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Flash Builder offers options for testing and debugging
your mobile application on the device or on the desktop using the
AIR Debug Launcher (ADL). In either case, you can use the Flash
Builder debugging capabilities, including setting breakpoints and
examining the application's state using the Variables and Expressions
panels.
Test and debug a mobile application on the desktopFor initial testing or debugging, or if you don’t have
a mobile device, Flash Builder lets you test and debug applications
on the desktop using the AIR Debug Launcher (ADL).
Before you test or debug a mobile application for the first time,
you define a launch configuration. Specify the target platform and
On Desktop as the launch method. See Manage launch configurations.
Configure device information for desktop previewThe properties of a device configuration determine how
the application appears in the ADL.
Set device configurations lists the supported configurations.
Device configurations do not affect the application’s appearance
on the device.
Screen densityFlash Builder uses a screen density of 240 DPI when you
preview your application on your development desktop. An application’s
appearance during preview sometimes differs from its appearance
on a device that supports a different pixel density.
Preview applications with ADLWhen you preview applications on the desktop, Flash Builder
launches the application using the ADL. The ADL provides a Device
menu with corresponding shortcuts to emulate buttons on the device.
For example, to emulate the back button on a device, select Device >
Back. Select Device > Rotate Left or Device >
Rotate Right to emulate rotating the device. Rotate options are
disabled if you have not selected auto orientation.
Drag in a list to emulate scrolling the list on a device.
Adobe Certified Expert in Flex, Brent Arnold, created
a video tutorial on using ADL to preview a mobile application
on the desktop.
Test and debug an iOS application on a simulatorThe iOS Simulator offers a fast way to run and debug iOS
applications without using a device. The iOS simulator can simulate
iOS devices, like iPhone and iPad, and different iOS versions.
Important: You use the iOS Simulator to run your
iOS application only on a Mac.; the iOS simulator is not supported
on Windows.
When testing with the iOS simulator, you do not need a developer
certificate or a provisioning profile. However, you must still create
a p12 certificate.
Prepare to debug on the iOS simulatorBefore
you test or debug your application on the iOS simulator, ensure
the following:
The application uses an SDK that contains
Adobe AIR 3.4.
You download the latest available Xcode developer toolset
from the Apple Developer site. The toolset
includes the Xcode package, the iOS simulator, and all the required
tools and framework to run the simulator.
Debug an application on the iOS simulatorNote: This
feature needs AIR 3.4 or higher
You can debug an iOS application
using the Debug Configurations dialog.
In Flash
Builder, select Debug > Debug Configurations.
In the Profile Configurations dialog box, select the Target
Platform as Apple iOS and the Launch Method as On iOS Simulator.
Select the Simulator SDK location and version.
For
Mac OS 10.6 or a lower version, the iOS simulator is installed by
default at /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs
For
Mac OS 10.7 or a higher version, the iOS simulator is installed
by default at
/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs
Click the Default Device drop-down list and select the device
that you want to simulate when you debug the application. Any change
you make to the default device when the simulator is running is
reflected only when you launch the simulator again.
Note: To
select a different device when the simulator is running, select
Hardware > Device in the iOS simulator, and choose the device.
Click Configure Package Settings and select the p12 certificate.
If
you don’t have a p12 certificate that Apple has issued, you can
create a user-signed certificate. User-signed certificates, however,
can be used to launch applications only on the simulator and not
on Apple iOS devices.
Click Debug to launch the iOS Simulator and debug the application.
The application is automatically launched on the iOS simulator by
default.
For more information on using the iOS simulator,
see Using iOS Simulator.
Test and debug a mobile application on a deviceYou can use Flash Builder to test or debug a mobile application
from your development desktop or from a device.
You test and debug applications based on a launch configuration
that you define. Flash Builder shares the launch configuration between
running and debugging the application. When you use Flash Builder
to debug an application on a device, Flash Builder installs a debug
version of the application on the device.
Note: If you export a release build to a device, you install a
non-debug version of the application. The non-debug version is not
suitable for debugging.
For more information, see Create or edit launch configurations to run or debug mobile applications.
Debug an application on a Google Android deviceOn an Android device, debugging requires Android 2.2 or
later.
You can debug in either of the following scenarios:
- Debug over USB
- To debug an application over a USB connection, you connect the
device to the host machine via a USB port. When you debug over USB,
Flash Builder always packages the application, then installs and
launches it on the device before the debugging starts. Ensure that
your device is connected to the host machine’s USB port during the
entire debugging session.
