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Syntax error checking and highlightingFlash Builder performs code analysis as you type ActionScript
or MXML code and identifies coding syntax errors and all other errors
by default.
Depending on the nature and severity of the errors, your application
might not run properly until the errors are corrected.
Syntax error checking in Flex projectsWhen code syntax errors are encountered in a Flex project,
you are notified in the following ways when you save your file:
An error indicator is added next to the line of code,
as the following example shows:
The Outline view indicates the error with an exclamation
mark in the affected lines of code, as the following example shows:
The Problems view lists an error symbol and message. Double-clicking
the error message locates and highlights the line of code in the
editor, as the following example shows:
Unidentified reference error highlightingFlash
Builder generates error annotations for undefined identifiers in
your code.
next
to the line of code in the editor indicates an error annotation.
Unidentified
reference error highlighting also helps you identify places in the code
where you can generate stub code for an undefined method, variable,
or class. For more information, see Generate from usage.
Live Error Highlighting in ActionScript projectsWhen you type ActionScript code in an ActionScript file
or within an ActionScript block in an MXML file, Flash Builder detects
errors as you type. You can quickly identify these errors before
saving the file or compiling the code.
An error indicator with a bulb next to the error icon indicates
that you can use Quick Fix to fix the problem.
For more information on using the Quick Fix feature, see Quick Fix.
next
to the line of code in the editor indicates that there is no Quick
Fix option available for that error.
To turn off Live Error Highlighting, select Flash Builder >
Editors in the Preferences dialog box, and deselect Report Problems
As You Type. The code errors are then reported only in the Problems
view after you save the file.
You can also correct an error using the Quick Fix option in the
Problems view. To do so, right-click the error in the Problems view
and select Quick Fix.
Find references and refactor codeFlash Builder includes advanced search features that are
more powerful than find and replace. To help you understand how
functions, variables, or other identifiers are used, Flash Builder
lets you find and mark references or declarations to identifiers
in ActionScript and MXML files, projects, or workspaces. You can
use refactor to rename the following identifiers in your code, and
then update all references to them:
Variables
Functions
Types (interface, class)
Accessors (getter/setter)
Attributes
Metadata in MXML (effects, events, styles)
Mark referencesIn Source mode,
click the Mark Occurrences button in the toolbar.
Click an identifier in the editor. All instances are marked,
depending on settings in Preferences.
To change
the appearance of marked references, in the Preferences dialog,
select General > Editors > Text Editors >
Annotations. For more information on Markers, see Use markers.
Find all references or declarationsIn Source mode, click an identifier in the editor.
Select Search > References or Search >
Declarations from the main menu. Then select File, Project, or Workspace.
Matches appear in the Search view.
Refactor your codeIn Source mode,
click an identifier in the editor.
Select Source > Refactor > Rename
from the main menu.
Enter a new name.
Flash Builder checks rename preconditions
and prompts you to confirm problems before the rename operation
occurs. Preconditions include the following:
References
cannot be renamed in read-only files.
All files must be saved.
If a project has build errors, a warning appears.
The new name must be within scope, which is determined by
the type of element and its location. Name-shadowing errors are
also noted.
The new name must be a valid identifier.
The reference defined in a SWC file must include a source
attachment.
To review the change, click Preview to see the original and
refactored source, or click OK to proceed with the change to your
code.
Refactoring in CSS filesWhen you have
references to ActionScript or MXML files in your CSS files, and
you rename or move the ActionScript or MXML files to a different
location. Then, Flash Builder automatically updates the CSS files
with references to the new name or location. You can review the
changes in the Preview dialog, and click OK to proceed with the
change to your code.
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