Style(name="style_name"[,property="value",...])]
The following table describes the properties for the [Style] metadata
tag:
Option
|
Type
|
Description
|
|
|
String
|
(Required) Specifies the name of the style.
|
|
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String
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If type is Array, arrayType specifies
the data type of the Array elements. If the data type is not an
ActionScript type such as Number or Date, use a qualified class
name in the form packageName.className.
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String
|
Specifies an enumerated list of possible
values for the style property.
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String
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Specifies the units of the property. For
example, if you specify type as "Number" , you
might specify format="Length" if the style defines
a length measured in pixels. Or, if you specify type="uint",
you might set format="Color" if the style defines an
RGB color. The possible values are Boolean, Color, Number, Length, uint, Time, File, EmbeddedFile, int, ICollectionView, Array, Class, String,
and Object.
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String
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Specifies whether the property is inheriting.
Valid values are yes and no. This
property refers to CSS inheritance, not object-oriented inheritance.
All subclasses automatically use object-oriented inheritance to
inherit the style property definitions of their superclasses.
Some
style properties are inherited using CSS inheritance. If you set
an inheritable style property on a parent container, its children
inherit that style property. For example, if you define fontFamily as
Times for a Panel container, all children of that container will
also use Times for fontFamily, unless they override
that property.
If you set a noninheritable style, such as textDecoration,
on a parent container, only the parent container and not its children
use that style. For more information on inheritable style properties,
see About style inheritance.
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String
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For skin properties, specifies that you
can use the style to specify a stateful skin for multiple states
of the component. For example, the definition of the Slider.thumbSkin style
uses the following [Style] metadata tag:
[Style(name="thumbSkin", type="Class", inherit="no", states="disabled, down, over, up")]
This
line specifies that you can use the Slider.thumbSkin style
to specify a stateful skin for the disabled, down, over, and up
states of the Slider control. For more information, see Skinning MX components.
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theme
|
String
|
If the style is only valid for a specific
theme, specifies the name of the theme. For example, some styles
on Flex components are only valid if you are using the Spark or Halo
theme. For more information, see About themes
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String
|
Specifies the data type of the value that
you write to the style property. If the type is not an ActionScript
type such as Number or Date, use a qualified class name in the form packageName.className.
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The following example shows the definition of the textSelectedColor style property:
[Style(name="textSelectedColor",type="Number",format="Color",inherit="yes")]
The next example shows the definition of the verticalAlign style
property:
[Style(name="verticalAlign", type="String", enumeration="bottom,middle,top", inherit="no")]
For more information on the [Style] metadata
tag, see Custom style properties.
SWF metadata tagUse the [SWF] metadata tag to specify
attributes of the application when you write the main application
file in ActionScript. Typically, you set these attributes by using
the <s:Application> tag when you write the
main application file in MXML.
The [SWF] tag has the following syntax:
[SWF(option="value"[,option="value",...])]
You can specify several options the [SWF] metadata
tag. The following table describes these options:
Option
|
Type
|
Description
|
|
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Number
|
Specifies the frame rate of the application,
in frames per second. The default value is 24.
|
height
|
Number
|
The height of the application, in pixels.
|
heightPercent
|
Number
|
The height of the application, as a percentage
of the browser window. Include the percent sign (%)
in the value.
|
|
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String
|
Specifies a String that appears in the title
bar of the browser. This property provides the same functionality
as the HTML <title> tag.
|
|
|
Number
|
Specifies the maximum depth of Flash Player
or AIR call stack before Flash Player or AIR stops. This is essentially
the stack overflow limit.
The default value is 1000.
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|
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Number
|
Specifies the maximum duration, in seconds,
that an ActionScript event listener can execute before Flash Player
or AIR assumes that it has stopped processing and aborts it.
The
default value is 60 seconds, which is also the maximum allowable
value that you can set.
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width
|
Number
|
The width of the application, in pixels.
|
widthPercent
|
Number
|
The width of the application, as a percentage
of the browser window. Include the percent sign (%)
in the value.
|
For more information on these options, see Specifying options of the Application container.
Transient metadata tagUse the [Transient] metadata tag to identifies
a property that should be omitted from data that is sent to the
server when an ActionScript object is mapped to a Java object using
the [RemoteClass] metadata tag.
The [Transient] metadata
tag has the following syntax:
[Transient]
public var count:Number = 5;
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