- Debug over a network
- When you debug an application over the network, the device
and the host machine must be on the same network. The device and
the host machine can be connected to the network via Wi-Fi, ethernet,
or Bluetooth.
When you debug over a network, Flash Builder
lets you debug an application that is already installed on a connected
device without reinstalling the application. Connect the device
to the host machine via a USB port only during packaging and while
installing the application on the device. You can unplug the device from
the USB port during debugging. However, ensure that there is a network connection
between the device and the host machine during the entire debugging
session.
Prepare to debug the applicationBefore you begin debugging over USB or over a network,
follow these steps:
(Windows) Ensure that the proper USB driver is installed.
On
Windows, install the Android USB driver. See the documentation accompanying
the Android SDK build for more information. For more information,
see Install USB device drivers for Android devices (Windows).
Ensure that USB debugging is enabled on your device.
In
device Settings, go to Applications > Development, and
enable USB debugging.
Check for connected devicesWhen you run or debug a mobile application on a device,
Flash Builder checks for connected devices. If Flash Builder finds
a single connected device online, Flash Builder deploys and launches
the application. Otherwise, Flash Builder launches the Choose Device
dialog for these scenarios:
No connected device found
Single connected device found that is offline or its OS version
is not supported
Multiple connected devices found
If multiple devices are found, the Choose Device dialog lists
the devices and their state (online or offline). Select the device
to launch.
The Choose Device dialog lists the OS version and the Adobe AIR
version. If Adobe AIR is not installed on the device, Flash Builder
installs it automatically.
Configure network debuggingFollow these steps only if you debug an application over
a network.
Prepare to debug over the networkBefore
you debug an application over the network, follow these steps:
On Windows, open port 7935 (Flash Player debugger port) and
port 7 (echo/ping port).
For detailed instructions, see this Microsoft TechNet article.
On
Windows Vista, deselect the Wireless Network Connection in Windows Firewall >
Change Settings > Advanced.
On your device, configure wireless settings in Settings >
Wireless and Network.
Select a primary network interfaceYour
host machine can be connected to multiple network interfaces simultaneously.
However, you can select a primary network interface to use for debugging. You
select this interface by adding a host address in the Android APK
package file.
In Flash Builder, open Preferences.
Select Flash Builder > Target Platforms.
The
dialog lists all the network interfaces available on the host machine.
Select the network interface that you want to embed in the
Android APK package.
Ensure that the selected network
interface is accessible from the device. If the device cannot access
the selected network interface while it establishes a connection,
Flash Builder displays a dialog requesting the IP address of the
host machine.
Debug the applicationConnect the device over a USB port or over a network
connection.
Select Run > Debug Configurations to configure
a launch configuration for debugging.
For the Launch
Method, select On Device.
Select Debug via USB or Debug via Network.
The first
time that you debug the application over a network, you can install the
application on the device over USB. To do so, select Install The
Application On The Device Over USB, and connect the device to the
host machine via a USB port.
Once the application is installed,
if you don’t want to connect over USB for subsequent debugging sessions,
deselect Install The Application On The Device Over USB.
(Optional) Clear application data on each launch.
Select
this option if you want to keep the state of the application for
each debugging session. This option applies only if sessionCachingEnabled
is set to True in your application.
Select Debug to begin a debugging session.
The debugger
launches and waits for the application to start. The debugging session
starts when the debugger establishes a connection with the device.
When
you try to debug on a device over a network, the application sometimes displays
a dialog requesting an IP address. This dialog indicates that the debugger
could not connect. Ensure that the device is properly connected
to the network, and that the computer running Flash Builder is accessible
from that network.
Note: On a corporate, hotel, or other guest
network, sometimes the device cannot connect to the computer, even
if the two are on the same network.
If you are debugging
via network, and the application was previously installed on the
device, start debugging by typing the IP address of the host machine.
Adobe Certified Expert in Flex, Brent Arnold, created
a video tutorial about debugging an application over USB for an
Android device.
Debug an application on an Apple iOS deviceYou can debug an iOS application on an Apple iOS device
in either of the following scenarios: Note: You can debug over USB
only if you have Adobe AIR SDK 3.4 or higher.
- Debug over USB
- To debug an application over a USB connection, connect the iOS
device to the host machine via a USB port. When you debug over USB,
Flash Builder packages the debug iOS package (IPA file) and installs
the IPA file on the device. You need to launch the application on
the iOS device manually to start the debugging. Ensure that your
device is connected to the host machine’s USB port during the entire
debugging session.
- Debug over a network
- When you debug an application over the network, the device
and the host machine must be on the same network. The device and
the host machine can be connected to the network via Wi-Fi, ethernet,
or Bluetooth.
Prepare to debug the applicationBefore
you debug an application on an iOS device, ensure that you have
a provisioning file from Apple and an Apple-issued developer certificate
that you need to convert into P12 format. For more information,
follow the steps described in Prepare to build, debug, or deploy an iOS application.
To debug
an iOS application over USB, ensure that:
Debug the applicationConnect
the Apple iOS device to your development computer.
In Flash Builder, select Run > Debug Configurations.
In the Debug Configurations dialog, follow these steps:
Select the application that you want to debug.
Select the target platform as Apple iOS.
Select the launch method as On Device.
Select one of the following packaging methods:
- Standard
- Use this method to package a release-quality version of your application
that can run on Apple iOS devices. The application performance with
this method is similar to the performance of the final release package and
can be submitted to the Apple App Store.
However, this method
of creating a debug iOS (IPA) file takes several minutes.
- Fast
- Use this method to create an IPA file quickly, and then run
and debug the file on the device. This method is suitable for application
testing purposes. The application performance with this method is
not release quality, and it is not suitable for submission to the
Apple App Store.
Click Configure to select the appropriate code signing certificate,
provisioning file, and package contents.
Select Debug Via USB or Debug Via Network.
When you
debug over USB, a debug port that is freely available is selected and
added to the debug iOS package.
When you debug over the network,
click Configure Network Debugging to select the network interface
that you want to add in the debug iOS package.
Note: Your host
machine can be connected to multiple network interfaces simultaneously.
However, you can select a primary network interface to use for debugging.
Before you begin to debug the application, check if you have
previously installed this application on your device. If so, uninstall
the previously installed application.
Click Debug. Flash Builder displays a dialog requesting for
a password. Enter your P12 certificate password.
Flash
Builder generates the debug IPA file and installs it on the device. Note: Flash
Builder installs the IPA file on the device only if you are using
Adobe AIR SDK 3.4 or higher. If you are using an Adobe AIR SDK version
lesser than 3.4, you need to use iTunes to install the application
on the device. For more information, see this Help topic.
Launch the application on the iOS device.
Flash Builder attempts connection to the host address specified
in the debug IPA file. If the application cannot connect to the
host address, Flash Builder displays a dialog requesting the IP
address of the host machine.
Note: If you have not changed your
code or assets since the last debug IPA package was generated, Flash
Builder skips the packaging and debugs the application. That is,
you can launch the installed application on your device and click Debug
to connect to the Flash Builder debugger. This way, you can debug repeatedly
without packaging the application every time.
Change Application ID while testing or debuggingEvery application has a unique Application ID, which you
specify in the application descriptor XML file.
When you run or debug an iOS application, you generate an Application
ID in the iOS Provisioning Portal. The Application ID that you generate
is based on the Application ID specified in the application descriptor
file. For example, if your Application ID is com.myDomain.*, the
ID in the application descriptor file must start with com.myDomain.
This application ID is used in the provisioning file used for testing
or debugging the application. For more information, see Apple iOS development process using Flash Builder.
In general, when you run or debug an application, Flash Builder
creates a copy of the application descriptor file and internally
modifies the Application ID by adding a .debug extension. For example,
if your application ID is com.myDomain, it is modified to com.myDomain.debug.
Flash Builder makes this change so that while testing or debugging
an application on a device, you don’t replace an installed application
with the same name.
This internal change that Flash Builder makes can, however, cause
a mismatch between the Application ID specified in the application
descriptor XML file and the Application ID specified in the provisioning
file. To overcome this mismatch, Flash Builder lets you modify the
Application ID as required from the Run/Debug Configurations dialog
box. When you change the Application ID for an application file
in the project, Flash Builder persists the mapping information and
uses it across multiple debugging sessions. Note: The Application
ID appears blank in the Run/Debug Configurations dialog if a bin-debug
folder has not yet been created for your project. The value you
enter for the Application ID is updated in the Application Descriptor
file the next time you launch the application by clicking Run or
Debug.
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